Gnoll Species in Florenic Worlds | World Anvil

Gnoll

Vicious Creatures of Arkonia

Basic Information

Anatomy

A strange hybrid of man and hyena. They are covered in yellow-spotted fur all across the body. They stand on two legs in a similar design to that of a hyena's hindquarters.

Additional Information

Geographic Origin and Distribution

Most gnolls can be found scattered around Florenelle, typically around various warmer climates. Most sitings have come from south of Thracallia, where packs of them squander with the other inhabitants.

Civilization and Culture

History

Servants of Sar'Ganockt

Gnolls were mostly very tribal before the Necromantic War (and they still are to a lesser degree). Their savagery would pique the interest of a fellow hunter in the wilds known as Sar'Ganockt. He trained the gnolls to use weapons instead of claws and teeth, though old habits die hard. They would still bite and thrash just to add more brutality. Of course, Sar'Ganockt was still amused either way.

The Little Butchers

Gnolls played a vital backbone in the Feywilds campaign. Their manpower swarmed the dainty eladrin frequently. No matter the casualties, the victories kept stacking as Arkonia kept creeping forward to the Feywild's entrance to the Underdark, opening a new campaign.

One that would provide the Order a new source of manpower more radicalized than before. The sadarren.

Scientific Name
Origin/Ancestry
Lifespan
60 Years
Average Height
7'3"
Average Weight
300 lbs.

Florenic Discord


Gnoll

ability score increase: Your Constitution score increases by 1. In addition, either your Strength or Dexterity score increases by 2.
age: Gnolls reach adulthood around 10 to 12 and on average live up to 60 years.
alignment: Usually they default to chaotic alignments as they love freedom.
Size: Medium
speed: 30 ft.
Languages: Common, Gnoll, and additional language
race features:

Bite. You are proficient with your bite attack, which is a melee weapon that deals 1d4 piercing damage plus your strength modifier.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hunter’s Senses. You gain proficiency with one of the following skills of your choice: Perception, Stealth or Survival.

Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.

Gnolls were the historic allies of the Dreadlord Sar'Ganockt during the Necromantic War. Some still hold those bloodthirsty ties while some prefer their destiny.

Comments

Please Login in order to comment!