Kalitho Character in Emynea | World Anvil

Kalitho

(a.k.a. Color)


by Lee Stepp
Kalitho is an aspect of Lithmor and is the embodiment of color and visible light. She is considered a physical aspect and she exists within Kalitho's Plane. She embodies photons, color and electromagnetic waves including radiowaves, microwaves, infrared, ultraviolet, x-rays and gamma rays. However, this aspect revolves around the waves themselves and not the radiant energy or ionization they may produce. Those fall instead under Rithaldis. She is the counterpart of Azowyr, aspect of Zalikar.

Kalitho's manifestations are common around the world and are especially prevalent in Alkelbulan and the Eluzian Valley. The largest concentration of Kalitho's blessings occur in the Prismatic Savannah. These casters also tend to develop one or more personality quirks or tendencies of Kalitho herself as a side effect of their connection to her.

Racial Manifestations


During the Era of Legends, the Erlithmanil gifted many lifeforms with their magic. Millions of years later, every lifeform on Emynea possesses two of these blessings. As these abilities are passed down from parent to child genetically, they came to call these gifts Racial Magic. These are named by the aspect a caster is connected to and by how they can use it, how they manifest their connection. These are the simplified explanations of these abilities. See Physical Manifestations for more details, limits and functions. Kalitho and Lithmor can wield all of these abilities and some others.


Manifestations

Manipulation
Able to manipulate and reshape light present in their environment. This can be used to craft intricate illusions, change the appearance of the world around them and even fool those around them by altering their visual perceptions.

Aura
Able to summon or generate light in various ways. This allows them to emanate certain colors, bright lights or, with practice, even alter their own visual appearance.

Movement
Able to walk, step or move on bright lights which become a solid foothold for them, regardless of gravity or lack of surface. They can also briefly transform into light, travel at the speed of light or merge with light in their environment before reverting back. Sometimes, this allows them to pass through certain materials such as glass. However, shadow magic can harm them in this state.

Slip
When activated, their body will automatically transform into a kind of light when touched, interacting with physical mattter similarly to light, and most matter passes right through them. Their body will immediately transform back once the foreign object has left. They can also pass through objects which light can pass through such as glass, but only small layers.

Eye
Able to see and see using every kind of light on the electromagnetic spectrum and are unbothered by bright lights.

Sense
Able to feel their environment using light, feel anything interacting with light and sense light in their environment despite barriers.
Skin
Can emit light of various kinds from their skin, controlling what kind of light, what color and in what patterns. Can also imitate the appearance of their environment.

Touch
Can temporarily alter the natural color of anything they touch, altering which light is getting absorbed or reflected. This can be small differences or grand illusions changing not just their color but their entire appearance!

Craft
Can permanantly alter the color of anything they touch, altering which light is getting absorbed or reflected. They can mold this in great detail, essentially dying any material by touch like an artist painting on a canvas. Only they can reverse the effect.

Will
Can produce lights which amplify the magic of others upon contact or extend this effect into light already present.

Imprint
The caster can imprint on a given number of people, marking or unmarking them via touch. Can sense their location, now matter how far they travel. Every caster has their own unique sigil and pigments.
Shield
Immune to negative effects and/or damage from all kinds of light magic and naturally occurring lights.

Vision
Able to enter a meditative state in which the caster can explore and peek through portals or windows within Kalitho's Plane.

Step
Can enter and exit Kalitho's Plane via portals and travel the plane freely, without injury or impediment. Can bring another with them while maintaining contact.

Form
Can convert parts of their body into electromagnetic light or has light incorporated into their form.

Body
Can convert entire body into electromagnetic light and merge with or travel along other lights. They are capable of Aura and Movement manifestations, capable of totally transforming into visible light so long as they have enough energy.



Physical Description

General Physical Condition


by Lee Stepp



Kalitho's natural body consists purely of electromagnetic waves, mostly comprised of visible light. She is capable of taking on any visible appearance she chooses. She almost resembles a hologram. ‌She can take on a fleshy body when she chooses and prefers characteristics of an Alkelbulian‌ woman. She is very colorful.






Special Abilities


Kalitho is the physical and mental expression of visible light within the real world. They are all a part of her, an extension of her and her power. She can freely manipulate and utilize light as if commanding her own limbs. However, without a physical body she is unable to enter and fully affect the physical world. While she has total control over her plane, there is only so much she can affect in the physical world and she cannot leave her plane. She can reach through strong portals and bend lights to some extent. Despite this, she can still view the world through windows and portals and all color magic still pulls from her as their source.
by Lee Stepp





Cover image: by Lee Stepp
Character Portrait image: by Lee Stepp

Comments

Please Login in order to comment!