Store Inventory

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Trade goods Trade goods
TreasureTreasure  

Types of Shops:

 

Tavern

Job Listings, Menu

Tavern Menu

Random Tavern Generator


FoodCostWeight
Banquet (per person)10 gp
Bread, per loaf2 cp1/2 lb.
Cheese block1 sp1/2 lb.
Jerky3 sp1/2 lb.
Vegan Jerky3 sp1/2 lb.
Meals (per day)
- Good5 sp
- Common3 sp
- Poor1 sp
Inn stay (per day)
- Good2 gp
- Common5 sp
- Poor2 sp
Drink
Cost
Weight
Ale(moderate)
- Gallon2 sp8 lb.
- Mug4 cp1 lb.
Wine(strong)
- Cheap (pitcher)2 sp6 lb.
- Common (bottle)4 gp1-1/2 lb.
- Fine (bottle)10 gp1-1/2 lb.
- Exquisite (bottle)40 gp1-1/2 lb.
- Blood wine (bottle, 7 Blood Rations)15 gp1-1/2 lb.
Vodka/Rum/Whisky(very strong)
- Shot5 sp0.1 lb.
- bottle10 gp1-1/2 lb.
 

General

Munitions

5. Munition Shipment

  • V.9
  • Because no one keeps track of their ammo anyway, you have an unlimited supply of normal ammo which deals piercing damage.
    While in game, you can buy Specialty Ammo from certain vendors. Please inform the DM if you are looking for them.
    Unless otherwise stated, all specialty Ammo deals the weapons damage in addition to the special effect.
    All "arrows" can be used with bows, crossbows, and firearms.
    The DC for any Saving throws caused by Specialty Ammo is 15.


    NameTypeRarityValueEffect
    Arrow of Arcane InterferenceBuffRare50Breaks the targets Concentration and inflicts Silenced.
    Arrow of SalvingBuffRare50Cures a target of Poisoned, Paralyzed, and Blinded conditions. Deals no damage.
    Arrow of TranspositionBuffRare50Teleports the shooter wherever this arrow is fired. Deals no damage.
    Arrow of DarknessBuffUncommon20Creates a cloud of magical darkness in a 10-ft-radius for 3 turns.
    Arrow of AcidDMGCommon10Deals an additional 1d4⁠ Acid (DEX Save to negate). Creates a 10 ft radius pool of Acid for 1 min. Pool causes -2 AC.
    Arrow of FireDMGCommon10Deals an additional 1d4⁠ Fire (DEX Save to negate). Creates a 10 ft radius pool of Fire for 2 turns. Pool causes 1d4 Fire.
    Arrow of IceDMGCommon10Deals an additional 1d4 ⁠Cold⁠ (DEX Save to negate). Creates a 10 ft radius Ice patch for 2 turns. patch causes Difficult terrain.
    Arrow of LightningDMGCommon10Deals 2d4⁠ Lightning to all creatures in a 10 ft radius. DEX Save to negate damage.
    Arrow of IlmaterDMGUncommon20Deals an additional 1d4⁠ ⁠Necrotic. Target cannot regain Hit Points for 1 turn.
    Arrow of Roaring ThunderDMGUncommon20Creates a 10 ft radius shockwave, throwing all medium(or smaller) creatures radius up to 20 ft, landing prone. STR save to negate
    Smokepowder ArrowDMGRare80Deals 4d6⁠ Fire + 4d6⁠ Force and stuns targets within 10 ft. CON save to negate stun.
    Arrow of Beast SlayingSlayerUncommon10Damage is doubled against Beasts.
    Arrow of Construct SlayingSlayerUncommon20Damage is doubled against Constructs.
    Arrow of Monstrosity SlayingSlayerUncommon20Damage is doubled against Monstrosities.
    Arrow of Plant SlayingSlayerUncommon20Damage is doubled against Plants.
    Arrow of Dragon SlayingSlayerRare40Damage is doubled against Dragons.
    Arrow of Humanoid SlayingSlayerRare40Damage is doubled against Humanoids.
    Arrow of Ooze SlayingSlayerRare40Damage is doubled against Ooze.
    Arrow of Undead SlayingSlayerRare40Damage is doubled against Undead.
    Arrow of Aberration SlayingSlayerVery rare80Damage is doubled against Aberrations.
    Arrow of Celestial SlayingSlayerVery rare100Damage is doubled against Celestials.
    Arrow of Elemental SlayingSlayerVery rare80Damage is doubled against Elementals.
    Arrow of Fey SlayingSlayerVery rare60Damage is doubled against Fey.
    Arrow of Fiend SlayingSlayerVery rare80Damage is doubled against Fiends.
    Arrow of Giant SlayingSlayerVery rare80Damage is doubled against Giants.
    , Tools

    Tools


    ToolsPriceWeightToolsPriceWeight
    Alchemist's supplies50 GP8 lb.Brewer's supplies20 GP9 lb.
    Calligrapher's supplies8 GP5 lb.Carpenter's tools15 GP6 lb.
    Cartographer's tools5 GP6 lb.Cobbler's tools1 GP5 lb.
    Cook's utensils30 GP8 lb.Disguise kit25 GP3 lb.
    Forgery kit15 GP5 lb.Glassblower's tools25 GP5 lb.
    Herbalism kit5 GP3 lb.Jeweler's tools6 GP2 lb.
    Leatherworker's tools10 GP5 lb.Mason's tools10 GP8 lb.
    Navigator's tools25 GP2 lb.Painter's supplies10 GP5 lb.
    Poisoner's kit50 GP2 lb.Potter's tools10 GP3 lb.
    Smith's tools20 GP8 lb.Tinker's tools50 GP10 lb.
    Thieves' tools25 GP1 lb.Weaver's tools1 GP5 lb.
    Woodcarver's tools1 GP5 lb.

    Trade goods
    Trade goods
    Adventuring Gear  

    Smith

    Weapons and Armor  

    Arcanium

    Potions

    Potions

    All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Drugs can be found here:Drugs

    How to Brew. Brewing potions requires an Intelligence-based tool check (DC at DM's Discretion).
    Failing the tool check causes the potion to have the described risk effect.
    Brewing Time. Potions take 2, 4, 8, 16, or 24 hours based on Rarity.
    Brewing Cost. Brewing a potion costs 1/2 its cost in ingredients unless you have a feature that says otherwise.   The actual effects of the Potions are listed in their descriptions.


    Herbalism kitRarityDurationRisk
    Health Potion(Varies)VariesInstantanious2d4, 2d6, 2d8, or 2d10 poison
    Oak Skin PotionCommon6 turns-1 AC for 3 turns
    Stone Skin PotionUncommon6 turns-2 AC for 3 turns
    Iron Skin PotionUncommon6 turns-2 AC for 3 turns
    Potion of LemonUncommonInstantaniousPetrified for 1 Min
    Garlic Bread LoafLegendaryInstantaniousYou make normal toast
    Potion of RegretRare1 minutecure for the intended potion
    Alchemist's supplies
    G-ma's Lich JuiceLegendaryPermanentOil of Decay
    Moon JuiceRare3 hoursLoose your 2 highest level spell slots
    Potion of ChaosVery Rare24 hoursDon't ask
    Potion of Fire breathUncommon1 hourYou have asthma for the next 30 minutes
    Potion of GrowthCommon1 hourYour size is reduced by 1 for 30 minutes
    Potion of InvisibilityRare1 hourYou shed dim light in a 15-foot radius
    Potion of SpeedRare1 minuteYou gain 1 level of exhaustion
    Potion of Water BreathingCommon1 hourYou can only breath water for 30 Minnutes
    Oil of DecayUncommon1 minuteDamage is now 1d2 or 3d10 when drunk
    Can't Brew
    1-up potionVery RarePermanent-
    Estus FlaskUncommonInstantanious-
    Frost Fire BottleUncommon 1d6 hours-
    , Drugs

    Drugs

    All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions

    Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.

  • Effect. The drug's effect can stack with itself, when applicable.
  • Addiction. Any time a character uses a drug multiple times within 1 minute, they must make a con save.
  • On a fail, they gain 1 addiction level. The starting DC is listed in the table below, however, it increases by the number of drugs taken.
  • Consistent drug use will also give 1 addiction level, as determined by the DM.
  • Withdrawls. Any time a character with at least 1 addiction level takes an action, roll 1d6 . On a (1+AL) or less, either the action fails or they do nothing at all, determined by the DM. This number increase by 1 for each addiction level the character has.
  • Relif. A character can take 1 dosage of the appropriate drug to prevent their withdrawals for 6 hours.
  • Treatment. A Greater Restoration spell will remove 1d2 addiction levels.
  • A character may also take some personal time to fight their addiction, at a rate of 1 week per level. Similar to a long rest, if interrupted by events such as combat or damage, the effects are not applied.
  • Drug Overdose. When your number of addiction levels equals 6, your hp drops to 0.

  • DrugsCostEffectDC
    Steroids8 gp+ 1 Str rolls12
    Lymbar8 gp+ 1 Dex rolls12
    Coffee10 gp+ 1 Int rolls8
    Cat Eye10 gp+ 1 Wis rolls8
    Pain Killer12 gp+ 5 Temp HP14
    Hype15 gp+ 1 Bonus action16
    Sharp12 gp+ 2 to hit14
    , Custom Magic Item: Price + 10%
    Categories
  • Adventuring Gear
  • Potions
  • Stuff
  • Trade Goods
  • Tools
  • Equipment Packs
  • Mounts and Vehicles
  • Weapons
  • Armor
  • Type
    Record, Public