Kingdom of Drania
The Land of Wings and Flame
Cradled between mountain peaks and the crashing tides of the Dragon Sea, Drania is a realm forged in flame and bound by honor. Once ruled by dragons, and now governed by their legacy, Drania stands as a bastion of strength, tradition, and martial excellence on the western edge of Brakhaal. From the towering halls of Dragness, the Wyvern Lord rules with the consent of the Elector Princes —proud nobles who command powerful principalities and ancient bloodlines that stretch back to the Age of Ash.
Drania is a land of paradox: a place where human ambition has risen to dominate a realm once shaped by dragonborn supremacy, where skyborne knights ride drakes into battle, and where secret wars rage behind courtly smiles. Its culture prizes honor, discipline, and service, while its merchants, generals, and spies weave a thousand intrigues across the continent. The people of Drania carry the weight of history with pride—whether they live as artisans in the shadow of ruined wyrm temples or as nobles walking gilded halls built upon ancient flame.
To its rivals, Drania is imposing, stubborn, and overconfident. To its allies, it is a shield of order in a fractured world. And to its enemies—particularly Breania, locked in a cold war of spies and skirmishes—it is a lion forever coiled, ready to strike.
Whether you walk the grand plazas of Dragness, march beneath the banners of an Elector Prince, or vanish into the forests where wyverns still nest, one thing remains certain:
In Drania, everything burns brighter.
Structure
Drania is a constitutional elective monarchy, a rare and complex structure forged from centuries of compromise between the ancient draconic legacy and the emergent ambitions of humankind. At the pinnacle of power sits the Wyvern Lord, a monarch elected not by popular vote, but by the council of powerful noble houses known as the Elector Princes. These Elector Princes represent the most influential landholding families in the realm, many of whom trace their lineage to the original dragonborn clans or the early human dynasties that rose in the wake of the Black Age.
The Wyvern Lord's power is considerable, yet carefully balanced. While they serve as the military and symbolic leader of Drania, their rule is constrained by tradition, law, and the influence of the Elector Princes. The Wyvern Lord cannot pass major reforms, levy new realm-wide taxes, or declare war without the consent of the High Council of Scales, the formal assembly of Electors and appointed advisors. This council meets within the Hall of Flame in the Great Roost, and while some sessions are ceremonial, others can be politically charged affairs filled with intrigue and shifting alliances.
Drania is divided into several Principalities or Marches, each governed by a noble house with its own retainers, soldiers, and bureaucracy. These regional rulers hold immense sway in their lands, collecting taxes, enforcing local law, and maintaining order—though they are all sworn to serve the Wyvern Lord and the realm. Some of these lords are ancient dragonborn dynasties with centuries of history, while others are ambitious human families who rose to power through wealth, war, or royal favor.
Below this noble structure exists a sophisticated network of administrators, guilds, and military orders. Cities are governed by High Reeves or Mayors, who answer to their respective noble patrons. Trade is regulated by a powerful Merchant’s Guild Assembly, and the cities of the Dragon Coast operate with a degree of independence, often striking their own deals with foreign powers. The Dranic Army is a standing professional force, but many nobles also maintain household retinues, trained warriors who double as enforcers, soldiers, or court champions.
In practice, Drania’s system is a balancing act between heritage and ambition. The realm thrives when Wyvern Lord and Electors are aligned, but fractures easily when political divisions rise. With humans now forming the majority of the population, and with merchant and military influence growing by the year, tensions between traditional dragonborn elites and newer human powers are a constant undercurrent in Dranic politics.
Culture
Dranian culture is a fusion of ancient draconic reverence, militaristic tradition, and emergent human ambition—a society where legacy and glory are woven into everyday life. From the grand halls of the Elector Princes the forges of provincial towns, the people of Drania view themselves as heirs to a noble burden: to uphold the greatness of a realm once ruled by dragons.
Honor, discipline, and service are the pillars of Dranian values. Whether one is a farmer, soldier, merchant, or mage, every citizen is taught to strive for excellence in their station and to act in a way that reflects glory upon their bloodline and banner. While nobility is revered and often idealized, the common people also take pride in their crafts, local traditions, and loyalty to their lords and lands.
The influence of the old dragonborn clans can still be felt in architecture, philosophy, and religion. Public buildings often include draconic motifs, flame-shaped spires, or statues of wyverns and wyrms. The ideals of strength, wisdom, and endurance—once attributed to the ruling dragons—are now recited in oaths of office, knightly codes, and children's school rhymes. Though few dragons remain in the world, their presence lingers in myth, etiquette, and bloodline.
While hierarchical, Dranian culture is not stagnant. Human ambition, spurred by centuries of climbing the social ladder, has led to a vibrant culture of knighthood orders, mercantile guilds, and scholarly circles. The arts flourish under noble patronage, with ballads, tapestries, and drama playing vital roles in celebrating historical deeds or subtly critiquing politics. Oratory and rhetoric are highly valued, and even military leaders are expected to be eloquent.
Ritual and ceremony permeate Dranian life. Coming-of-age duels, ancestral feasts, and formal declarations of honor or intent are common at all levels of society. Names carry weight, and most citizens will be able to recite their lineage back several generations—even if embellished.
Despite its love for tradition, Drania is a realm of tension: between old blood and new wealth, dragonborn legacy and human rule, and loyalty to the realm and loyalty to one’s house. Yet it is exactly this tension that gives Dranian culture its dynamism and enduring pride.
History
For as long as the annals of memory stretch back, the land that would become Drania was ruled by dragons. These ancient wyrms soared through the skies and carved dominion into the stone of the mountains and the marrow of the valleys. In time, they shaped the Dragonborn from the fires of their breath and the might of their blood – not as equals, but as instruments of their will. These noble-blooded servants became the hands and voices of the dragons, forming the first noble houses that still linger in name, if not in strength.
As ages passed, the High Elves of the West sailed across the Dragon Sea settling the island chains that now form the Elven Archipelago. They built elegant trade outposts along the southern coasts of Drania, introducing the first glimmers of arcane diplomacy to the dragon-dominated mainland. Yet the dragons held firm; their empire of flame and scale remained intact, their rule unchallenged.
Then came the humans, migrating from the east in waves. At first, they were tolerated as workers, second-class citizens beneath the Dragonborn elite. Human communities grew in the foothills, in the marshes, in the shadows of ancient spires. They farmed, built roads, and bore arms – but always under draconic oversight, their fates tightly bound to the iron will of their scaled overlords.
This balance shattered during the era known only as the Black Age, when the Warlock Lord rose from the depths of shadow and nearly brought about the world’s end. His dark patron threatened gods and mortals alike, and in the desperate war that followed, many of the High Dragons fell – slain, corrupted, or vanished from Brakhaal entirely. Drania burned.
But it was in this crucible of fire and ruin that the realm's human population rose to meet their fate. No longer just laborers or foot soldiers, they became commanders, spellcasters, and heroes of the resistance. When the dust settled and the Warlock Lord was defeated, the surviving Dragonborn found themselves surrounded by a new political reality: humans were no longer vassals – they were now partners, and in time, rulers.
Modern Drania still bears the echoes of that ancient legacy. The Dragonborn hold court in the cities, their names and bloodlines respected – especially in the capital and along the old draconic roads. But the heart of Drania now beats in human hands. They fill the military ranks, the merchant houses, and the elector courts. It is their banners that fly abroad, their language that is spoken in council, and their ambition that drives the nation forward.
Yet the dragons are not forgotten. Statues, ruins, and bloodlines remain. And some whisper that the Age of Flame is not truly over – merely sleeping.
Military
[WIP] Drania ’s military tradition is as storied as the wyrms who once ruled its skies. The realm maintains a well-organized and formidable standing army, unparalleled in the southern reaches of Brakhaal. Though shaped by centralized command from the Wyvern Lord and his High Marshal, the full might of Drania lies in its feudal structure: each Elector Prince fields their own well-equipped retinues and provincial armies, many of which rival independent nations in strength.
What sets Drania apart, however, is its mastery of aerial warfare. From wyverns to drakes and even the rare tame dragonspawn, the skies above Drania are not empty. Specialized aeried cavaliers, known as Wingguard, are trained from a young age to bond with their mounts, forming elite shock cavalry that can devastate enemy lines or deliver messages across the realm in a fraction of the time it takes on foot. These units are heavily concentrated in the mountainous highlands and coastal cliffs where wyverns are traditionally bred, but nearly all Elector Princes boast at least one wing of skyborne knights.
Beneath these storied banners, local garrisons and militias form the backbone of everyday defense. In rural fiefdoms and contested territories like the Marchlands, levied spearmen, huntsmen, and light cavalry patrol the roads and borders. While these units are less disciplined, they are familiar with their terrain and often trained to hold long enough for reinforcements to arrive from their liege lord. In times of war, these militias are reinforced by trained provincial troops or professional mercenary bands chartered by the Elector Princes.
Among Drania’s most feared formations is the Order of the Ember Scale—commonly called the Dragon Knights. Clad in enchanted plate and mounted on powerful drakes, these knights are drawn from the realm’s most noble families and undergo brutal training in combat, tactics, and honor-dueling. While their numbers are small, their presence on a battlefield is as symbolic as it is strategic. They serve as champions of the Crown, rarely seen outside major conflicts or sacred oaths of protection.
Operating in the shadows of this proud and chivalric army is an elite corps known as the “Bear Hunters,” formally titled the Order of the Midnight Talon (Ordo Ungulae Nox in high Dranian). This clandestine unit is tasked with espionage, infiltration, and counter-intelligence—particularly against Drania’s most persistent rival, Breania. The name "Bear Hunters" is a grim homage to their primary target: the Bear Brotherhood, Breania’s secretive and deeply entrenched intelligence service. Midnight Talon agents are experts in forgery, sabotage, magical deception, and high-level assassination, trained to operate in the harshest conditions far behind enemy lines.
While Drania's warriors are known for their discipline and martial pride, the realm's true strength lies in its ability to coordinate across sky, land, and shadow. In war, Drania does not simply march—it soars, strikes, and lingers unseen.
Foreign Relations
Drania maintains a proud and often aloof stance in its dealings with foreign powers. Shaped by its storied past and draconic legacy, the realm considers itself the rightful center of stability and order in southwestern Brakhaal. While Drania's government promotes diplomatic engagement and trade, especially through its merchant houses and Elector-backed trade pacts, its interactions with neighboring states are complex, and often laced with centuries-old rivalries, resentments, and quiet ambitions.
Relations with Breania—its powerful western neighbor—are cold and adversarial at best. While open war has been avoided in recent decades, the two nations have contested the Marchlands between them for generations. This fertile, culturally mixed region has changed hands more than once, and while Drania currently controls key settlements and trade routes there, Breania refuses to formally cede its claim. Border skirmishes, proxy conflicts through mercenaries, and economic sabotage are common tactics in this quiet war, and both courts invest heavily in espionage. The rivalry is fueled not just by territory, but by ideology: Breania’s fractious chivalric nobility stands in sharp contrast to Drania’s centralized, honor-bound order.
To the south, Drania overlooks Westren with a mixture of disinterest and vague proprietorship. Though the peninsula’s rugged terrain and scattered halfling and gnomish communities hold little strategic value, Dranian settlers and outposts have slowly crept into northern Westren over the last century. While no formal annexation has taken place, maps in Dragness often depict Westren’s northern highlands in Dranian colors—much to the confusion (and quiet amusement) of Westren locals. The region is seen more as a frontier curiosity than a political priority, and is often used as a training ground for young nobles or adventurers.
Despite its martial pride, Drania is a nation that thrives on commerce and influence. Its merchant houses maintain lucrative trade routes across western and central Brakhaal, exchanging fine weapons, wyvern-hide goods, and precious metals for spices, magical curiosities, and silks. The ports of The Dragon Sea see regular traffic from traders across Breania, Nortland, and even distant Glaecia. However, Dranian presence is notably limited in the far eastern regions such as Ostrea or the interior of the great eastern steppe. This is due in part to logistical challenges, but also a cultural arrogance: Drania has not yet seen fit to court the east on equal terms.
Drania’s interactions with elven colonies and island powers are typically cordial but cautious. While the island high elves maintain outposts and ancestral claims near the Dragon Sea, their aloof nature and arcane superiority rarely clash with Dranian interests—though mutual respect is often tinged with suspicion. Dranian nobles generally avoid entangling themselves in the affairs of the Feywild-touched realms, and treaties with such powers are handled delicately, often through proxy emissaries or long-standing tradition.
In all matters, Drania seeks to project an image of strength, honor, and unassailable sovereignty—even when that mask hides internal division or strained alliances. In diplomacy as in war, the Dranians move slowly, speak deliberately, and always remember.

Through Flame, Strength. Through Strength, Unity
Founding Date
27 PBA
Type
Geopolitical, Kingdom
Capital
Alternative Names
The Dranite Realm, Wyvernia, The Red-Bannered Land, The Scaled Holds, The Flamebound Dominion
Training Level
Professional
Veterancy Level
Experienced
Demonym
Dranian, Flameborn (Old traditional name for Dragonborn)
Leader
Ruling Organization
Leader Title
Head of State
Government System
Monarchy, Elective
Subsidiary Organizations
Location
Related Ranks & Titles
Notable Members
Related Species
Related Ethnicities
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