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Drugs

All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions

Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.

  • Effect. The drug's effect can stack with itself, when applicable.
  • Addiction. Any time a character uses a drug multiple times within 1 minute, they must make a con save.
  • On a fail, they gain 1 addiction level. The starting DC is listed in the table below, however, it increases by the number of drugs taken.
  • Consistent drug use will also give 1 addiction level, as determined by the DM.
  • Withdrawls. Any time a character with at least 1 addiction level takes an action, roll 1d6 . On a (1+AL) or less, either the action fails or they do nothing at all, determined by the DM. This number increase by 1 for each addiction level the character has.
  • Relif. A character can take 1 dosage of the appropriate drug to prevent their withdrawals for 6 hours.
  • Treatment. A Greater Restoration spell will remove 1d2 addiction levels.
  • A character may also take some personal time to fight their addiction, at a rate of 1 week per level. Similar to a long rest, if interrupted by events such as combat or damage, the effects are not applied.
  • Drug Overdose. When your number of addiction levels equals 6, your hp drops to 0.

  • DrugsCostEffectDC
    Steroids8 gp+ 1 Str rolls12
    Lymbar8 gp+ 1 Dex rolls12
    Coffee10 gp+ 1 Int rolls8
    Cat Eye10 gp+ 1 Wis rolls8
    Pain Killer12 gp+ 5 Temp HP14
    Hype15 gp+ 1 Bonus action16
    Sharp12 gp+ 2 to hit14

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