Tilly Jorfax

Colonel

Tilly Jorfax is the colonel in charge of the Ossan Foreign Legion's glassdancers. She is tall and beautiful with short blonde hair and an angular face marked with a hard expression. She has the glassdancer silic sigil on her left hand a smaller silic sigil on her right hand, which indicates she has been adopted by the Vorcien guild-family. She usually keeps her hair and uniform immaculate despite the wear and tear of battle.   She has a reputation for being dangerous and ill-tempered, but she is actually quite soft when she interacts with Idrian Sepulki, presumably because she has feelings for him. Unlike many others, she has never once rebuked him. She is one of the few people who knew Idrian before he became a Breacher, and one of the even fewer number who knows his father. Because of this long history, she insists he call her "Tilly" while everyone else must call her "Colonel Jorfax." In fact, most people do not know her first name, and Idrian wonders if she would be less cold if her parents had named her something less silly.   STORY   When Demir Grappo takes control of the Ossan army and goes to Fort Cundick, he summons Tilly Jorfax to strategize their attack against Kerite's Drakes. She defies Demir at first, criticizing his plans to send her glassdancers to kill enemy scouting parties by saying that that they are not common scouts. However, Demir calls her glassdancers cowards and challenges her to a duel unless she is willing to stop acting like a pampered artillery supplement. He then criticizes General Stavri's misapplication of her soldiers, which she allowed, and he refuses to follow suit. He threatens to strip her of her command if she does not do what she is told. Fuming, she claims he does not have authority to relieve her of her command, but Demir insists that he does and she can even ask Father Vorcien if she wants. Jorfax tries to insult Demir's competency after Holikan, but Tadeas Grappo orders her to be silent. She begrudgingly stops and leaves. After she goes, Demir realizes he had been gripping a piece of skyglass in his pocket during their altercation in order to stay calm. Tadeas then proposes that Colonel Jorfax does have a good point about needing a stronger offensive strategy to accompany her scout-killing mission, which Demir agrees to plan.   Despite the secrecy of her glassdancers' scouting missions, Colonel Jorfax realizes her glassdancers are being systematically killed by an opposing glassdancer. She reports this to Demir, so Idrian Sepulki and Tadeas decide to tell them both about the flying glassdancer. At first, she thinks they are joking, but Demir realizes that because Jorfax is present, it could not be a joke. For the first time, she loses composure and slumps down onto a crate next to Idrian. Idrian proposes hunting the flying glassdancer down, and Jorfax agrees it is a good plan. Demir then proposes that they go while he distracts Devia Kerite by deploying the sixty thousand national guardsmen to scare her away from Harbortown, and he orders Jorfax to recall her glassdancers to prepare for the upcoming battle.   Later, as Idrian assembles his taskforce to hunt down the flying glassdancer, Colonel Jorfax approaches him. The discuss his ability to care about people and kill on their behalf and mourn them when they die, meaning he has many many friends. Jorfax explains that she can only do one or the other—kill or care—and she chooses to kill, not caring about her glassdancers except for strategic purposes. This seems to make her lonely, and she says she envies Idrian. He tells her not to look at those people's weaknesses and instead nurture them into giants. She tells him that kind of optimism will get him killed one day. However, she agrees to join his taskforce, saying only she gets to spend her glassdancers' lives, not some monster.   On the second day of their hunt, they come across one of Colonel Jorfax's scouting parties. Their glassdancer named Lorstel had been eviscerated by his own glassdancing egg. She analyzes the scene and deducts that the flying glassdancer killed the scouts in ten or fifteen seconds. Mika Willaria prods her, asking if she is having second thoughts. Jorfax throws the question back at Mika, and Idrian steps between them before they escalate it into a fight. Jorfax insists that she is stronger than Lorstel, so she will feel the attack coming from further out. In the distance, Mika hears her new grenades being launched, which indicates that Grent did not retreat but attacked Demir instead. Knowing she outranks him, Idrian asks Jorfax to make the call about returning. She agrees that helping Demir defeat Devia takes priority over their hunt for the flying glassdancer, but just as they turn back, the creature arrives.   Idrian orders them to keep riding slowly, and Colonel Jorfax monitors the creature as if circles them from above. Idrian also watches Jorfax for any indication that she might lose in a sorcerous battle of wills against the creature, which would mean she lost control of her Glass Egg. The creature then dives straight for her horse, knocking both rider and horse down. The horse lands on top of Jorfax, pinning her down. It then goes for Braileer Holdest. Idrian manages to wound the flying glassdancer, and it escapes. Idrian orders Mika to help get Jorfax out from under the horse while he goes to help Braileer, taking him straight to the medical tent. A wounded Jorfax and the rest of the taskforce follow at a slower pace. When Glory refuses to operate on Braileer, Idrian signs himself up for another year of service in order to save Braileer's life. He then thinks about what Jorfax said about him being too soft and that she would likely call him a disgrace to killers everywhere for what he just did. However, he decides he does not care because if Braileer lived, he would have nothing to regret.
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