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After The King's Soul: Scallywags: Session 104+

The king is fallen...

By his choice and others, but lead, yes. 

His daughter would push mother to move, to ready her throne, despite knowing she has no claim, no Jessicara does not. 

Saying goodbyes to Dovah...

What crew stay and go? 

Who will seek the throne--
Scions
Men in Black
Cloud Giants, lead by the Pit Fiend, Edii, and his new ogre and cyclops horde. 
Human Lords of Undeath from the East. 
Dwarves of the Desert, Dwarves of the Cladd
Skaldyr
Noian Lords agains the Regent
THe MindFlayers, The Trio
Saerah...

Plot points/Scenes



SESSION 105 1. Brimstone and Roland have their goodbyes.
2. Ilknar Nethpione, yes. But Saerah's locanth are near, watching and reporting. She was supposed to have something with the giants, and now, she does not know what she has, what she wants. She sees your love, and it makes her ache.
3. Sasha... Pemi wants to know notes. Mr. Dewelling and others stand at the ready. Ganoi comes for the surgeon. Insight. Sanity. Wisdom Save, Con save. Ganoi is scared. You test your self. You fall asleep. You get it all. DC 15. Ganoi +3 Inspiration, no use.
NIGHT AT SEA: Tritherion... I pledged to Kitiq, a fallen primordial.
4. Stowaway below deck... brought up no deck to meet with the captian. Orran, the wood elf fey traveler. 4. Mila...
Teyos comes to her. He cleaned himself up, found a higher calling, gave up being a captain when he knew you were born. There was something different about my old friend. I am glad I got to know, and see why. He had his fair share of love, but he loved your mother most of all.
5. Roland...
Gyc... if Roland asks him he will stay here, if not he will not think about it.
Vumphesh--in Draconic--fathers and sons. Luulmesh, perhaps a distant cousin.
Valentha: our deal is still in tact? She flirts with him.


6. George... it is not over. No not at all. The king, the throne, it is now even more unknown that before.

NEW DAY.
  8. Many Long Boats, Sailing ships, fishing boats, keelboats, etc. So many sailors, working people, many diverse ways of life, but mainly the typical humanoids of dnd with humans, dwarves, and halfling being the most common.

9. On the docks. Dwarf is on the same place to tie off. Wulfgar Ruvon stand ready to meet the party.

10. 100g per day to dock. 150 for guards, Dockmaster Reville claims. Human male, middle aged. The crew stares in awe. History checks DC 25. Any passes, they know he was a member of the Borqian empire. His armor is obvious.   11. Shopping? Boats? Admiral is in charge. Setting up a meeting with him will take a few days.


SESSION 107: Two Days of murmur and rumor... shopping and upgrades in full swing. 1. Meet with Telemachus: plans for his fleet, the Starwinds and the Crimson Fleet: he wants to send 20 ships (big map). From here on out, Lady Sasha has a new attendant. Luna, the Pirate. Mr. Dewelling is quite overjoyed. She is a good girl, who loves her food, licks, and being in charge. Nethpione, Aikhon, Firi, and Auna: it should be Lady Sasha. Vareth: why not Mila?
Reggie invites Yolov and Ihapaeg... Catalytic research and science. This dwarf... he is one of the claims to the lines of Borq. Reggie pledges fealty. The dwarf's mind is zonked, and he relies on Yolov. Yolov asks for Brimstone's presence, and Brimstone. Sinner with the dwarf.
Torth meeting with Ilknar: Bilin warns of Nethpione's sacrifice. She will return, and she was never meant to come there. She was meant to be a child, an infant. A spark of life, not this beauty now, this essence of life... Saerah could be another. Auna, Firi, too.

The Oddity Ihapaeg...
  Aikhon and Horizon: Frardirem has brought nothing back; even the great Scepsi brought, had things, things from shis past, present. This dwarf has nothing. Horizon: he was unaffected by my gaze: he stumbled upon me and in shock, I snaked him... With Brimstone and Auna. Characters lose 1d4 Loyalty.
Deckhands (they help Ilknar the most with Bosun duties) with Ilknar and Nethpione: Deoy, Teyos, Tsara, Krarissa, and Chogim... Deoy: He has no nails, Tsara: His apparatus is a catalysts, Teyos: He lifted the row boat, Krarissa: me, Chogim: easily stronger than Mila. Characters lose 1d4 loyalty.

The Lost Powder Crew and their new friend: Bangrim and 76 are working on the cannons, and they have debated about telling the captain, but with everything going on, they didn't want to make a fuss. Argos and Dardanos had an idea, and with Helene and Kolos' help, they convinced Nar and Noodles to go with them for their scam, the scame of some dock foreman, it sounds like gang boss. We haven't heard from them: then Noodles comes out (he is how they know). Upon return, they play a game with Sasha and the others. Insight/Perception, Sleight of Hand/Dex (Cards), Deception/Charisma (cards). 1 Success, 25%, 2 Successes 50%, 3 150%. 1d4 Loyalty loss, up to 3 if goes bad.

Chatulkik, because of and with Teyos, are going to put Orran and Wulfgar through some real tests to see if they are indeed sailors, real members fo the call. They will be joined by Freydis, Kronk, Ollie, Pemi, and Roashii. Loyalty loss or gain.
Perception DC 17+ (Crew aid), Athletics: DC 15 (ropes, pullies, etc), Acrobatics: DC 20 (if Perception, too, then Crow's Nest Candidate, if just Dex, then Sailor (if failed Dex check, but good athletics, then they are a deckhand).

Helping with the Repairs: Ilknar, Who else? Vareth. Roashii, Pemi, Ollie, Bangrim, Lady Sasha's, Teyos, Chogim, Luna. Sanity gain: 1d4+4. PC's, roll for loyalty.
Perception, Insight, and Stealth: Ask for perception: get all 3, then they find the egg.


SESSION 109:
Ilknar faces the Winds, the Clouds. Firi at the helm, singing West's favorite song; Roashii and Freydis on duty, with Ganoi and Noodles at the weapons; Ihapaeg getting some air with Yolov; sleeping Storm Giant.
Powder crew and tattoos, late night kitchen open, Kevdae is up. George and Teyos are drinking together. Aikhon and Horizon, Helene and Korgak, Vriz attending to the giant spiders.

Captain Skuttled Kadage meets with Lady Sasha. He wants her to write his biography. Lord of the Clad, fallen warrior, rise to entrepeneur and businessman.
Saerah talks to Ilknar. Why does he want the throne? She wants the throne.
Qoc and 43: rumors from the South: Scions rise as new leaders, and Kobold crews. To Brimstone. Korgak and Chogim, Auna, 76, Mercou, etc. Loucoui has awoken the sleeping six. Auna is upset, knows this means her claim is being questioned. Kronk, too.

Kevdae brings Captain Will and his crew some food, but she really is checking on Mila. Comes to talk about Pojin. Why did he go?


Session 110:
Two Days at sea: Training, and NPCs: Auna, Kevdae, Saerah, Nethpione, what do you want to do? Night One: Giant ghosts: 6. Night Two: 12 Ghosts. Some giants, some dwarves, some dragons, some elves.
Session: 111
Then: Noian Sea Moot: Will it turn into a war too soon?

Then sail passed, through the passage. DC 20 (lower DC -4 for scouting, -2 for any other effect, lowest is DC 10) Strength/Intelligence (helm or guiding)--water vehicles Captain, Bosun Strength--carpenter's tools, Mates Cha--intimidation, Sailors Athletics or insert other here; Quartermaster Nature/Wisdom. Must get 4+ checks. 3, hull damage 25. 2, hull damage 50 and lose a day. 1, lose two ships: +1d12. Redwing, scrapes on the top of a cliff: 25 hull damage. The Unshackled Horizon takes 50 damage, gets stuck, and loses a day. The Iron Sunset takes 50 damage, doesn't get stuck, but loses a day helping the others. The Liberty's Fist, takes 50 damage, loses a day. The Merchant's expression also takes 50 hull damage and loses a day. The Errant Venture is stuck behind. Takes 50 hull damage. Stuck like dominoes.

(Iomore has caused a transmutation of nature here: DC 25 Arcana: wizard, siphoning of seas power, kinetic energy build up.
Water is lower, two more days of travel: training, etc. Drowned and sea wall.

Session 113:
Scion Vengeance: Mangonels and Cannons.


Session 115: Wall of Ireef: 50-100 ft. Travels 1-5 miles. 5 Checks: DC 10, 15, or 20 for height. Captain's Intelligence: water vehicles; Mates charisma; Bosun strength, carpenter's tool; Quartermaster's wisdom nature. Monster and Cannons: 3/4 cover.

Wulfgar and Ihapaeg: Ritual for Madness: Religion: DC 20--the primordials. Circles of Celestial Runes: Call upon Soul, Call upon Being: {Name} here me.
Saerah, commune spell scroll found in South Ireef.

Roland gets an odd letter written in golden leaf. A kobold delivers it.



Session 116: Mila, Ilknar, and Nethpione: Flesh Golems Rise, but when the first falls, two more awaken from another room, apartment, street. 
Lady Sasha finds the room, then the tower. Golems

Wulfgar finds his way, but must sneak or fight other stone golems. DC 15 Investigation, a child running in the streets, a then a mass grave.

Themes

Crew

Cover image: by Seth Love

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