Store Inventory Document in excal-heim | World Anvil

Store Inventory

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Trade goods Trade goods
TreasureTreasure  

Types of Shops:

 

Tavern

Job Listings, Menu

Tavern Menu

Random Tavern Generator


FoodCostWeight
Banquet (per person)10 gp
Bread, per loaf2 cp1/2 lb.
Cheese block1 sp1/2 lb.
Jerky3 sp1/2 lb.
Vegan Jerky3 sp1/2 lb.
Meals (per day)
- Good5 sp
- Common3 sp
- Poor1 sp
Inn stay (per day)
- Good2 gp
- Common5 sp
- Poor2 sp
Drink
Cost
Weight
Ale(moderate)
- Gallon2 sp8 lb.
- Mug4 cp1 lb.
Wine(strong)
- Cheap (pitcher)2 sp6 lb.
- Common (bottle)4 gp1-1/2 lb.
- Fine (bottle)10 gp1-1/2 lb.
- Exquisite (bottle)40 gp1-1/2 lb.
- Blood wine (bottle, 7 Blood Rations)15 gp1-1/2 lb.
Vodka/Rum/Whisky(very strong)
- Shot5 sp0.1 lb.
- bottle10 gp1-1/2 lb.
 

General

Munitions

5. Munition Shipment

Because no one keeps track of their ammo anyway, you have an unlimited supply of normal ammo which deals piercing damage.
Alternatively, you can buy 10 packs of Specialty Ammo, which have unique effects and change the weapon's damage type.
The DC for any Saving throws caused by ammo is 10 + Damage dealt.


AmmoPriceDam TypeEffect
Flame Ammo10 gpFireWhen dealing max dam, the target is set alight
on impact, dealing 5 fire dam per turn for 3 turns.
Frost Ammo10 gpColdWhen dealing max dam, the target's speed is
reduced by 5ft for 3 turns.
Darksteel Ammo15 gpPiercingAttack Rolls have a +1 against armored targets.
Resin Ammo15 gpBludgeoningWhen dealing damage to a creature below 10% hp,
they will be knocked Unconscious for 3 turns.
Kinesis Ammo20 gpForceWhen dealing max dam to a medium target, they are
thrown 10ft, landing prone.
Sleeper Ammo20 gp-Deals nonleathal Sleep damage. See sleep spell for ref.
Silver Ammo30 gpRadiantTarget can't use Regeneration, Undead Fortitude, or
other healing feats for 3 turns.
Storm Ammo30 gpLightningWhen dealing max dam, the target becomes Stunned
until the start of their next turn.
Blight Ammo40 gpNecroticTarget must succeed on a con save, or their max hp
dropped to its current hp for 1 min.
Null Ammo40 gpPiercingWhen dealing max dam, the target cannot cast
1st level spells or lower for 3 turns.
Chaos Ammo60 gpForceWhen dealing max dam, roll one effect on the
Improved Wild Magic centered on the target.
, Tools

Tools


ToolsPriceWeightToolsPriceWeight
Alchemist's supplies50 GP8 lb.Brewer's supplies20 GP9 lb.
Calligrapher's supplies8 GP5 lb.Carpenter's tools15 GP6 lb.
Cartographer's tools5 GP6 lb.Cobbler's tools1 GP5 lb.
Cook's utensils30 GP8 lb.Disguise kit25 GP3 lb.
Forgery kit15 GP5 lb.Glassblower's tools25 GP5 lb.
Herbalism kit5 GP3 lb.Jeweler's tools6 GP2 lb.
Leatherworker's tools10 GP5 lb.Mason's tools10 GP8 lb.
Navigator's tools25 GP2 lb.Painter's supplies10 GP5 lb.
Poisoner's kit50 GP2 lb.Potter's tools10 GP3 lb.
Smith's tools20 GP8 lb.Tinker's tools50 GP10 lb.
Thieves' tools25 GP1 lb.Weaver's tools1 GP5 lb.
Woodcarver's tools1 GP5 lb.

Trade goods
Trade goods
Adventuring Gear  

Smith

Weapons and Armor  

Arcanium

Potions

Potions

All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Drugs can be found here:Drugs

How to Brew. Brewing potions requires an Intelligence-based tool check (DC at DM's Discretion).
Failing the tool check causes the potion to have the described risk effect.
Brewing Time. Potions take 2, 4, 8, 16, or 24 hours based on Rarity.
Brewing Cost. Brewing a potion costs 1/2 its cost in ingredients unless you have a feature that says otherwise.   The actual effects of the Potions are listed in their descriptions.


Herbalism kitRarityDurationRisk
Health Potion(Varies)VariesInstantanious 2d4 , 2d6 , 2d8 , or 2d10 poison
Oak Skin PotionCommon6 turns-1 AC for 3 turns
Stone Skin PotionUncommon6 turns-2 AC for 3 turns
Iron Skin PotionUncommon6 turns-2 AC for 3 turns
Potion of LemonUncommonInstantaniousPetrified for 1 Min
Garlic Bread LoafLegendaryInstantaniousYou make normal toast
Alchemist's supplies
G-ma's Lich JuiceLegendaryPermanentOil of Decay
Moon JuiceRare3 hoursLoose your 2 highest level spell slots
Potion of ChaosVery Rare24 hoursDon't ask
Potion of Fire breathUncommon1 hourYou have asthma for the next 30 minutes
Potion of GrowthCommon1 hourYour size is reduced by 1 for 30 minutes
Potion of InvisibilityRare1 hourYou shed dim light in a 15-foot radius
Potion of SpeedRare1 minuteYou gain 1 level of exhaustion
Potion of Water BreathingCommon1 hourYou can only breath water for 30 Minnutes
Oil of DecayUncommon1 minuteDamage is now 1d2 or 3d10 when drunk
Can't Brew
1-up potionVery RarePermanent-
Estus FlaskUncommonInstantanious-
Frost Fire BottleUncommon 1d6 hours-
, Drugs

Drugs

All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions

Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.

  • Effect. The drug's effect can stack with itself, when applicable.
  • Addiction. Any time a character uses a drug multiple times within 1 minute, they must make a con save.
  • On a fail, they gain 1 addiction level. The starting DC is listed in the table below, however, it increases by the number of drugs taken.
  • Consistent drug use will also give 1 addiction level, as determined by the DM.
  • Withdrawls. Any time a character with at least 1 addiction level takes an action, roll 1d6 . On a (1+AL) or less, either the action fails or they do nothing at all, determined by the DM. This number increase by 1 for each addiction level the character has.
  • Relif. A character can take 1 dosage of the appropriate drug to prevent their withdrawals for 6 hours.
  • Treatment. A Greater Restoration spell will remove 1d2 addiction levels.
  • A character may also take some personal time to fight their addiction, at a rate of 1 week per level. Similar to a long rest, if interrupted by events such as combat or damage, the effects are not applied.
  • Drug Overdose. When your number of addiction levels equals 6, your hp drops to 0.

  • DrugsCostEffectDC
    Steroids8 gp+ 1 Str rolls12
    Lymbar8 gp+ 1 Dex rolls12
    Coffee10 gp+ 1 Int rolls8
    Cat Eye10 gp+ 1 Wis rolls8
    Pain Killer12 gp+ 5 Temp HP14
    Hype15 gp+ 1 Bonus action16
    Sharp12 gp+ 2 to hit14
    , Custom Magic Item: Price + 10%
    Categories
  • Adventuring Gear
  • Potions
  • Stuff
  • Trade Goods
  • Tools
  • Equipment Packs
  • Mounts and Vehicles
  • Weapons
  • Armor
  • Type
    Record, Public