Edt' maji History of Maji Timeline
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History of Maji

Era of Awakening

9677 0

  • 1556 AD
    Commitee of Kings
    Gathering / Conference

    The leaders of many races on Earth come together to discuss the recent declaration of war, by the human nations, on the other races of Earth due to the human's fear of magic. The idea to flee Earth for another field is brought up but rejected. This idea was then forgotten for nearly a century.

    Location
    Earth
  • 1606 AD
    Fear-Eye Landon is born.
    Life, Birth

    Location
    Earth
  • 1623 AD
    Plite Guma is born.
    Life, Birth

    Location
    Earth
  • 1639 AD
    Jakob Jackson is born.
    Life, Birth

    Location
    Earth
  • 1668 AD
    William-Spy Gunther is born.
    Life, Birth

    William-Spy Gunther is born. Shortly after his birth, his parents are killed by humans and he is taken in by Fear-Eye Landon.

    Location
    Earth
  • 1672 AD
    Plite Snad is born.
    Life, Birth

    Location
    Earth
  • 1678 AD
    Plite: Escape from Earth
    Miscellaneous

    The events of "Plite: Escape from Earth" take place.

    Location
    Earth
  • 1678 AD
    The History of Maji: Escape from Earth
    Miscellaneous

    The events of "The History of Maji: Escape from Earth" take place.

  • 1678 AD
    The Capsule is created.
    Construction beginning/end

    Jakob Jackson, along with a group of powerful mages, create the Capsule, a magical artifact that has the ability to transport people between fields.

    Location
    Earth

Era of the New Dawn

1 113

  • 1E 1 > 1E 107
    Migration to Maji
    Population Migration / Travel

    Led by Jakob Jackson, the most powerful of Earth mages create the Capsule, a magical artifact that could transport people between fields. It is used as a means for the leaders and people of the Spy, Dwarf, Funniguy, Ape, Elf, Angel, and Fairy races to migrate to Maji. Other races, such as the Giants and the vampires of Death Swamp, migrate through The Faerii Place. This event marks the beginning of the Era of the New Dawn.   Note: Time does not exist inbetween fields in the same way as it does in them, so the migrants arrived on Maji at different times over a century-long period, although leaving Earth at roughly the same time.

    Location
    Maji
  • 1E 3
    Founding of Gerfuunkel
    Founding

    The Elves arrive first on Maji and found the city of Gerfuunkel in the Death Swamp. They are soon followed by the Fairies, who join the Elves in Gerfuunkel.

    Location
    Gerfuunkel
  • 1E 7
    Founding of Kis' Kingdom
    Founding

    The Angels establish Kis' Kingdom in the Straten Mountains.

  • 1E 10
    Mercutio Structuro creates the Wall of Prophecies.
    Construction beginning/end

    Mercutio Structuro, the leader and prophet of the Elves, creates the Wall of Prophecies using Kis' Quill, a quill believed to be crafted from one of Kis' feathers, which contain the knowledge of a million minds. The wall documents the history of the future.

    Location
    Gerfuunkel
  • 1E 12
    Migration of the Elves
    Population Migration / Travel

    Led by Mercutio Structuro, the Elves and Fairies leave the Dragonlands and head West, fearing events foretold on the Wall of Prophecies.

  • 1E 13
    The Elves reach Torlos.
    Population Migration / Travel

    The Elves reach Torlos, an island on the Great Sea. Many of the Elves, as well as the Fairies settle the island, others continue West.

    Location
    Torlos
    More reading
    Torlos
  • 1E 13
    The Elves reach Togayung.
    Population Migration / Travel

    The Elves reach the Southern tip of Togayung. They establish a few colonies over the next two years before eventually being forced to leave due to the harsh environment.

    Location
    Togayung
    More reading
    Togayung
  • 1E 15
    The Elves reach Structuro.
    Population Migration / Travel

    After leaving Togayung, the Elves  travel North, eventually reaching the islands of Structuro and Structzeno. They name the islands after their leader, Mercutio Structuro.

    Location
    Structuro
    More reading
    Structuro
  • 1E 27
    Battle on the Cold Sea
    Military action

    One-hundred Elves flee to Structzeno in search of religious freedom. They are stopped by an armada of Light Elven ships on the Cold Sea, where a battle ensues. The battle is ended when Mercutio Structuro II, the leader of the One-Hundred and son of Mercutio Structuro, the leader of the Light Elves, kills his father, allowing the one-hundred to continue to Structzeno and build a new nation.

  • 1E 27
    The One-Hundred settle Inkrend.
    Population Migration / Travel

    The One-Hundred, led by Mercutio Structuro II, begin to settle Structzeno, starting with the island of Inkrend.

  • 1E 32
    Mercutio Structuro II constructs the Yellow Tower.
    Construction beginning/end

    Mercutio Structuro II, the new king of Structzeno, constructs the Yellow Tower in the center of all settled land on Structzeno.

  • 1E 37
    Founding of Vaporan
    Founding

    The Funniguys establish Vaporan, a coastal nation, across Southern Lakelandia and Drydesia.

  • 1E 42
    The Angels construct the Sky Temple.
    Construction beginning/end

    The Sky Temple is constructed in the Straten Mountains and is used as a gateway to the floating kingdom of the Angels.

    Location
    Sky Temple
    More reading
    Sky Temple
  • 1E 54
    Founding of Tinos
    Founding

    The Fairies found the kingdom of Tinos on Calos' Northern islands.

  • 1E 79
    The Elven Alliance is formed.
    Diplomatic action

    An alliance is formed between the nations of Structuro, Structzeno, Torlos, and Tinos.

  • 1E 93
    Founding of the Kingdom of Drydesia
    Founding

    Plite Guma, the king of the Sandsmen and his son, Plite Snad, arrive on Maji. The Plite family, along with the Sandsman race, build and establish the Kingdom of Drydesia on the continent of Drydesia.

  • 1E 96
    Founding of Spy Town
    Founding

    Fear-Eye Landon, the king of the Spies, along with his adopted son, William-Spy Gunther, arrive on Maji. Fear-Eye Landon builds and establishes the city of Spy Town around the Capsule, in the heart of Lakelandia. This later becomes the capital of the Kingdom of Lakelandia.

    Location
    Spy Town
    More reading
    Spy Town
  • 1E 99
    Founding of the Kingdom of Lakelandia
    Founding

    Fear-Eye Landon, and his newly created army, conquer the majority of the continent of Lakelandia. He declares the newly conquered land as the Kingdom of Lakelandia and pronounces Spy Town as its capital.

  • 1E 103
    Founding of the Kingdom of Tropicosia
    Founding

    The Apes found the Kingdom of Tropicosia, on the contient of Tropicosia.

  • 1E 104
    Founding of Ikoala
    Founding

    The Snowmen establish the kingdom of Ikoala across the Northern coast of Lakelandia and Tropicosia.

  • 1E 105
    Formation of the Baad Empire
    Military action

    Tiilaer, the god of the Destruction, invades Maji with his army of Demons. He conquers the Kingdom of Drydesia, Vaporan, and Ikoala, forming the Baad Empire.

  • 1E 107
    Formation of the Imperial Spy Empire
    Diplomatic action

    Fearing the newly formed Baad Empire, the Kingdom of Lakelandia, Kingdom of Tropicosia, and Kis' Kingdom come together to form the Imperial Spy Empire, with Fear-Eye Landon becoming the emperor and Spy Town the capital.

  • 1E 107
    Last migrant from Earth arrives on Maji.
    Population Migration / Travel

    Location
    Maji
  • 1E 108
    Sandsmian Famine
    Disaster / Destruction

    Before being conquered, the Kingdom of Drydesia relied on trade from Vaporan for the majority of their food. After being conquered, this trade was stopped by the Baad Empire. What little food they could grow there was raided by the Demons, who destroyed the farmland in the process. Similar famines occur in Ikoala.

  • 1E 108
    Battle of Farm Town
    Military action

    Drydesia, in desperate need of food and resources, sends a raiding party, led by Prince Plite Snad, to Farm Town, in the Kingdom of Lakelandia. The raid is sucessfully defended by General William-Spy Gunther's unit.

    Location
    Farm Town
  • 1E 108
    Imperial Spy Empire declares war on the Baad Empire.
    Military action

    After the events at the Battle of Farmtown, Fear-Eye Landon declares war on the Baad Empire.

  • 1E 111
    Founding of the Kingdom of Death Swamp
    Founding

    Under the orders of Tiilaer, the vampire queen, Fiona, and ghost king, Blaze, move into the abandoned Gerfuunkel and found the Kingdom of Death Swamp. They begin to create zombies for Tiilaer to use in his armies.

  • 1E 113
    William-Spy Gunther becomes emperor.
    Political event

    Fear-Eye Landon steps down from the throne, due to his old age, and hands the title of Emperor of the Imperial Spy Empire and King of the Kingdom of Lakelandia to his adopted son, William-Spy Gunther. As his first action as emperor, William-Spy Gunther declares the start of a new era.

Era of the Dragonlands

114 139

  • 2E 2
    Formation of the Middal Rebellion
    Military action

    The nations of Vaporan, Ikoala, and the Kingdom of Drydesia begin a rebellion against the Baad Empire and name it after the Dwarven god, Jax' Middal.

  • 2E 6
    Great Orcish Banishment
    Population Migration / Travel

    The Elven Alliance sends out fifteen powerful mages to the islands of Structuro and Structzeno. They banish the large Orcish populations, created though the influence of the Faerii Place, to the Faerii Place.   Tiilaer enslaves the Orcs and uses them in his armies.

  • 2E 7
    Secession of Kis' Kingdom
    Diplomatic action

    Kis' Kingdom secedes from the Imperial Spy Empire and pursues a relationship with the newly formed Middal Rebellion.

  • 2E 12
    Fear-Eye Landon dies.
    Life, Death

  • 2E 14
    The Black Diamond is discovered.
    Discovery, Scientific

    The Black Diamond is discovered in a mine in Tropicosia. Strong-Arm Jack touches the stone and is transported to Earth, gaining magical powers.

    Location
    Tropicosia
  • 2E 15
    William-Spy Gunther creates the Power Gauntlet and Spy Sword.
    Technological achievement

    William-Spy Gunther sees the potential of the Black Diamond. To work with it, he creates a gauntlet with equal power, the Power Gauntlet. Using the Power Gauntlet, William-Spy Gunther forges a sword and places the Black Diamond in its hilt. This is the Spy Sword.   This event sparks the creation of powerful magical artifacts by the kingdoms of Maji. These artifacts are the Sacred Armor.

  • ~2E 15
    Creation of the Black Box
    Technological achievement

    The Black Box is created sometime during the creation of the Sacred Armor by an unknown person or group.

  • 2E 16
    Creation of the Tornado Helmet
    Technological achievement

    Hearing of the weapons created by William-Spy Gunther, the Plites order their courtmage to create a weapon of their own. He created the Tornado Helmet, an artifact that has the ability to control the wind.

  • 2E 17
    William-Spy Gunther marries Bright-Sun Lauren.
    Marriage

  • 2E 17
    Creation of the Pirate Claw
    Technological achievement

    The Funniguys of Vaporan create the Pirate Claw, the fourth piece of the Sacred Armor.

  • 2E 17
    Creation of Straten's Leggings
    Technological achievement

    The Angels of Kis' Kingdom create Straten's Leggings, the fifth piece of the Sacred Armor.

  • 2E 19
    Creation of the Ominous Chestplate
    Technological achievement

    Tiilaer orders the vampires of Death Swamp to create the Ominous Chestplate, the sixth piece of the Sacred Armor.

  • 2E 19
    Creation of the Thunder Boots
    Technological achievement

    Tiilaer creates the final piece of the Sacred Armor, the Thunder Boots.

  • 2E 21
    William-Spy Gunther seals the Power Gauntlet within Spy Keep.
    Miscellaneous

    Afraid of what would happen if the Sacred Armor got into the wrong hands, William-Spy Gunther seals the Power Gauntlet within Spy Keep.

  • 2E 21
    Bright-Sun Lauren hides the Spy Sword within the Sacred Forest.
    Miscellaneous

    William-Spy Gunther asks Bright-Sun Lauren to hide the Spy Sword somewhere not even he knows the location of. Bright-Sun Lauren hides the Spy Sword within the Sacred Forest. On her way back to Spy Town, she is kidnapped by Tiilaer.

    Location
    Sacred Forest
  • 2E 21
    Tiilaer begins to enact his plan of regaining godhood.
    Religious event

    Tiilaer kidnaps a mage from each race of Godkin. He plans to sacrifice them to directly harm the gods and regain his own, lost godhood.   Bright-Sun Lauren is one of the mages kidnapped by Tiilaer.

    Location
    Maji
  • 2E 21
    Will Spy (adventure map)
    Miscellaneous

    The events of "Will Spy (adventure map)" take place.

    Location
    Dragonlands
  • 2E 21
    History of Maji: The Dragonlands
    Miscellaneous

    The events of "The History of Maji: The Dragonlands" take place.

    Location
    Dragonlands
  • 2E 21
    William-Spy Gunther collects the pieces of the Sacred Armor.
    Expedition

    William-Spy Gunther, with the goal of defeating Tiilaer and saving his wife, collects the six pieces of the Sacred Armor and the Spy Sword.

  • 2E 21
    William-Spy Gunther defeats Jakob Jackson.
    Expedition

    After confronting Tiilaer in the Faerii Place, William-Spy Gunther learns that Tiilaer had possessed Jakob Jackson, who was living peacefully in the East Forest.   The possessed Jakob Jackson had taken the kidnapped mages to Atnonut's Dimension. William-Spy Gunther met him there and defeated him in battle, saving Bright-Sun Lauren and the other kidnapped mages.

  • 2E 21
    William-Spy Gunther achieves godhood.
    Religious event

    After stopping Tiilaer's plans to harm the gods and regain his own godhood, William-Spy Gunther is chosen by Jax' Middal to become a god. William-Spy Gunther becomes the god, Wil, who is said to reincarnate to protect Maji whenever threatened by Tiilaer.   Due to William-Spy Gunther's now permanent residence in Atnonut's Dimension, Bright-Sun Lauren is sent back to Maji and takes the role of empress.

  • 2E 22
    William-Spy Selig is born.
    Life, Birth

  • 2E 23
    Battle of Plite Town
    Military action

    The Baad Empire, in an attempt to end the Middal Rebellion, sends an army of undead, Demons, and Orcs to Plite Town.   After sending out a distress beacon, Plite Town is aided by Imperial Spy troops, winning the battle.

    Location
    Plite Town
  • 2E 23
    Formation of the Middal Empire
    Military action

    After the defeat of the Baad Empire during the Battle of Plite Town, the Middal Rebellion formally gains their independence from the Baad Empire and becomes the Middal Empire. The newly formed Middal Empire consists of the Kingdom of Drydesia, Vaporan, and Ikoala.

  • 2E 24
    Annexation of Kis' Kingdom
    Diplomatic action

    Kis' Kingdom is annexed into the newly formed Middal Empire.

  • 2E 26
    Tiilaer invades the Dragonlands.
    Military action

    Tiilaer invades The Dragonlands with armies of undead, Demons, and Orcs in an attempt to conquer both the Imperial Spy Empire and the newly formed Middal Empire.

    Location
    Dragonlands

Era of Lost Memories

140 400

  • 3E 1
    Gabriel's Flood
    Disaster / Destruction

    To protect Maji from Tiilaer's armies, Gabriel Dương uses a powerful spell to flood the continents of Lakelandia, Drydesia, and Tropicosia and sink them beneath the ocean. Important individuals seek refuge on Gabriel's Ship. Other populations either remain on the mountains turned into islands, or follow Gabriel's Ship in their own vessels.   This event marks the beginning of the Era of Lost Memories.

  • 3E 2
    Migrants from the Dragonlands land in Gabriel's Sea.
    Population Migration / Travel

    Migrants fleeing Gabriel's Flood begin arriving in Gabriel's Sea. Gabriel's Ship is sunk by a Sea Serpent near Coco Island.

  • 3E 2
    Founding of Coco Harbor
    Founding

    Migrants begin colonizing Gabriel's Sea. The first settlement, Coco Harbor is founded on Coco Island by the Funniguys.

  • 3E 4
    Vaporan is Re-established
    Founding

    Vaporan is re-established by the Funniguys in Gabriel's Sea.

  • 3E 5
    Ikoala is Re-established
    Founding

    Ikoala is re-established by the Snowmen on the island of Pikalujak.

    Location
    Pikalujak
  • 3E 5
    Founding of Andrew's Town
    Founding

    As Calos begins to be settled, coastal cities, such as Andrew's Town, are established.

  • 3E 6
    Kis' Kingdom is Re-established
    Founding

    Kis' Kingdom is re-established by the Angels in the Long Rock Mountains.

  • 3E 7
    Founding of New Spy Town
    Founding

    A new Spy Town is established in the heart of Calos by Bright-Sun Lauren and her son, William-Spy Selig. This would later become the capital of the Imperial Kingdom and the Imperial Spy Empire.

  • 3E 9
    Founding of Fiirae
    Founding

    Tiilaer invades the continent of Calos and establishes the kingdom of Fiirae in the southern Imperial Spy Grasslands as well as establishing a base of operations on Fiir Island, off the coast of Togayung.

  • 3E 9
    Founding of the Imperial Kingdom
    Founding

    Bright-Sun Lauren establishes the Imperial Kingdom within the Northern Imperial Spy Grasslands.

  • 3E 9
    Imperial Spy Empire is Re-established
    Diplomatic action

    After the founding of the Imperial Kingdom, Bright-Sun Lauren works towards re-building the Imperial Spy Empire.

  • 3E 11
    Middal Empire is Re-established
    Diplomatic action

    The Plite family re-establishes the Middal Empire after the founding of the Kingdom of Plite's Desert.

  • 3E 11
    Founding of the Kingdom of Plite's Desert
    Founding

    The Sandsmen establish the Kingdom of Plite's Desert in Plite's Desert.

  • 3E 11
    Founding of the Kingdom of Togayung
    Founding

    The apes establish the Kingdom of Togayung on the continent of Togayung.

    Location
    Togayung
  • 3E 13
    Founding of the Kingdom of Gabriel's Marsh
    Founding

    The vampire queen, Fiona, and the ghost king, Blaze, move into Gabriel's Marsh under the orders of Tiilaer and found the Kingdom of Gabriel's Marsh.

  • 1842 AD
    The Extinguisher
    Miscellaneous

    The events of "The Extinguisher" take place.

    Location
    Earth
    More reading
    The Extinguisher
  • 2020 AD
    The Hero absorbs the power of the Black Diamond.
    Miscellaneous

    The Hero and the Raa Man travel through Hell to reach Maji and gain the power of a god from the Black Diamond in their mission to stop the Toad.

    Location
    Sacred Forest