DM's Screen
| Friendly | Indifferent | Hostile | |
|---|---|---|---|
| 0-9 | Helpful but no risks | Won't help or harm | Actively try to hinder the PCs |
| 10-19 | Take minor risks to help | Helpful but won't take risks | Won't help, but won't harm |
| 20+ | Accept large risk to help | Take minor risks to help | Helpful but won't take risks |
Ability Use
| Skill Checks | Tools | ||
|---|---|---|---|
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|
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Average Stats By CR
| 25-32 | XP | DPR | HP | Prof. | DC |
|---|---|---|---|---|---|
| 25 | 75,000 | 213-230 | 581-625 | 8 | 21 |
| 26 | 90,000 | 231-248 | 626-670 | 8 | 21 |
| 27 | 105,000 | 249-266 | 671-715 | 8 | 22 |
| 28 | 120,000 | 267-284 | 716-760 | 8 | 22 |
| 29 | 135,000 | 285-302 | 760-805 | 9 | 22 |
| 30 | 155,000 | 303-320 | 805-850 | 9 | 23 |
| 31 | 175,000 | 321-338 | 851-895 | 9 | 23 |
| 32 | 195,000 | 339-356 | 896-940 | 9 | 23 |
Object AC and Health
Damage Threshold(#). Big objects may have extra resilience called Damage Threshold.
The object can't take damage from a single Attack or Effect unless the attack's damage is greater than or equal to the object's Damage Threshold.
| Substance | AC | Fragile | Resilient | |
|---|---|---|---|---|
| Cloth, paper, rope | 11 | Tiny | 2 (1d4) HP | 5 (2d4) HP |
| Crystal, glass, ice | 13 | Small | 3 (1d6) HP | 10 (3d6) HP |
| Wood, bone | 15 | Medium | 4 (1d8) HP | 18 (4d8) HP |
| Stone | 17 | Large | 5 (1d10) HP | 27 (5d10) HP |
| Iron, steel | 19 | Huge | 6 (1d12) HP | 39 (6d12) HP |
| Mithral | 21 | Giant | 7 (1d14) HP | 52 (7d14) HP |
| Adamantine | 23 | Gargan. | 8 (1d16) HP | 68 (8d16) HP |
Deem Leem's Misc Rules
Misc
0. Order of Combat
Verson 8.2. The following is a list of things you can do during a round of combat. All homebrew actions are underlined, All modified actions have a star.
Definitions:
- Round. Each round lasts 6 seconds, starting at Initiative count 30 and ending at Initiative count 1.
- Movement. A creature can move a number of feet per round equal to its speed once per turn.
- Long Action. A Long action costs 1 Action and 1 Bonus Action.
- Action. 1 per turn. Actions can also be used to perform any bonus action or free action.
- Bonus Action. 1 per turn. Bonus actions can also be used to perform any free action.
- Reaction. 1 per round, can't be taken on the creature's own turn.
- Free Action. 6 per round. can be taken at any time.
| Long Action | Effect |
|---|---|
| Plunging Attack | Melee attack towards a target that is below you. See Deem Leem's Misc Rules. |
| Retrieval | Get a medium or larger object from your bag. |
| Flee | 2x move speed, advantage on saves, and attacking creatures have disadvantage. Flee can only be used to run away from a fight. |
| Action | |
| Attack | Roll to hit, add Ability mod and prof. On a hit, roll dmg, add Ability mod. |
| Cast | Cast a Spell with a casting time of 1 action. |
| Dash | Double your movement speed(after modifiers) until the end of your turn. |
| Dodge | Until the start of your next turn, gain advantage on Dex saves and attacking creatures have disadvantage. |
| Help | Any creature you aid gains advantage on the next ability check/Attack it makes. |
| Hide | Your stealth roll will be checked against the (passive) perception of nearby creatures. |
| Load | Fully load a crossbow or firearm. |
| Search | Make a Perception or Investigation Check |
| Weapon Art | Pseudo attack used by Soulcraft Weapons. |
| Bonus Action | |
| Bash | Shield Slam. |
| Potion | Drink a potion. |
| Quick Spell | Cast a spell with a casting time of 1 bonus action. |
| Quick Load | Load 1 piece of ammunition into a weapon with a loading score above 1. |
| Offhand Attack | Make an offhand weapon attack. |
| Reaction | |
| Spell | Cast a Spell with a casting time of 1 reaction. |
| *Parry | Increase your AC for incoming attack you can see. A successful parry will trigger an opportunity attack. |
| Opportunity attack | Preform an attack on a fleeing or passing creature. |
| Free action | |
| Switch Gear | Draw and/or stow a weapon. |
| Use Object | Push a button, pull an easy lever, or drop a brick. Something like that. |
| *Disengage | Use half your total movement to become immune to Opportunity attacks. |
| *Other | Anything that says it doesn't require an action. |
| DC | DC | Alt | ||||
|---|---|---|---|---|---|---|
| Trivial | 5 | Hard | 20 | 11 | ♂♂ | |
| Easy | 10 | V. Hard | 25 | 12 | ♀♀ | |
| Moderate | 15 | Extreme | 30 | 9895 | ⚧⚧ |
Player stats
| LvL | Min XP | Prof | LvL | Min XP | Prof |
|---|---|---|---|---|---|
| 1 | 0 | +2 | 11 | 85,000 | +4 |
| 2 | 300 | +2 | 12 | 100,000 | +4 |
| 3 | 900 | +2 | 13 | 120,000 | +5 |
| 4 | 2,700 | +2 | 14 | 140,000 | +5 |
| 5 | 6,500 | +3 | 15 | 165,000 | +5 |
| 6 | 14,000 | +3 | 16 | 195,000 | +5 |
| 7 | 23,000 | +3 | 17 | 225,000 | +6 |
| 8 | 34,000 | +3 | 18 | 265,000 | +6 |
| 9 | 48,000 | +4 | 19 | 305,000 | +6 |
| 10 | 64,000 | +4 | 20 | 355,000 | +6 |
| Spellcasting Class | Ability |
|---|---|
| Artificer, Glass Cannon, Wizard | Int |
| Cleric, Druid, Ranger | Wis |
| Bard, Paladin, Sorcerer, Warlock | Cha |
Random Gender Chart
| 1d6 | Attraction | Gender |
|---|---|---|
| 1 | Homo | Cis-Fem |
| 2 | Hetero | Trans-Fem |
| 3 | Bi | Amab-Enby |
| 4 | Pan | Afab-Enby |
| 5 | Ace | Cis-Masc |
| 6 | Demi | Trans-Masc |
Quick Monster
| Group LVL | Setback | Dangerous | Deadly |
|---|---|---|---|
| 1-4 | 1d8 hp | 2d8 hp | 4d8 hp |
| 5-10 | 2d8 hp | 4d8 hp | 10d8 hp |
| 11-16 | 4d8 hp | 10d8 hp | 18d8 hp |
| 17-20 | 10d8 hp | 18d8 hp | 24d8 hp |
| Dmg/Turn | Setback | Dangerous | Deadly |
| 1-4 | 1d10 | 2d10 | 4d10 |
| 5-10 | 2d10 | 4d10 | 10d10 |
| 11-16 | 4d10 | 10d10 | 18d10 |
| 17-20 | 10d10 | 18d10 | 24d10 |
Custom Exhaustion Effects
| Level | Effect |
|---|---|
| 1 | Speed halved |
| 2 | Disadvantage on Ability Checks |
| 3 | Disadvantage on Attack Rolls and Saving Throws |
| 4 | Hit point maximum halved |
| 5 | Speed reduced to 0 |
| 6 | Death |
Death Bane
Each DB gives -1 to ability checks, attack rolls, saving throws, and spell save DC.
This effect stacks with itself all other debuffs.
A creature loses all DB's after a long rest.
Greater Restoration can remove up to 3 DB's.
Unique Combat Actions
All STR can be Athletics and All Dex can be Acrobatics.
Grapple (1 Action): Make a Str contested by the target's Str or Dex (target's choice). You can release the target at will.
Effect. A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Escape As an action, make a Str or Dex contested by grapple's Str.
Restriction. The target must not be more than one size larger.
Moving them. When you drag or carry them, your speed is halved unless they are two or more sizes smaller than you.
Disarm (1 action): Makes an attack roll contested by the target’s Str or Dex.
Effect. On a success, the target takes no damage but drops the item.
2Hand. The attacker has disadvantage if the target is two-handing the item.
Falling: A fall from over 20 feet causes damage. When landing, 1d6 bld per 10 feet, max of 20d6.
Spell Damage
| Level | Solo | Group |
|---|---|---|
| Cantrip | 1d10 (5) | 1d6 (3) |
| 1 | 2d10 (11) | 2d6 (7) |
| 2 | 3d10 (16) | 4d6 (14) |
| 3 | 5d10 (27) | 6d6 (21) |
| 4 | 6d10 (33) | 7d6 (24) |
| 5 | 8d10 (44) | 8d6 (28) |
| 6 | 10d10 (55) | 11d6 (38) |
| 7 | 11d10 (60) | 12d6 (42) |
| 8 | 12d10 (66) | 13d6 (45) |
| 9 | 15d10 (82) | 14d6 (49) |
