Even before your ship rounds the first switchback of the broad Thuenelv Straights, shadows of wyverns cross your deck. High above, riders flying the colors of the Viceroy of Lysandre keep a vigilant eye, reminding you this land - these people - have suffered much and offer little in the ways of forgiveness and mercy. This place has a long memory. Turning North, the ancient spires of the Elven city of Khalismyr rise from the sea. Lush green foliage clings to the landscape like a courtesan's ballgown on a hot summer night.
There is power here. An unseen energy buzzes in the air whether you approach by land or by sea; a reminder that the even though the Elves may have lost the Great War, they are still in command of their arcane secrets. The Empire remains a deadly force to be reckoned with, a coiled and venomous snake waiting to strike. Break no laws, for if the tales are true those who find their way to the dungeons of Khalismyr never again feel the salty breath of the sea upon their brow.
History
The First Age
Roughly 850 years ago, Shaviht Lysand discovered a protected cove in which he could anchor his ship. He was entranced by the untouched beauty of the land. The natural resources, direct access to the Thuenelv Straights, ample wildlife and flora, and a deep and sheltered natural harbor captured his heart. Where a creek fed into the cove he built a small cottage and named the place
Khalismyr. Over the next decade, word of his small paradise would spread and people would flock to the rapidly growing village. It was in Year 55 of the First Age that
Tuloni I, the High Lord and Overseer of Gokrenxia, recognizing the location's military and trade importance declared Khalismyr as the seat of power for the expanding province of Lysandre, and titled it a Lordship assigned to the Lysand family line.
While the Great War raged, Elven cities fell like dominoes to the
Kynekin forces of
Amari Wa'la. Refugees fled North and East en masse toward the lands of Lysandre and
Al'Jymoor.
Modern Khalismyr: The Second Age
Khalismyr had always been well resourced, but the massive influx of refugees following the Great War caused a rapid ballooning which both the city infrastructure and city leadership were wholly unprepared to handle. Seemingly overnight new neighborhoods sprawled far beyond the inherent safety of the city walls. Today, the city's roughly 6,000 buildings house nearly 50,000 people. With massive overcrowding and a shortage of honest work for refugees, crime is at all time high.
Today, Khalismyr is the second most populous city in all Gokrenxia and the capital of Lysandre. The Lord or Lady of Khalismyr leads the city, a noble title of land ownership passed down along Elven family lines through the years. Since the city serves as the Capital of Lysandre, the holder of this title title is also typically appointed the Viceroy of the Kingdom of Lysandre, acting in the name of and service to the current Elven Emperor seated in Al'Jymoor.
I love the map and the clear character of each district. Everything in your world already seems so developed, the city obviously has a place in history with all the reference to events.
Thank you so much! I definitely felt like this SC article took a more energy than most of the others. It took me out of my comfort zone in a lot of ways (like the map, and learning about WA formatting), but I was incredibly pleased with the results. Thanks again.