BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Brakhaal

Created by

Long ago, the world of Myrrath was torn asunder by a cataclysmic conflict known as the Black Age, when the Warlock Lord—chosen of an unknowable power—rose to scour the land in fire and madness. Gods walked the earth to stop him. Empires fell, dragons died, and entire nations vanished into ash. Though he was ultimately defeated by a desperate alliance of mortals, celestials, and ancient magic, the world was left hollowed. Since then, the divine have gone silent, magic has grown scarce, and its practitioners walk a razor’s edge of fear and awe. Arcane power is still mistrusted in most corners of the world, remembered for the destruction it once wrought.   Now, over seven centuries into the Post-Black Age, the great continent of Brakhaal stirs once more.   To the west, the expansionist realm of Drania, ruled by High King Siegfreund Reuss and a court of ambitious Elector Princes, presses outward from its drake-haunted mountains and mist-veiled forests. It is a land of sharp contrasts—rich with noble tradition, yet roiling with schemes beneath its crimson and gold banners.   To the north, the once-glorious kingdom of Breania struggles to find its footing after a sudden coup split the Arceneaux dynasty. The new king, Maximillian the Usurper, rules from Lac Royeaux, his arcane gifts both his strength and the source of noble disdain. Breania holds tightly to its codes of chivalry, but the old ways strain under the weight of pragmatism and civil unrest.   To the east lies Glaecia, the snow-bound theocracy where faith still burns hot. Its knightly orders patrol far and wide, hunting heresy and seeking divine will in a world where the gods rarely answer. Pilgrims and paladins flock to its high temples, searching for meaning in a faith that once moved mountains—and now must live on memory.   Beyond them, the arid wastes of Ashistan cradle pirate lords, fire cults, and kingdoms of burning brass. Farther still, in the unknown lands of the east, the Xulai Empire sleeps behind silk curtains and closed gates—its glory long past, its throne still occupied, and its mandarins playing politics with ghosts.   The fractured region of Ostrea, known as the Land of a Thousand Princes, sprawls across the heart of the continent—a theater of ever-changing banners and forgotten alliances. It is the wild middle, a place where mercenaries make kings and adventurers vanish into legend.   Yet not all tales are grand or world-ending.   In the quiet village of Torndal, nestled in the shadow of the Lichtenwald Forest, a noble heir has gone missing and grim secrets fester beneath the bark of ancient trees. Meanwhile, beneath the earth, the forgotten city of Khaz’Ravel stirs—its cursed forges echoing again with whispers of a Lich-lord and the unholy chain he wrought.   The age of gods and dragons may be long past—but there are still stories worth telling in the Age of Embers.   Read on. Or better yet—pack your gear, draw your steel, and make your mark on Myrrath.

Brakhaal has 2 Followers