Halfling
Halflings of Halruaal are a cheerful and prosperous lot. Halflings cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Most work the trade routes as members of the Congregation of Merchants, but plenty settle down in the Dytika Isles, the Isle De'L'Est, and the heartlands.
Basic Information
Anatomy
Standing about 3 feet tall, they appear almost childlike and relatively harmless. Halflings in Halruaal have managed to survive for centuries in the shadow of large people and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Biological Traits
Halflings have the following traits:
- Ability Score Increase: Your Dexterity score increases by 2.
- Size: Your size is Small.
- Speed: Your base walking speed is 25 feet.
- Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave: You have advantage on saving throws against being frightened.
- Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
- Languages: You can speak, read, and write Common and Dwarven
Lightfoot | Stout |
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Genetics and Reproduction
Halflings reproduce physically and have a pregnancy that last 7 to 8 months.
Growth Rate & Stages
Halflings spend the first 25 years of their lives transitioning between infants teenagers. Around 25 their body transitions into adulthood and reaches their prime around 35 years old. Mid age occurs between 50 and 70 and begins declining into senior status around 90. A typical halfling can survive until 125 years.
Ecology and Habitats
Halflings tend to prefer the plains area and temperate zones, but can exist anywhere your average human can. They do however hate the heat and avoid the Sekhemti.
Additional Information
Social Structure
Most Halflings are nomadic and clan based communities, similar to Dwarves. Halflings are always on the move, they are most often affiliated with the Congregation of Merchants.
Geographic Origin and Distribution
Almost everywhere except for the Sekhemti.
Average Intelligence
Moderately Intelligent.
Perception and Sensory Capabilities
For some reason fate seems to favor the little folk, they have a habit of being extremely lucky.
Civilization and Culture
Major Organizations
Congregation of Merchants
Major Language Groups and Dialects
Common and Dwarven.
Lifespan
125 years
Average Height
3 ft. tall
Average Weight
40 lbs
Average Physique
Moderate Physique
Geographic Distribution
Related Ethnicities
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