Human Species in Chronicles of Solia | World Anvil
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Human (Hyoo-muhn)

Humans are the most prevalent of the "civilized" races in Solia. They are found in nearly every region and climate and have adapted into numerous and diverse ethnic groups. Humans excel in many areas but have no specialization like the other races.

Basic Information


The physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep-set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Civilization and Culture


Omathi Humanity originally started in the Ezir Peninsula, expanding into Omath.   Other variants of Humanity began on other continents across Solia, with convergent evolution bringing them to the similar status of Omathi humans.
Genetic Descendants
Scientific Name
Reference Race: Human
80-100 Years
Average Height
4'9" to 6'11" (1.5 to 2,1 meters)
Average Weight
100 lbs to 300 lbs (45.3 kg to 136 kg)
Related Ethnicities

Articles under Human


Type Humanoid (Human)
Ability Score Modifier +2 to One Ability Score
Size medium
Speed 30 feet
Language Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Standard Racial Traits

Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.  


  • Cosmopolitan: Adept as city living, these humans can navigate crowds and fulfill the need for skilled labor in such settlements. Replace the skilled racial trait with heart of the streets and the bonus feat racial trait with focused study.
  • Country Folk: These humans are suited to life in the countryside. Replace the skilled racial trait with heart of the fields and the bonus feat racial trait with focused study.
  • Gutter Rat: Often second-class citizens living in sprawling ghettos and slums, these humans work hard to eke out an existence in a city. Replace the skilled racial trait with heart of the slums and the bonus feat racial trait with mixed heritage (heart of the streets).
  • Imperious Human: Hailing from either an empire, an emerging nation, or a controlling city-state, these humans are arrogant expansionists, absorbing others to their causes and culture. Replace the skilled racial trait with silver-tongued and the bonus feat racial trait with eye for talent.
  • Trailblazer: Adaptive and inventive, these humans must have quick wits and a dose of heroic luck to survive in the lands they settle. Replace the skilled racial trait with heart of the wilderness and the bonus feat racial trait with heroic. At the GM’s discretion, you can swap out the heart of the wilderness racial trait for either heart of the mountains, heart of the sea, heart of the snows, or heart of the sun, depending on the type of terrain these humans are settling.
  • Versatile Human: While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.


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