Store Inventory
TreasureTreasure
Types of Shops:
Tavern
Job Listings, MenuTavern Menu
| Food | Cost | Weight |
|---|---|---|
| Banquet (per person) | 10 gp | — |
| Bread, per loaf | 2 cp | 1/2 lb. |
| Cheese block | 1 sp | 1/2 lb. |
| Jerky | 3 sp | 1/2 lb. |
| Vegan Jerky | 3 sp | 1/2 lb. |
| Meals (per day) | ||
| - Good | 5 sp | — |
| - Common | 3 sp | — |
| - Poor | 1 sp | — |
| Inn stay (per day) | ||
| - Good | 2 gp | — |
| - Common | 5 sp | — |
| - Poor | 2 sp | — |
Drink | Cost | Weight |
| Ale(moderate) | ||
| - Gallon | 2 sp | 8 lb. |
| - Mug | 4 cp | 1 lb. |
| Wine(strong) | ||
| - Cheap (pitcher) | 2 sp | 6 lb. |
| - Common (bottle) | 4 gp | 1-1/2 lb. |
| - Fine (bottle) | 10 gp | 1-1/2 lb. |
| - Exquisite (bottle) | 40 gp | 1-1/2 lb. |
| - Blood wine (bottle, 7 Blood Rations) | 15 gp | 1-1/2 lb. |
| Vodka/Rum/Whisky(very strong) | ||
| - Shot | 5 sp | 0.1 lb. |
| - bottle | 10 gp | 1-1/2 lb. |
General
Munitions5. Munition Shipment
While in game, you can buy Specialty Ammo from certain vendors. Please inform the DM if you are looking for them.
Unless otherwise stated, all specialty Ammo deals the weapons damage in addition to the special effect.
All "arrows" can be used with bows, crossbows, and firearms.
The DC for any Saving throws caused by Specialty Ammo is 15.
| Name | Type | Rarity | Value | Effect |
|---|---|---|---|---|
| Arrow of Arcane Interference | Buff | Rare | 50 | Breaks the targets Concentration and inflicts Silenced. |
| Arrow of Salving | Buff | Rare | 50 | Cures a target of Poisoned, Paralyzed, and Blinded conditions. Deals no damage. |
| Arrow of Transposition | Buff | Rare | 50 | Teleports the shooter wherever this arrow is fired. Deals no damage. |
| Arrow of Darkness | Buff | Uncommon | 20 | Creates a cloud of magical darkness in a 10-ft-radius for 3 turns. |
| Arrow of Acid | DMG | Common | 10 | Deals an additional 1d4 Acid (DEX Save to negate). Creates a 10 ft radius pool of Acid for 1 min. Pool causes -2 AC. |
| Arrow of Fire | DMG | Common | 10 | Deals an additional 1d4 Fire (DEX Save to negate). Creates a 10 ft radius pool of Fire for 2 turns. Pool causes 1d4 Fire. |
| Arrow of Ice | DMG | Common | 10 | Deals an additional 1d4 Cold (DEX Save to negate). Creates a 10 ft radius Ice patch for 2 turns. patch causes Difficult terrain. |
| Arrow of Lightning | DMG | Common | 10 | Deals 2d4 Lightning to all creatures in a 10 ft radius. DEX Save to negate damage. |
| Arrow of Ilmater | DMG | Uncommon | 20 | Deals an additional 1d4 Necrotic. Target cannot regain Hit Points for 1 turn. |
| Arrow of Roaring Thunder | DMG | Uncommon | 20 | Creates a 10 ft radius shockwave, throwing all medium(or smaller) creatures radius up to 20 ft, landing prone. STR save to negate |
| Smokepowder Arrow | DMG | Rare | 80 | Deals 4d6 Fire + 4d6 Force and stuns targets within 10 ft. CON save to negate stun. |
| Arrow of Beast Slaying | Slayer | Uncommon | 10 | Damage is doubled against Beasts. |
| Arrow of Construct Slaying | Slayer | Uncommon | 20 | Damage is doubled against Constructs. |
| Arrow of Monstrosity Slaying | Slayer | Uncommon | 20 | Damage is doubled against Monstrosities. |
| Arrow of Plant Slaying | Slayer | Uncommon | 20 | Damage is doubled against Plants. |
| Arrow of Dragon Slaying | Slayer | Rare | 40 | Damage is doubled against Dragons. |
| Arrow of Humanoid Slaying | Slayer | Rare | 40 | Damage is doubled against Humanoids. |
| Arrow of Ooze Slaying | Slayer | Rare | 40 | Damage is doubled against Ooze. |
| Arrow of Undead Slaying | Slayer | Rare | 40 | Damage is doubled against Undead. |
| Arrow of Aberration Slaying | Slayer | Very rare | 80 | Damage is doubled against Aberrations. |
| Arrow of Celestial Slaying | Slayer | Very rare | 100 | Damage is doubled against Celestials. |
| Arrow of Elemental Slaying | Slayer | Very rare | 80 | Damage is doubled against Elementals. |
| Arrow of Fey Slaying | Slayer | Very rare | 60 | Damage is doubled against Fey. |
| Arrow of Fiend Slaying | Slayer | Very rare | 80 | Damage is doubled against Fiends. |
| Arrow of Giant Slaying | Slayer | Very rare | 80 | Damage is doubled against Giants. |
Tools
| Tools | Price | Weight | Tools | Price | Weight | |
|---|---|---|---|---|---|---|
| Alchemist's supplies | 50 GP | 8 lb. | Brewer's supplies | 20 GP | 9 lb. | |
| Calligrapher's supplies | 8 GP | 5 lb. | Carpenter's tools | 15 GP | 6 lb. | |
| Cartographer's tools | 5 GP | 6 lb. | Cobbler's tools | 1 GP | 5 lb. | |
| Cook's utensils | 30 GP | 8 lb. | Disguise kit | 25 GP | 3 lb. | |
| Forgery kit | 15 GP | 5 lb. | Glassblower's tools | 25 GP | 5 lb. | |
| Herbalism kit | 5 GP | 3 lb. | Jeweler's tools | 6 GP | 2 lb. | |
| Leatherworker's tools | 10 GP | 5 lb. | Mason's tools | 10 GP | 8 lb. | |
| Navigator's tools | 25 GP | 2 lb. | Painter's supplies | 10 GP | 5 lb. | |
| Poisoner's kit | 50 GP | 2 lb. | Potter's tools | 10 GP | 3 lb. | |
| Smith's tools | 20 GP | 8 lb. | Tinker's tools | 50 GP | 10 lb. | |
| Thieves' tools | 25 GP | 1 lb. | Weaver's tools | 1 GP | 5 lb. | |
| Woodcarver's tools | 1 GP | 5 lb. |
Trade goods
Trade goods
Adventuring Gear
Smith
Weapons and ArmorArcanium
PotionsPotions
All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Drugs can be found here:Drugs
How to Brew. Brewing potions requires an Intelligence-based tool check (DC at DM's Discretion).
Failing the tool check causes the potion to have the described risk effect.
Brewing Time. Potions take 2, 4, 8, 16, or 24 hours based on Rarity.
Brewing Cost. Brewing a potion costs 1/2 its cost in ingredients unless you have a feature that says otherwise.
The actual effects of the Potions are listed in their descriptions.
| Herbalism kit | Rarity | Duration | Risk |
|---|---|---|---|
| Health Potion(Varies) | Varies | Instantanious | 2d4, 2d6, 2d8, or 2d10 poison |
| Oak Skin Potion | Common | 6 turns | -1 AC for 3 turns |
| Stone Skin Potion | Uncommon | 6 turns | -2 AC for 3 turns |
| Iron Skin Potion | Uncommon | 6 turns | -2 AC for 3 turns |
| Potion of Lemon | Uncommon | Instantanious | Petrified for 1 Min |
| Garlic Bread Loaf | Legendary | Instantanious | You make normal toast |
| Potion of Regret | Rare | 1 minute | cure for the intended potion |
| Alchemist's supplies | |||
| G-ma's Lich Juice | Legendary | Permanent | Oil of Decay |
| Moon Juice | Rare | 3 hours | Loose your 2 highest level spell slots |
| Potion of Chaos | Very Rare | 24 hours | Don't ask |
| Potion of Fire breath | Uncommon | 1 hour | You have asthma for the next 30 minutes |
| Potion of Growth | Common | 1 hour | Your size is reduced by 1 for 30 minutes |
| Potion of Invisibility | Rare | 1 hour | You shed dim light in a 15-foot radius |
| Potion of Speed | Rare | 1 minute | You gain 1 level of exhaustion |
| Potion of Water Breathing | Common | 1 hour | You can only breath water for 30 Minnutes |
| Oil of Decay | Uncommon | 1 minute | Damage is now 1d2 or 3d10 when drunk |
| Can't Brew | |||
| 1-up potion | Very Rare | Permanent | - |
| Estus Flask | Uncommon | Instantanious | - |
| Frost Fire Bottle | Uncommon | 1d6 hours | - |
Drugs
All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions
Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.
| Drugs | Cost | Effect | DC |
|---|---|---|---|
| Steroids | 8 gp | + 1 Str rolls | 12 |
| Lymbar | 8 gp | + 1 Dex rolls | 12 |
| Coffee | 10 gp | + 1 Int rolls | 8 |
| Cat Eye | 10 gp | + 1 Wis rolls | 8 |
| Pain Killer | 12 gp | + 5 Temp HP | 14 |
| Hype | 15 gp | + 1 Bonus action | 16 |
| Sharp | 12 gp | + 2 to hit | 14 |
Melee
- Arctic Poleaxe
- Blade Saint Swordspear
- Bow-Blade
- Chain Sword
- Cryostorm Axe
- Curse-sun blade
- Drill Blade
- Gale Whip
- Gravelord Rapier
- Lunar Claymor
- Obsidian Dagger
- Power Claw
- Rapier of dawn
- Silvermoon Katana
- Smelter Longsword
- Smoldering Longsword
- Taoist Staff of Ballance
- Tempest Blade
- Tieran's Maul
- Tower Sword
- Twilight Estoc
- Vampiric Rapier
- Void Shard
- Void Swordspear
- Ya Mother
