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Sanity

WIP

Max psychic damage causes Wis save to gain a sanity effect till long rest. Rip off other charts Levels of insanity Permanent Insanity. Permanent Insanity is the most difficult to cure. It may be cured through powerful magical effects determined by your DM. Being an adventurer can be hard, and sometimes certain creatures and events can have a great effect on your mental health such as:
  • Witnessing a friend’s violent death
  • Meeting someone you know to be dead
  • Undergoing severe torture
  • Seeing a chaos deity
  • Seeing a corpse rise from its grave
  • Watching blood rain from the sky
  • Being resurrected
When going through such encounters, your DM may ask you to make a Wisdom saving throw with a DC determined by your DM. On a failure, you gain 1 Level of Insanity, and a critical failure gives you 2 Levels of Insanity.

Treating Insanity

There are multiple ways to decrease a character's Insanity levels. A Lesser Restoration spell will remove 1 level of Insanity while a Greater Restoration spell will remove 2. Other spells and effects that boost Wisdom, Charisma, and general health may also remove a level at your DM's discretion.   A character may also take some personal time to refresh their mental state. Similar to a long rest, if interrupted by conditions that increase mental stress such as combat or damage, then the effects are not applied. This does not apply to 5th or 6th Levels of Insanity.   Insanity Level |Effect | Recovery Time 1 |Disadvantage on Ability checks and spells.|1-2 days 2 |You will become frightened of random creatures, places and objects determined by your DM. |3-5 3 |Disadvantage on Attack rolls, skill checks and Saving Throws. |7-10 days 4 |Every hour, you must make a DC 12 Wisdom saving throw or be affected with Short-Term Madness for 1d10 minutes. |2-5 weeks 5 |Upon reaching level five, you become mentally Paralyzed. If you are still at Insanity Level 5 after 1d4 days, you progress to Level 6. 6 |You go permanently insane and fall under the DM's control.


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stormgate_dnd.

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