Channel Cities

Written by Adsmalley

Channel Cities Map (showing Districts) Base Map Image
by Aaron Smalley
Welcome to the Channel Cities. Home to the brightest lights and the darkest shadows within the World of Ærnth fantasy RPG setting. The cities are the economic, political, and social center of this vast fantasy world. It is comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis. There are also extensive Guilds and Organizations that exist within the cities. It should also be noted that this is probably the only place in the world where you can hear just about every Language present within the World of Ærnth spoken.   Much of the Gorled to the north and west is comprised of rolling hills with small patches of woodlands and numerous rivers providing water to these rich and fertile farmlands. The northern and western edges of the kingdom are bounded by the Grey Mountains as they wrap around to the east, with the hills becoming higher and more rugged as they approach the mountains. While the city of Gorled is one of the largest in area, economic strength, military power, political power and population.   The lands of the Petty Kingdoms, south of the Loudewater River and dominated by the small city of Dorgard, that separates them from the Gorled Kingdom are similar except for the fact that they tend to be more wooded due less of the land being converted over to agriculture within the Petty Kingdoms.   The center of the channel is dominated by the island that is also the city-state of Argentum, with the center of the island being comprised of a flat-topped hill that contains the estates of most of the cities wealthiest merchants. Several other islands are also present in the channel, including one just off the northern coast and one just off the southern coast of Argentum proper, which ae owned by the wealthiest of Argentums wealthy merchants. Further south in the channel ae a collection of islands know as the Isles of Stars, which is home to a very exclusive and reclusive school that is rumored to contain the world’s largest collection of historical records.
  The lands to the east are more broken and heavily wooded thus providing a tougher area for farmers to do well. However, the wealth of the eastern cities lies in other resources. The free lands of South Shore have good farmlands that extend a couple of days’ ride from the city. These farmlands to not meet the needs of the growing city of South Shore, so most foodstuff needs to be imported into the city. Its greatest assets lie in its skilled and hardworking people and its marble deposits. Along the coast to the southeast lies several stone quarries that produce some of the most beautiful marble in the world. The color varies with the quarry that it is cut from, and ranges from deep blues and greens with flecks of red, to beautiful cloudy-white. The most highly prized (and priced) is the yellowish-green clouded marble. This marble is what most of the stone buildings in the Channel Cities are made from, as well as many other large and extravagant buildings within thousands of miles.     Meanwhile the northern portions of the eastern lands have always relied on the mineral wealth that the Iron Range portion of the Red Mountains (the second longest mountain range within the World of Ærnth) provides. While it is known for its high-grade iron, it also produces a variety of precious metals. Some agriculture surplus is supplied to the city of Martelain, but not enough to support even the greatly reduced population that the city now houses. The only problem with the rich mines is that with the new foreign government that seized control and assassinated the Martelain Royal Family about 40 years ago, the riches are now transported over the mountains to the ruling Northern Empire.   Take a look at some of the detailed Campaign Storylines that have been developed within this setting, or read a tale about A Travelers Questions to get a feel for the cities from a couple of its residents, Balindar Filost and Alerelean Caitholn.   Links to each district map and its locations of interest:   A1 North Coast District of Gorled   A2 New Town Gate District of Gorled   A3 Old Town Gate District of Gorled   A4 Stonewall District of Gorled   A5 Rivertown District of Gorled   A6 North Gate District of Dorgard   A7 Central Wall District of Dorgard   A8 South Gate District of Dorgard   B1 Gull’s District of Gorled   B2 Braeder’ain District of Gorled   B3 Northwest District of Gorled   B4 Fainerend District of Gorled   B5 Crossroads District of Gorled   B6 Bridge District of Dorgard   B7 Dorgard Market District of Dorgard   B8 Stables District of Dorgard   C1 Forsithian District of Gorled   C2 Old Tower District of Gorled   C3 Kingfisher Coast District of Gorled   C4 Gorled Market District of Gorled   C5 Beggars Way District of Gorled   C6 Milning District of Dorgard   C7 Hallegan District of Dorgard   D1 Win’ard District of Gorled   D2 The Point District of Gorled   D4 Naval District of Gorled   D5 Ministry District of Gorled   D6 High Tower District of Dorgard   D7 Warehouse District of Dorgard   E4 Silver Shore District of Gorled   E5 The Narrows District of Gorled   E6 Cathedral District of Gorled   E7 Grainary District of Dorgard   F2 Light Tower District of Argentum   F3 Brewery District of Argentum   F4 Little Maze District of Argentum   F5 East Coast District of Gorled   F6 Great Hall District of Gorled   G2 North-west Hill District of Argentum   G3 West-central Hill District of Argentum   G4 South-west Hill District of Argentum   G6 Ferry Island   H2 North-east Hill District of Argentum   H3 Middle-east Hill District of Argentum   H4 South-east Hill District of Argentum   H5 Silver Coast District of Argentum   H6 City Hall District of South Shore   H7 Cliffs District of South Shore   H8 Southern Shore District of South Shore   I2 Island View District of Argentum   I3 East Docks District of Argentum   I4 Wren District of Argentum   I5 Coliseum District of Argentum   I6 Guild Hall District of South Shore   I7 Toulenour District of South Shore   I8 West Gate District of South Shore   I9 West Fisherman District of South Shore   J1 Half Moon Isle District of Argentum   J3 Black Swan District of Martelain   J4 VanKlivoren District of Martelain   J5 Smelter District of Martelain   J6 Great Bazzare District of South Shore   J7 Central District of South Shore   J8 Roc’s Nest District of South Shore   J9 East Fisherman District of South Shore   K2 North Shore District of Martelain   K3 Prison District of Martelain   K4 Merchant’s Square District of Martelain   K5 Grainary District of Martelain   K6 Warf Master’s District of South Shore   K7 Ancient Oak District of South Shore   K8 Fisherman Gate District of South Shore   K9 Fshrmn. Haven District of South Shore   L2 End of the Wall District of Martelain   L3 Middle District of Martelain   L4 Crafter’s District of Martelain   L5 River District of Martelain   L6 Warf District of South Shore   L7 Great Gate District of South Shore   L8 Corner District of South Shore   L9 Training Field District of South Shore   M1 Shoreline District of Martelain   M2 Palace District of Martelain   M3 Gutter District of Martelain   M4 Stench District of Martelain   M5 Naval Docks District of Martelain        
Please note that only a portion of the business in each district are designated and detailed, usually between 15% (high population density) and 50% (low population density) of the businesses that should exist within such a portion of a medieval age city with the designated populations. This was done both with an eye to realism for the sake of creating an imersive and believable setting so that the characters can encounter the types of people that would be likely in such an environment, as well as provide a lot of opportunities for "community" encounters and jobs (adventures). This of course means that you will find ratios of these businesses that are reasonable (based on historical data) and will also find people and businesses that most other settings skip over (despite these often times offering additional depth and adventure options).   Of course the commonality of magic will make a major difference in such settings, while this setting strives for a low to mid "power level" and "magic level", where magic is not common among the "common folk", but where characters can easily have access to such abilities, but at the same time, everybody in the world (including peasants) are not walking around with a pocket full of gold and magic items (in fact barter is used nearly as often as coins when it comes to making purchases). Which results in the likes of the rare Alchemist being someone who usually only creates custom items at very high prices by custom order for their clientele, instead of a "magic shop" on every other corner of the city.
by Aaron Smalley


Cover image: by Aaron Smalley

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