War is come to the lands of Valathe. Revolution hisses and seethes beneath the yoke of warring empires, the wounded land painted red with the blood of its own beloved children. Twisting the threads of fate, freed from their own dark prophecies, are nameless gods cast down for their sins - the Shards, dangerous artifacts and eternal beings both.
Only one group can lead the charge to a lighter future - the Lost Ones, Champions of the gods, friends to many, walking legends of lore past and present, and meandering jesters of their own kind court. Together, they set forth to solve Death's quest and save their fading world. Together, they unravel the secrets of a past long lost.
Defying all odds to defeat horrors beyond comprehension and uncover mysteries long since lost to time, these Champions once had little in common save for their indomitable determination. Once, they wandered separately - walking their own paths. Life has brought them together to create their own peace in a world desperate for it, and against the forces that would tear their peace apart, they stand as one.
Can they truly succeed against the might of gods? Can hope and peace triumph against ancient terror?
A dark elf bartender who is a self-trained arcanist, he also might be at every bar ever? We're still working out on how.
A highly chaotic elven arcane archer whose hubris attracts even the attention of the gods. Ask him about his "Fuck Asmodeus" t-shirts.
The beaver-loving halfling druid with an odd penchant for strange sexual items.
The much-beloved Lost Princess of Aletheia, and the loyal paladin Champion of Sarenrae.
An incredibly brave dwarven warpriest and Champion of Torag. Staunch defender of the world and its avatars. Incredibly gay for Talindë.
An aasimar shaman and the Champion of Desna, Licia wields power both in the waking world and in her dreams - though no amount of dreamlike power has been able to spare her the heartbreak her romantic aspirations have wrought.