Tolteka Species in Chronicles of Solia | World Anvil
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Tolteka (TOLL-tey-KAH)

The result of a pairing between a Human and Oroka, the Tolteka are known by their Orokan name, the People of the Broken Tusk. Not quite as rare as the Nuaan, the Tolteka are a people without a culture or home of their own. Born into either Orokan or Human society, the Tolteka adopt the culture of their parent.

Basic Information

Anatomy

Tolteka average around 6 feet tall, with powerful builds and greenish or grayish skin. Their canine teeth often grow long enough to protrude from their mouths, and these "tusks," combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance.

Ecology and Habitats

Tolteka can be found in most biomes on Solia, though in much smaller numbers than their parent species. Their ideal environment is subtropical to temperate.

Dietary Needs and Habits

Tolteka are omnivorous, though individual dietary choices are as varied as the culture in which they are raised. Many Tolteka speak to craving cooked meat, even those who have adopted a herbivorous dietary habit.

Golenti cover

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Genetic Ancestor(s)
Scientific Name
Reference Race: Half-Orc
Origin/Ancestry
Humanoid (Human, Orc)

Half-Orc

Type Humanoid (Human) (Orc)
Ability Score Modifier +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Size medium
Speed Normal Speed: Half-orcs have a base speed of 30 feet.
Language Half-orcs begin play speaking Common and Orokan. Half-orcs with high Intelligence scores can choose from the following languages: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks because of their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to 1 or more hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

This species has multiple parents, only the first is displayed below.
All parents:

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