Kannagi
The Kannagi are Onmyoji who dedicate themselves to the Shinto path, serving as mediators between the kami (divine spirits) and the mortal realm. By honoring the kami through sacred rituals, blessings, and purification rites, Kannagi channel divine power to protect and bless their allies, ward off malevolent forces, and maintain spiritual harmony. Their connection to nature and the divine makes them revered figures, capable of calling upon powerful kami to aid in their endeavors.
Shinto Magic
You gain access to the Shinto spells from the
Spells list
Divine Blessing
At 3rd level, you are able to call upon the blessings of the kami to protect and empower yourself and your allies.
As a bonus action, you can invoke a Divine Blessing upon yourself or a creature within 30 feet for 1 minute. Choose one of the following effects:
Blessing of Purity: The target gains advantage on saving throws against curses, diseases, and being charmed or frightened.
Blessing of Vitality: The target regains hit points equal to your Wisdom modifier at the start of each of their turns (minimum of 1).
Blessing of Protection: The target gains a +1 bonus to AC and resistance to one damage type of your choice (chosen when invoked).
You can use this feature a number of times equal to your proficiency bonus per long rest.
Kami’s Presence
At 6th level, you can channel the presence of a kami to create powerful sacred auras.
As an action, you can summon the presence of a kami to create a 30-foot-radius aura centered on yourself for 1 minute. Choose one effect:
Aura of Purification: Allies within the aura are immune to necrotic and poison damage, and all curses affecting them are temporarily suppressed.
Aura of Courage: Allies within the aura cannot be frightened or charmed and have advantage on attack rolls against fiends, undead, and spirits.
Nature’s Sanctuary: The aura grants advantage on saving throws to resist environmental effects, and enemies of your choice within the aura have disadvantage on attack rolls.
Once you use this feature, you cannot do so again until you finish a short or long rest.
Sacred Invocation
At 11th level, you gain the ability to perform sacred invocations to call upon powerful kami for aid.
As an action, you can perform a Sacred Invocation, calling forth a kami that provides one of the following effects:
Kami of Healing: The kami restores 5d8 + your Wisdom modifier hit points to up to three creatures of your choice within 30 feet.
Kami of Wrath: The kami channels divine energy to strike up to three enemies within 60 feet with radiant fire, forcing them to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). They take 6d10 radiant damage on a failed save, or half as much on a success.
Kami of Guidance: For 1 minute, you and your allies within 30 feet gain advantage on all skill checks, and you can reroll one failed saving throw per creature during this time.
You can use this feature once per long rest.
Avatar of the Divine
At 17th level, you become a living conduit for divine power, embodying the will of the kami.
As an action, you can assume the form of the Avatar of the Divine for 1 minute. While in this form, you gain the following benefits:
Flight: You gain a flying speed of 60 feet.
Divine Resilience: You have resistance to all damage and immunity to necrotic and psychic damage.
Blessing Aura: Allies within 30 feet of you gain advantage on all saving throws, and you can choose to grant temporary hit points equal to twice your Onmyoji level to any ally within the aura as a bonus action.
Once you use this feature, you cannot do so again until you finish a long rest.
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