Dungeon Waltz Plot in excal-heim | World Anvil

Dungeon Waltz

Start on the new boat on the island,  

Done

  1. get crown from the mech,
  2. talk to drunk smith,
  3. Bring crown to Quetzel
  on the way back, night flying...
loud boom, footsteps, chains, ghostly screams.
Fight Krampus on deck.   Quetzel: "the last relic is in Krigh, within their High-security Containment Site 43."
"The access code for the door is f43-79a-x44-n23. Don't ask me where I got it."
"and do be careful, they hide some fairly dangerous things in there, you might want to get some more supplies."   Rando's:   Susannah Cithreth, Barkeep, Genderless Half-Elf, Sexy DC: 17(Chaste), Likes None, 10/10, L2-N
HP: 13 , AC: 10, +2 to: Cooking, Medicine, Persuasion. Passive Perception: 13
Mace, Melee Atk. Reach 5ft, +1 to hit, Dmg: 5 1d6+2 Bludgeoning.
Molotov, Ranged Atk. Range 20ft, 5ft circle, Dmg: 5 Fire, 10 rounds.  

Need to do:

  Get out   How to leave: the sword can cut through planes.

Components

Goals

Soul of destruction(Sword in a random closet, DC 25 investigation)

Relations

Neutrals/Bystanders

1d6 SCP-3008-2-S, HP: 36 8d8 , AC: 16, 30 ft, Hit: +5 , DMG: 18 4d8
1d3 SCP-3008-2-L, HP: 44 8d10 , AC: 16, 30 ft, Hit: +5 , DMG: 22 4d10

Adversaries

Dragonslayer Ornsteinboss

Dragonslayer Ornstein CR: 17 (18000 XP)

Medium humanoid, any
Armor Class: 18 (Breastplate+2)
Hit Points: 260 ( 40d8+80 )
Speed: 40 ft

STR

20 +5

DEX

22 +6

CON

16 +3

INT

12 +1

WIS

16 +3

CHA

12 +1

Saving Throws: Dex +12, Int +7, Wis +9
Skills: History +7, Religion +7
Damage Immunities: lightning
Condition Immunities: Frightened, charmed
Languages: Common
Challenge Rating: 17 (18000 XP)

Legendary Resistance (1/day) If Ornstein fails a Saving Throw, he can choose to succeed instead.   Lightning Spear When Ornstein hits with his spear, the weapon deals an extra 6d8 lightning damage (included in the attack).

Actions

Multiattack Ornstein makes two Spear attacks.
Spear Melee Weapon Attack: +11 to hit reach 10 ft., one target. Hit: 1d8+5 piercing damage, plus 6d8 lightning damage.
Lightning Tackle (Recharge 5-6) Ornstein streaks across the ground towards his enemy, clearing everything in his way. Ornstein moves 30 ft. in a straight line. Any creature in that line must make a DC 19 Dexterity Saving Throw. On a failed save, the creature takes 1d8+5 piercing damage and 6d8 lightning damage, or half as much damage on a successful save. 

Legendary Actions

Ornstein can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action can be used at a time and only at the end of another creature's turn. Ornstein regains spent Legendary Actions at the start of his turn.

Swift Dodge : When Ornstein is hit by an attack, he can move up to 10 ft. away from the attacker without provoking Opportunity Attacks by the same enemy.
Lightning Ball : Orstein shoots a ball of Lightning from the tip of his spear. One target within 60 ft. must succeed on a DC 17 Dexterity Saving Throw or take 6d8 lightning damage.
Fallen Comerade (Costs 3 Actions) : If Smough falls dead, Ornstein may touch him and absorb his power. Ornstein's size becomes Large, he gains 30 temp HP and all of his weapon attacks deal an additional 4d6 bludgeoning damage. These effects last for 10 minutes.

=== Executioner Smoughboss

Executioner Smough CR: 16 (15000 XP)

Large humanoid, any
Armor Class: 16 (breastplate+1)
Hit Points: 285 ( 30d10+120 )
Speed: 30 ft

STR

22 +6

DEX

12 +1

CON

18 +4

INT

8 -1

WIS

12 +1

CHA

8 -1

Saving Throws: Str +9, Con +8
Skills: Athletics +9, Intimidation +4
Damage Vulnerabilities: lightning
Damage Resistances: bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened
Languages: Common
Challenge Rating: 16 (15000 XP)

Legendary Resistance (1/day) If Smough fails a Saving Throw, he can choose to succeed instead.

Actions

Multiattack Smough makes two attacks with his Hammer.
Hammer Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 3d10+6 bludgeoning damage.
Knockdown Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 3d10+6 bludgeoning damage and the target must succeed on a DC 19 Strength Saving Throw or be knocked prone

Legendary Actions

Smough can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time and at the end of another creature's turn. Smough regains spent legendary actions at the start of his turn.

Execution : When Smough is hit by a melee attack, he can make a Knockdown attack against the attacker.
Butt Slam (Costs 2 Actions) : Smough slams his butt on the ground, causing all creatures within 5 ft. of him to succeed a DC 19 Dexterity Saving Throw, or take 4d12 bludgeoning damage and be knocked prone.
Fallen Comrade (Costs 3 Actions) : If Ornstein dies, Smough can crush him with his hammer to absorb his power. Smough gains 30 temp HP, his attacks deal an additional 6d8 lightning damage. In addition, he loses his Vulnerability to Lightning damage and instead gains Resistance to Lightning damage. 

Backdrops

Locations

IKEA Map:https://fp.mythictable.com/invite/LH7V9G
Parent Plot
Related Characters