House Rules
Using Ability Checks, Skills, and Tools.
I don't know how to describe this... so here are some examplesExample A:
Example B:
Example C:
Which Ability each Skill or Tool relates to can be seen here:
Ability Use
Skill Checks | Tools | ||
---|---|---|---|
|
|
misc rules
Deem Leem's Misc Rules
Misc
is resistant or immune, in which case the 2nd type will be used.
Order of combat
Order of Combat
Long Action | Effect |
---|---|
Plunging Attack | Melee attack towards a target that is below you. See Deem Leem's Misc Rules. |
Retrieval | Get a meduim or larger object from your bag. |
Ship Repair | Repair a part of the ship. See Sky-ship Combat V.2. |
Flee | 2x move speed, advantage on saves, and attacking creatures have disadvantage. Flee can only be used to run away from a fight. |
Action | |
Attack | Roll to hit, add Ability mod and prof. On a hit, roll dmg, add Ability mod. |
Cast | Cast a Spell with a casting time of 1 action. |
*Dash | Move twice your movement speed in a straight line. |
Dodge | Until the start of your next turn, gain advantage on Dex saves and attacking creatures have disadvantage. |
Help | Any creature you aid gains advantage on the next ability check/Attack it makes. |
Hide | Your stealth roll will be checked against the (passive) perception of nearby creatures. |
Load | Fully load/reload a crossbow or firearm. |
Search | Make a Perception or Investigation Check |
Weapon Art | Pseudo attack used by Soulcraft Weapons. |
Bonus Action | |
Bash | Shield Slam. |
*Potion | Drink a potion. |
Quick Spell | Cast a spell with a casting time of 1 bonus action. |
Quick Load | Load 1 piece of ammunition into a weapon with a loading score above 1. |
Offhand Attack | Make an offhand weapon attack. |
Reaction | |
Spell | Cast a Spell with a casting time of 1 reaction. |
*BM Parry | Add Str/Dex to AC for incoming attack you can see. Parry triggers opp attacks. |
Wep Parry | Gain AC for incoming attack you can see. Parry triggers opp attacks. |
*Opp attack | Standard attack a fleeing or passing creature. Auto hits the target. |
Free action | |
Switch Gear | Draw and/or stow a weapon. |
Use Object | Push a button, pull an easy lever, or drop a brick. Something like that. |
Disengage | Uses 5 ft of movement to become immune to opp attacks. |
*Other | Anything that says it doesn't require an action. |
Drinking
Drinking
Intoxication Threshold
Your intoxication threshold is equal to your Con score + 1.Once a player reaches this threshold they gain Liquid Courage.
A short rest will lower your intoxication level by 2 and a long rest will reset it.
Lesser restoration removes 4 intoxication levels.
After the Threshold
Make a Con saving throw save after each drink consumed past their threshold.The DC is equal to 8 + the strength of the drink + your level of exhaustion.
If you fail, you gain 1 level of exhaustion. If you fail the save by 5 or more, you also fall unconscious for 1d4 hours.
Hangovers
If you have 1 level of exhaustion gained from intoxication and no intoxication levels, you have a hangover.While hungover, you are vulnerable to thunder damage and have disadvantage against being blinded.
You lose your hangover at the end of a long rest or from greater restoration (must be used after exhaustion is cured). *failing the save puts you to sleep for 1d6*10 minutes.
Drink strength | levels of intoxication | Liquid Courage. Lasts 1 hour. | |
---|---|---|---|
(1)Watered Down | 0.5 | 5 temporary hit points | |
(2)Weak | 1 | Advantage on saving throws made against fear. | |
(3)Moderate | 2 | Advantage on Cha ability checks. | |
(4)Strong | 3 | Disadvantage on Wis and Dex saving throws. | |
(5)Very Strong | 4 | Disadvantage on Int and Wis ability checks. | |
(6)Deadly | 5 + Con save* |
Insanity
Sanity
WIP
Max psychic damage causes Wis save to gain a sanity effect till long rest. Rip off other charts- Witnessing a friend’s violent death
- Meeting someone you know to be dead
- Undergoing severe torture
- Seeing a chaos deity
- Seeing a corpse rise from its grave
- Watching blood rain from the sky
- Being resurrected
Treating Insanity
There are multiple ways to decrease a character's Insanity levels. A Lesser Restoration spell will remove 1 level of Insanity while a Greater Restoration spell will remove 2. Other spells and effects that boost Wisdom, Charisma, and general health may also remove a level at your DM's discretion. A character may also take some personal time to refresh their mental state. Similar to a long rest, if interrupted by conditions that increase mental stress such as combat or damage, then the effects are not applied. This does not apply to 5th or 6th Levels of Insanity. Insanity Level |Effect | Recovery Time 1 |Disadvantage on Ability checks and spells.|1-2 days 2 |You will become frightened of random creatures, places and objects determined by your DM. |3-5 3 |Disadvantage on Attack rolls, skill checks and Saving Throws. |7-10 days 4 |Every hour, you must make a DC 12 Wisdom saving throw or be affected with Short-Term Madness for 1d10 minutes. |2-5 weeks 5 |Upon reaching level five, you become mentally Paralyzed. If you are still at Insanity Level 5 after 1d4 days, you progress to Level 6. 6 |You go permanently insane and fall under the DM's control.Drugs
Drugs
All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions
Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.
Drugs | Cost | Effect | DC |
---|---|---|---|
Steroids | 8 gp | + 1 Str rolls | 12 |
Lymbar | 8 gp | + 1 Dex rolls | 12 |
Coffee | 10 gp | + 1 Int rolls | 8 |
Cat Eye | 10 gp | + 1 Wis rolls | 8 |
Pain Killer | 12 gp | + 5 Temp HP | 14 |
Hype | 15 gp | + 1 Bonus action | 16 |
Sharp | 12 gp | + 2 to hit | 14 |
Potions
Potions
All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Drugs can be found here:Drugs
How to Brew. Brewing potions requires an Intelligence-based tool check (DC at DM's Discretion).
Failing the tool check causes the potion to have the described risk effect.
Brewing Time. Potions take 2, 4, 8, 16, or 24 hours based on Rarity.
Brewing Cost. Brewing a potion costs 1/2 its cost in ingredients unless you have a feature that says otherwise.
The actual effects of the Potions are listed in their descriptions.
Herbalism kit | Rarity | Duration | Risk |
---|---|---|---|
Health Potion(Varies) | Varies | Instantanious | 2d4, 2d6, 2d8, or 2d10 poison |
Oak Skin Potion | Common | 6 turns | -1 AC for 3 turns |
Stone Skin Potion | Uncommon | 6 turns | -2 AC for 3 turns |
Iron Skin Potion | Uncommon | 6 turns | -2 AC for 3 turns |
Potion of Lemon | Uncommon | Instantanious | Petrified for 1 Min |
Garlic Bread Loaf | Legendary | Instantanious | You make normal toast |
Potion of Regret | Rare | 1 minute | cure for the intended potion |
Alchemist's supplies | |||
G-ma's Lich Juice | Legendary | Permanent | Oil of Decay |
Moon Juice | Rare | 3 hours | Loose your 2 highest level spell slots |
Potion of Chaos | Very Rare | 24 hours | Don't ask |
Potion of Fire breath | Uncommon | 1 hour | You have asthma for the next 30 minutes |
Potion of Growth | Common | 1 hour | Your size is reduced by 1 for 30 minutes |
Potion of Invisibility | Rare | 1 hour | You shed dim light in a 15-foot radius |
Potion of Speed | Rare | 1 minute | You gain 1 level of exhaustion |
Potion of Water Breathing | Common | 1 hour | You can only breath water for 30 Minnutes |
Oil of Decay | Uncommon | 1 minute | Damage is now 1d2 or 3d10 when drunk |
Can't Brew | |||
1-up potion | Very Rare | Permanent | - |
Estus Flask | Uncommon | Instantanious | - |
Frost Fire Bottle | Uncommon | 1d6 hours | - |
Mastercraft Weapons
Soulcraft Weapons
Each Soulcraft Weapon has a special action called a Weapon Art.
Common | Weapon Prof. | Weapon Art |
AmbuLance | Lance | Healing song |
Binding of Wrath | Whip | Agony's Justice |
Bonk Stick | Club | W h a c k |
Iridescent Rapier | Rapier | Lunge and Press |
Royal Swordspear | Spear | Puncture Steel |
Threaded Sword | Longsword | Threaded Grace |
Uncommon | ||
Bow-zuka | Greatbow | Shockwave |
Burial Blade | Scythe | Neck Swipe |
Gaia Blade | Scimitar | Gaia's Vengence |
Holy Pike of Yahweh | Pike | Divine Flare |
Combat Umbrella | Mace/Sheild | MARY POPPINS |
Rare | ||
Crescent Rose | Scythe | Prune the thorns |
Dark Sun | Morningstar | Hate's embrace |
Ebony and Ivory | Magnum | Soul Clone |
Silvermoon Leafblade | Longsword | Moonlight Lance |
Smelter Glaive | Glaive | Reforge |
Nightfall | Twin-lock | It's Midnight |
Very Rare | ||
Black Harvest Scythe | Scythe | Lifehunt |
Artillery | Hand-held Canon | Moarter Strike |
Boom Hammer | Maul | Boom Strike |
Dauntless Greatsword | Ultra Greatsword | Blade of Peril |
Holy Moonlight Sword | Greatsword | Moonlight Cleave |
Tieran's Twin Shot | Shotgun | Psion Slug |
Legendary | ||
Embersteel Dawn | Warhammer | Stoke the forge |
Force of Will | Maul | Adamantine Resolve |
God-Breaker | Greatsword | Tempest Wave |
Primal Bow-Blade | Longbow/Katana | Anime Shot |
Void Khopesh | Scimitar | Nightmare Veil |
Spellcasting Catalyst
Spellcasting Catalyst
Powerful Spellcasting Focus addon for Combat Revamped supplement
Attuning to a Spellcasting Catalyst grants you proficiency when using it as a weapon.
Each Spellcasting Catalyst lets you cast a modified spell without expending a spell slot, called a Spell Boon.
Common | Casting Affinity | Spell Boon |
Alchemist's Crossbow | Intelligence | Medicinal Syringe. (Cure Wounds) |
Bag of Treats | Wisdom | Find Friend. (Find Familiar) |
Jagged Jambiya | Charisma | Crimson knife. (Ice Knife) |
Boom Trumpet | Charisma | Doot. (Thunderwave) |
Iron Staff | Intelligence | Poke. (Greatsword Spike) |
Sacred Chime | Wisdom | Bless Weapon. (Consecrate Weapon) |
Uncommon | Casting Affinity | Spell Boon |
Albjorn's Breadstick | Wisdom | Wabbajack. (Polymorph) |
Ban Hammer | Charisma | Expired Life. (Blinding Smite) |
Hardlight Sword | Intelligence | Overcharge. (Frostspark Blade) |
Lich's Hand-shoe | Intelligence | Quick Judgement. (Karmic Judgment) |
Lunar Glass Rapier | Charisma | Moon Dance. (Crusader's Mantle) |
Spellblade Longsword | Wisdom | Razor Wind. (Cloud of Daggers) |
Rare | Casting Affinity | Spell Boon |
049's Cane | Intelligence | The "Cure". (Contagion) |
Astral Shard Staff | Intelligence | Astral Yeet. (Power Word: YEET) |
Sonebound Gauntlets | Wisdom | Extra Hard Wall of Stone. (Wall of Stone) |
Electric Axe | Charisma | Wicked Riffs. (Steel Wind Strike) |
Tchaikovsky's Cannon | Charisma | 1812 Overture. (Conjure Volley) |
Twilight Longbow | Wisdom | Sleep, Damn it. (Go the fuck to sleep) |
Very Rare | Casting Affinity | Spell Boon |
Celestial Circlet | Intelligence | Radiant Thought. (Crown of Stars) |
Flat-er's Rifle | Wisdom | Fuck you, Newton! (Reverse Gravity) |
Ring of Armon's Favor | Charisma | Wrath of Storm. (Tempest Spear) |
Legendary | Casting Affinity | Spell Boon |
Orion's fist | Charisma / Intelligence | Comet Swarm. (Meteor Swarm) |
Time Staff | Intelligence / Wisdom | ZA WORLDO! (Time Stop) |
Medicinal Gun | Wisdom / Charisma | Healing Spell. (Mass Heal) |
Combat between Skyships, Work in Progress
[block698167]Spellcasting Class | Ability |
---|---|
Artificer, Glass Cannon, Wizard | Int |
Cleric, Druid, Ranger | Wis |
Bard, Paladin, Sorcerer, Warlock | Cha |
Reference
House Rules
New Classes
New Feats
Random Gender Chart
Gender has no bearing on ability
1d6 | Attraction | Gender |
---|---|---|
1 | Homo | Cis-Fem |
2 | Hetero | Trans-Fem |
3 | Bi | Amab-Enby |
4 | Pan | Afab-Enby |
5 | Ace | Cis-Masc |
6 | Demi | Trans-Masc |
Custom Exhaustion Effects
Level | Effect |
---|---|
1 | Speed halved |
2 | Disadvantage on Ability Checks |
3 | Disadvantage on Attack Rolls and Saving Throws |
4 | Hit point maximum halved |
5 | Speed reduced to 0 |
6 | Death |
Changed/Removed Rules
- Controlling the actions of other players is not allowed.
Removed | Why / Notes |
---|---|
Alert Feat | OP AF. |
UA Skill Feats | Borring/OP. |
Magic Init Feat | Unavailable to casters. |
Sentinel Feat | Deem Leem's Misc Rules. |
Disengage Act | Deem Leem's Misc Rules. |
Aasimar Race | Replaced. |
Orc Race | Not in world lore. |
Ready Action | Reactions no longer need them. |