The Heroes Guild
Founded on the backs of The Three, The Heroes Guild is a beacon of united humanity, as prominent during its founding as it is now. However, the age of Heroes is coming to a close; the age where all banded together to thwart the rise of the Godking Faust of Cenodoxia, an age of strife, is ending. And so, why do so many still elect not to end this Age of Heroes, a gross reminder that we still need protectors? Perhaps comes from the Heroes Guild Creed: "All are made Equal, yet None are born Whole." The Heroes Guild has historically empowered all people to have a chance to discover themselves and better the world through selfless acts. [...]
The Godking FaustFaust Cenodoxia had sought to unite all things to eradicate suffering; a philosopher king in his time, he wondered how in his kingdom's golden age, why his fellow man was not content, beyond the incursions of disease and the effects of socioeconomic status; he wanted to know what plagued the people's soul, what caused loneliness and disconnection. With a multitude of his works now hidden away from the general public, none but the elite may know. What is certain is that the answer he found was to become a god and make all one flesh to fill in the gaps in each other's hearts. The War of Godking Faust saw the collapse The Godking himself and his imperial economic powerhouse, Cenodoxia. After The Three Heroes witnessed the destruction the Godking wrought, all Three Heroes desired to understand what events could cultivate such a person. The phrase, "All are made Equal, yet None are born Whole" was made in this light, to honor their formidable foe and solve the issue Faust Cenodoxia was consumed by.
No one should see themselves are lesser or superior to another; by treating one another as equals, we acknowledge there is still a uniqueness of perspective we each may share--how else do we account for the complexities of the self between two people? By sharing and seeking the council of others, we make ourselves a more complete person. So, I ask you to join me then; join together so that we may rebuild this world together.
The Three HeroesThe Three Heroes sheparded in a new Gen, the Gen of Heroes, wherein they rose under their creed to create a united Heroes Guild for the people of Tara: Valik Ethril, a Taran noblemen, abandoned his noble title to serve the people of Tara for as long as he lived; The DracovianIssam Milil, helped Tara rebuild infrastructure by giving his nomadic people greater power and purpose within general society with the integration of courier services within established trade routes; and Aldnoa Astrashiy, a Myrrdin, used her monetary connections to the then United Adrelan Republic of her people to fund the Heroes Guild.
Valik Ethril: Nephew of Faust CenodoxiaAfter revoking his claim to a noble title and leaving Cenodoxia's fate in the hand of the people, (as noted in his Eulogy of the Late Godking Faust by Valik Ethril) Valik joined with Aldnoa Astrashiy and Issam Milil once more, but to build their own Heroes Guild and unite all other adventuring and mercenary companies for the good of the people. Knowing others would follow in their footsteps, Valik went on to represent the face of the guild for a time. He went on several adventures with young Guild Members, tutored several on the art of combat and monster hunting. In the last letter he wrote to Issam Milil before he returned from another quest during the beginning of winter, it notes:
Milil,Upon his return and at his word, Valik Ethril retired at the age of 73 and gave his title of Guildmaster giving the position to Aldnoa Astrashiy. It is noted that Ethril never married, and with no recorded death certificate or marked grave, the man passed away with little fanfare.
I will be returning near the start of the winter months, behind schedule, as usual. [...] I confess, this is not what I envisioned for my the twilight days, as while I am with good and competent company, I am only left with the memories of my frequents to our Guildhall and Hearthfire. These thoughts keep me warm, surely, but I want them to be more than thoughts.[...] Kindly expect my retirement upon my return. I wish to spend the end of my days among those I love--the stubbornest folk in all Tara.
Issam Milil: The Risen TradesmenIssam Milil returned home soon after Godking Faust's demise. Among the Dracovian Tradespeople, Issam was celebrated as a paragon of his people. However, with a majority of his race still impoverished and with no territory or empires to their name, Issam quickly wrote to his friends, famously noting that, "To return now, with so much left undone would be a disgrace," in true Dracovian fashion. Within the time spent between both building the Guildhall and rallying his people, Issam Milil came up with the idea of using the Dracovian's established trade routes as a courier service for the guild. This would not only employ his disenfranchised people and let all Dracovians be an honorary part of the guild, but it came to serve the purpose of gathering and spreading information. This is where the phrase "Post the Quest" comes from, as the quest comes from a Postman who places the quest onto a Guildhouse's Questboard. --Issam was quite proud of this and worked with his people for thirty of the years to help establish regulations and management of parcels, quests, and the like. This not only had the effect of bringing communities together over a long distance but cultivated a culture of selfless heroism, others seeking to go good for their fellow man; as such, people in the thousands joined the guild in its first year. After dedicating those thirty years on the road, Milil spent his remaining days attending to Guildhall affairs as Postmaster with Astrashiy. Even with two of the original adventures in close proximity, the Guildhall became livlier.
We can't get him out of the kitchen, or the garden, or from cleaning the tables at night. Never seen one so involved in everything--like a rooster. We'd tell'em to stop if he wasn't such good company. Well. He burns the table when he laughs and we've had to ward the kegs from the ... last incident--fire breathing and all, but even milady Astershee seems pleased. She smiles more, the poor thing. I don't think she'd take a break if it weren't for him and how hard he worked, too.After ten years, Issam found love within the Guildhall, a male Dracovian by the name of Guda Khalid. They were lively folk that brought out songs from one another. In their twilight years, they dedicated time to helping those still orphaned and affected by the war. They adopted and took several under their wing, all becoming a part of the Heroes guild, carrying on this legacy. It is said both Issam Milil and Guda Khalid became paragons of the Dracovian people after their death, and that their children were formally recognizes as part of the Dracovian tribespeople.
Aldnoa Astrashiy: The Astral MonarchThe Lady's connections to the United Adrelan Republic as the Astral Monarch proved to not only bequeath honors, but funding. Her plan of action was twofold: remove or unite all competitors to focus efforts to rebuild the infrastructure of Tara; and create an internal service economy for the guild to assist the people of Tara.
The Golden DaysWithin the next 50 years, Lady Astrashiy used diplomacy, her station and connections to her Republic, and superior funding to aggressively outmaneuver and strong arm other guilds--mere adventuring companies and various mercenary guilds of mixed repute--into joining the Heroes Guild. This was majority unpopular to some of the more radical Myrrdin people and other mercenaries displaced for "the good of the people". With Valik Ethril's retirement, Lady Astrashiy took the title of Guildmaster. For the next 200 years, Astrashiy performed both her roles as a Monarch, Guildmaster, and Bookkeeper. To celebrate her Ethril's retirement, both Astrashiy and Issam Milil created a festival in his name, "Autumnhearth", in hopes of further uniting Heroes with a grand feast and gratitude toward heroic deeds; with the popularity of the festival reaching the public within a 5 year span, this resulted in Valik Ethril accidentally becoming Master of Festivals within the Guild, effectively ending his retirement. Within the next 10 years, Aldnoa Astrashiy attended the funerals of both Issam Milil and Valik Etrhil.
The DeclineNow approximately 300 years after the events of Godking Faust, Astrashiy had taken on the roles of Astral Monarch, Guildmaster, maintained her position as Bookkeeper, and added Postmaster to the list. Whether she a) was fearful of passing the torch, b) clung to the titles in memory of her late comrades, or c)had no successor is a matter of debate. Stretched thin and burdened by both her Republic and Guild Responsibilities, she reduced the effectiveness of the Heroes Guild, opening the Heroes Guild to competitors and the Myrrdin people to strife. Within the next 25 years, guilds gained power in the vacuum: The Conduit's Assemblage gained popularity among religious folk; The Shaper's Protectorate began to fight against corruption and guard the Summoning Circles with greater efficiency than the Heroes Guild; and the Carrion Crown publicly reinstated itself as a player against the Heroes Guild. The Carrion Crown, a band of assassins and mercenaries that existed during the fifty year period of Astrashiy's political maneuvering, and the Heroes Guild's old feud began once more, but without effective leadership was unable to outdo the organization outright. In light of Astrashiy's lessening of power, The Carrion Crown moved with killing intent against the Heroes Guild. What followed were several attempts on Aldnoa Astrashiy's life by the Carrion Crown guild. As if to take advantage of the conflict, the Crown City advanced against the United Adrelan Republic. In the Solar and Lunar Monarch's emotional address to the people, they vowed to hold off the Crown City for their Astral Monarch:
Our dreams and wishes are tied to the stars, wherever she goes, and they unite us. Stars were always meant to be far from their people, so she must not fall, lest the heavens rain down that burning fire, blacken the night sky, and ink our hearts in despair. My people, manifest that invisible force of the stars in your hearts and be one another's glowing guide. Let us navigate these uncertain times whether by death or glory, but always to the Sun, the Moon, and the Stars ever onward and together.Whether or not the United Adrelan Republic fell due to the lack of support from the Astral Monarch Astrashiy or because there were no Heroes to save the Republic is still debated. Lord Solarion and Lady Inua were publicly executed within a week of the Crown City taking the Republic, resulting in the mass exodus of the remaining Myrrdin people. After the Heroes Guild won victory against the Carrion Crown a month after these events, Astrashiy bequeathed her role as Bookkeeper and Postmaster to others, maintaining her role as Guildmaster--and the Fallen Star of Adrelan--to present day.
The Forgotten Fourth: Yurezin V.It was difficult for the people to believe and retell the story of the heroic four with a stain like that of the Simmias to accompany them. Yurezin was thus dropped from several of the retellings of what became the Legend of the Three Heroes. While Yurezin's name faded from the collective concsiousness of Tara, there are still rumors that suggest that Yurezin is not only still operating--alive, but works within the Heroes Guild as the organization's Quartermaster. Even to present day, when Lady Astrashiy is questioned about the rumor, she replies with the same, "How many symbols do you see in the center of our flag?"
The End of the Gen of HeroesAs the Gen of Heroes comes to a close, Tara still relies upon the Heroes Guild as a source of peacekeeping and reliable infrastructure. While there is less of a need for Heroes, perhaps, there has yet to be a decline in those who enlist themselves as part of the guild; it would seem there are still people out there in the world who wish to act selflessly, become their ideal selves, and explore the world together, as though they and all people were family.
"All are made Equal,
yet None are born Whole"
History of the Heroes Guild