Draconfall Organization in Kalin | World Anvil

Draconfall

Placed in-between several major regional powers Draconfell is a unique land. In reality there is no uniting force of Draconfell. Instead the region is home to the Dragonborn clans, small tribal groups of Dragonborn descended from the varieties of Dragon. These clans will band together for mutual protection, but otherwise keep clear of each other and the larger empires of Kalin.   Back in the first age the White Dragons fought their last battle in this land, thus earning the name Draconfell. To this day rumors say that the land is a meeting ground for the dragon races, but no one has been able to confirm this.   The Dragonborn of Draconfell were involved in Year of the Dragon and The Tharrisian War with their own conflict, The Dragonborn Civil War. The aftermath saw more unification of the clans behind clan Norixious and Patrium, specifically Norixius Sorra Day Dreamer

Demography and Population

Draconfall is a arid land that many do not want to live in. The Dragonborn that do do so in small clans and tribes that usually cooperate with each other. Clans can be as large as a few thousand or as small as a few dozen. They are traditionally separated by the dragon race they are descended from.   As of the recent decades the clans have been more united after the Year of the Dragon and The Dragonborn Civil War, often going to Norixius Sorra Day Dreamer for advice and to settle disputes.

Territories

The Dragonborn clans control the arid area in between many nations. It is hard, though not impossible, to live there.

Military

The Dragonborn clans, when roused and united, form quite the dangerous enemy.

Religion

While many Dragonborn follow The Mantle the majority are spiritual and shamanistc. Communing with the spirits and nature is common for Dragonborn, and Shaman's are a highly respected class in many clans.

Foreign Relations

Draconfall doesn't have many official relations, though they will band together in mutual self defense if threatened.

Trade & Transport

A unique quirk of living in an arid and rocky landscape is that a lot of resources are hard to come by, including building materials and pack animals. This is part of the reason Shamanism is such a landmark of Dragonborn and Draconfall culture, as Shaman's are both responsible for building and disassembling the houses and structures of the nomadic clans using their connections to earth spirits, and for calling of spirits of earth and wind to help move the larger carts and cargo from location to location.
Head of Government
Government System
Tribalism
Power Structure
Confederation
Economic System
Barter system
Legislative Body
The Clans do not make large laws, even when they meet. Instead each clan and tribe is responsible for its own laws.
Related Myths