Taiheimon
The Taiheimon path represents the Onmyoji’s deep dedication to Taoist principles, seeking harmony through mastery over the Five Elements (Wuxing), balance between Yin and Yang, and the mystical alignment of the Eight Trigrams (Bagua). Practitioners of this path embody the cycles of creation and destruction, wielding elemental forces with precision, aligning cosmic energies, and shifting seamlessly between light and darkness. Taiheimon Onmyoji are known for their adaptability, versatility, and profound spiritual balance.
Wuxing Attunement
At 3rd level, you gain the ability to attune yourself to one of the Five Elements, altering your abilities and spells accordingly.
As a bonus action, you can attune yourself to one of the following elements for 1 minute:
Wood (Mu): Gain temporary hit points equal to your Wisdom modifier at the start of each of your turns.
Fire (Huo): Deal extra 1d6 fire damage with your spells and attacks.
Earth (Tu): Gain a +2 bonus to AC.
Metal (Jin): Your attacks are considered magical for overcoming resistance and immunity.
Water (Shui): Gain resistance to fire and cold damage.
You can change your attunement a number of times equal to your proficiency bonus per long rest.
Yin-Yang Harmony
At 6th level, you learn to balance and harness the power of Yin (darkness) and Yang (light) energies.
When casting a spell, you may choose to amplify it with Yin or Yang energy:
Yin Energy (Shadow): The spell deals necrotic damage instead of its normal type and imposes disadvantage on the target’s next attack roll.
Yang Energy (Light): The spell deals radiant damage instead of its normal type and grants temporary hit points equal to your Wisdom modifier to one creature within 30 feet.
Additionally, you can switch between Yin and Yang modes as a bonus action, gaining darkvision out to 60 feet while in Yin mode and emitting bright light in a 30-foot radius while in Yang mode.
Bagua Channeling
At 11th level, you gain the ability to create wards and zones based on the Eight Trigrams, altering the flow of battle.
As an action, choose one Bagua Ward to create within a 30-foot radius centered on yourself for 1 minute:
Heaven’s Resilience: All allies within the radius gain +2 to AC and advantage on saving throws against spells.
Fire’s Wrath: Enemies entering or starting their turn within the ward take 3d6 fire damage.
Water’s Flow: Allies gain a +10-foot bonus to movement speed and can disengage as a bonus action.
Earth’s Stability: Allies cannot be knocked prone or pushed and gain advantage on Strength checks and saving throws.
You can create a Bagua Ward once per long rest.
Cycle of Creation and Destruction
At 17th level, you have mastered the cycle of creation and destruction, embodying the harmony and opposition of the elements.
As an action, you can unleash a powerful cycle effect:
Cycle of Creation: You and all allies within 60 feet regain 10d6 hit points, gain resistance to all damage types for 1 minute, and may choose one elemental attunement to gain (Wood, Fire, Earth, Metal, or Water), gaining its benefits.
Cycle of Destruction: You unleash a wave of destructive energy in a 60-foot-radius sphere centered on you. All enemies within the radius must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier), taking 12d10 damage (choose fire, cold, lightning, necrotic, or radiant) on a failed save, or half as much on a success.
Once you use this feature, you must finish a long rest before using it again.
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