Central Tilth Settlement in Argentii | World Anvil

Central Tilth

Certainly there are more wretched hives of scum and villainy. Just not on Argentii.
— Shiv Moonsong

The capital city of the island of Tilth sits amidst a seemingly barren desert, protected from an endless barrage of sandswirls by the Bubble Wall, a thick wall of glass that diverts the storms over, but traps the heat, dust, and oppression of an overcrowded city inside.

Demographics

The hot, arid quality of Tilth makes it difficult for anyone to live outside the city. A stiff breeze will blow enough sand and grit to strip the flesh from an unprotected body in just a few hours. Still, while more than 66% of the population is Metilth, other ethicities can be found working and dwelling inside the city.

Within the caste system, 10% of the ruling caste are of non-Metilth heritage, and 25% of the merchant caste are non-Metilth.

Defences

The city's famous Bubble Wall keeps it safe not only from the raging sandswirls that plague the desert island, but also keep it safe from invasion both over land and by air. Even though it is open-topped, the deflected winds mixed with the outpouring of super-hot air from the glass foundries make air-sailing over the city impossible.

Industry & Trade

As it's name implies, Tilth's largest industry is glass. The entirety of Argentii's glass production by both trade and industry, is on Tilth. Those foundaries make up more than 90% of the industry and employment within Central Tilth.

More than 99% of its necessities are imported, including fresh water, food, fuel, and common goods.

Infrastructure

Central Tilth was constructed around the site of a well that plumbed into the island's only source of fresh water, an underground lake. Within seven generations, this had been polluted beyond potability. Another five generations beyond that, and the expanding foundries finally drained it dry, exhausting the island's fresh water supply.

A significant portion of Central Tilth's construction is underground, where the endless heat cannot penetrate the ancient bedrock. The ruling and merchant castes live almost exclusively underground. (Except, of course, for the the Ploui and his Cused, who live in the tallest peak of Spectrum Spire, high above the upper limit of the Bubble Wall.

There are no openings in the bubble wall. All traffic into and out of the city travels through underground tunnels that deliver newcomers to the Mercantile and Entertainment Districts of the city.

Wide avenues define the limits of each District, with a capillary-like webbing of narrow streets and dingy alleys sneaking through. All vehicle traffic is limited to the city's underground tunnel system. Carriage trains, share carts, pedalwheels, and even kick boards are all limited to underground use.

Districts

Central Tilth is arranged in six ring-shaped, concentric districts.

In the middle is the Capital District, where all the government buildings tower like vengeful glories over everyone that beholds them, and where government ministers, their aides, and other wealthy, important people live. It is jammed with tall towers of illuminated glass that rise up like glittering crystal formations twinkling with the neon essence of Technomancy,Theeksfur.

Capital District by Generated with Bing AI

Next out is the Mercantile District. On the inside of this district are the high end shops and sunken sub-level townhomes of merchants, traders (ship captains, not ordinary sailors), and other mid-caste inhabitants of the city. Across the avenue are the every-day shops, while the alley that borders the outermost edge of the Merc is home to the black market shops, the usery agents, and gambling houses, as well as eateries where the stew is always fresh, always hot, and always best eaten without looking or tasting.

Mercantile District by Generated with Bing AI

Further out is the Entertainment District of Central Tilth. Theaters, freak shows, arenas, dance clubs, brothels, and taverns crowd shoulder to shoulder along both sides of the avenue here. It's the one place in the city where all the castes mingle without seeming out of place.

Entertainment District by Generated with Bing AI

The Residential District, or the Rezzie, is where 95% of the population, the working caste, of Central Tilth lives. It is cramped, crowded, noisy, and polluted. And everything, from the buildings to the streets to the people and their clothes, is a uniform shade of dirty, sandy tan. Buildings are blocky and unimaginative, made from vitrified sandstone bricks, and mostly above ground, providing little to no relief from the stifling heat and oppressive stench of the outer rings of the city.

Residential District by Generated with Bing AI

Pinning the Rezzie face-first up against the chaotic ED is the Foundry District, the second-largest area of the city. This is where all of the glass foundries, trade workshops, and artisinal ovens are located. It is a reeking, toxic land of industrial pollution and second in exploitative practices only to the ED itself.

Finally, the outermost district ring is the Wall District. A barren stretch between the foundries and the actual wall, this is where the manufacturing cooperatives dump everything that's too dangerous even for the Rezzie. Here, the Orbshroom clusters convert raw toxins into a bright, comforting glow.

Assets

Central Tilth is considered to be an example of progressive, cosmopolitan ideals by everyone who doesn't work there.

In addition to the obvious wealth involved with the glass monopoly, Central Tilth's ruler, the Ploui of the Shadow of the Wing has established a thriving trade in secrets, espionage, and blackmail. These funds not only support the extravagant lifestyles of the Ploui and his ministers (almost half of which are also Cused within the SW), but also fuel the propeganda machine that have much of Argentii's general population convinced that all of Central Tilth is reflected in the Capital and Mercantile Districts of the city.

Guilds and Factions

The Licensed Guild of Glassblowers is one of the more powerful organizations in the city, but in the last generation they have been unable to move the Ploui away from his rampaging path of destruction against the Working Caste.

This has lead to the rise of a strong, grassroots opposition to the Ploui and the Shadow of the Wing in the form of the The Underground Artisans Alliance.

Climate

Hot, arid, and windy, locals say Tilth has two seasons: the hot dry season, and the hotter drier season. In the city, it is even worse, as the curve of the Bubble Wall extends over the Rezzie District, trapping the heat and creating a subtle, constant updraft that drives sand and grit everywhere, but especially ears, noses, and eyes.

Average rainfall on Tilth rarely exceeds 2.5 cm annually. Again, the curve of the wall prevents even a drop from reaching the parched alleys of the Rezzie.

Natural Resources

Tilth is a desert island, rich in borosilicate sand that is perfect for making strong, clear glass. It is also plentiful in certain other silicates and minerals, most of which are integral to Technoalchemy and Technomancy.

Lately, there has also been some promising research involving several Tilthian native species, including Orbshrooms.

Alternative Name(s)
City In Glass, Bubble City, Sandglobe
Type
Capital
Related Ethnicities
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location
Summer Camp 2023
Summer Camp 2023 Whiteboard
Generic article | Jul 30, 2023

Comments

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Jul 3, 2023 13:09 by Catoblepon

oof! This city sounds like a nightmare to live in! So many people and the heat!

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Jul 3, 2023 13:13 by Keon Croucher

sounds like a *non stop party* you mean. Signed a child of heat and fire. I love summer. Gimme gimme

Keon Croucher, Chronicler of the Age of Revitalization
Jul 3, 2023 13:14 by Keon Croucher

I kid of course. Mostly. I do love warmth though

Keon Croucher, Chronicler of the Age of Revitalization
Jul 3, 2023 13:14 by Catoblepon

I, myself, cannot stand the heat nor people! You can keep the town all for yourself!

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Jul 3, 2023 14:04 by Haly the Moonlight Bard

There is something about crowds + heat that screams oppression. Probably leftover remnants of a colonial perspective. That's also why I chose a caste structure, instead of a class structure. Again, that heavy weight of hopeless oppression, that this is all there is to life and there's no escape. Also, reflected in the layout of the districts, how the Rezzie is trapped between the ED and the Foundries. It's a very clear, but still subtle, delineation. You live here. You may go here to work, you may go here to pay. That's it. These are your walls, and between them, you shall stay. They even drive the economics of where the working caste spends their money...based on which entertainment venues advertise fans and chillers, and which don't. It's sort of like staying in a hotel in the States, where you have to pay extra for each amenity at the fancier places, but at the cheaper places, you get wi-fi, HBO, and a continental breakfast, all at no extra charge, even though the accommodations are of an obviously lower quality.   The tough part about this was keeping something of a balance. Only a tiny fraction of very small islands have the capacity of being self-sufficient. So, I had to come up with a reason why this Technmancial society, all full of magic-punk technology and research, was unable to just reach out and conquer the continent with impunity.   So I took away 100% of their fresh water. Despite being controlled by a wackadoo cult, they still have to play nice with the rest of the continent because an embargo would kill them all within 3 weeks.

Jul 3, 2023 14:15 by Catoblepon

Wow

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Jul 3, 2023 14:29 by Keon Croucher

OOOFFF yeah that'd be some incentive to play nice with others. When your upper limit of survival for an embargo, much less a siege, is 3 weeks, that's not a lot of room for error or shit disturbing.

Keon Croucher, Chronicler of the Age of Revitalization
Jul 3, 2023 14:45 by Haly the Moonlight Bard

Yeah, the cult needs to be either eliminated or at least brought out of power before anyone finds out that Orbshrooms can desalinate water and make seawater into fresh water.

Jul 3, 2023 14:58 by Catoblepon

Can i contact with your people for a second? No particular reason :p

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Love to code, but this one is driving me crazy!
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Jul 26, 2023 21:40

They think they live in a city, but in reality it is a mine or industry for Argentii. If someone were to fly in a balloon over the city, they could land, but not get out because of the heat, right?

Bienvenidos a | Welcome to Eiláar
Jul 27, 2023 17:52 by Haly the Moonlight Bard

No. If someone were to fly a balloon over the city, the hot air rising out of the city would expand the gas inside the tank (probably propane) they use for their hot air stove to keep the balloon aloft, and the whole thing would explode.

Jul 27, 2023 19:39

Oh sure. I thought if they could shut off the incoming air, then the hot air surrounding the balloon would bring them down.

Bienvenidos a | Welcome to Eiláar
Jul 27, 2023 22:36 by Haly the Moonlight Bard

Shutting off the gas wouldn't stop the expansion of what was in the tank, so if the tank was empty, in theory, then no, they still wouldn't be able to land. Don't forget...hot air rises. so you have all of the heat that's built up from all of the glass smelting places plus the sun shining down through the glass and just making the whole place sweltering. Then you have this (relative to the size of the overall structure) small hole in the top of the bubble...and all this hot air just comes rocketing out like a volcano of air, just always pouring up and up and up. Part of the design of Spectrum Spire uses the hot air to turn a turbine that a, powers an iwhute and b, helps to pull even more hot air up and out through the dome's opening. This creates a lot of atmospheric turbulence over the entire city and out several score kilometers beyond the wall, which makes it impossible for any large ship to maneuver. Add to that the roiling sandswirls that move several times a day across the island, most of which creates this perpetual haze that would make navigating difficult.   That's why winged sand foxes have the over-developed wing muscles. They hunt in sandswirls, and play games in the updrafts over the city to strengthen them, making it possible for them to enter the city.   The design of the bubble wall is very much a part of how the Ploui maintains control over the people. The only ways in and out of the city are through the underground tunnels, almost all of which bring people into the wall via rapid transit and straight into either the entertainment or mercantile district. So most visitors to the city don't even know that the Residential district or the Foundaries are such a hellhole.

Jul 27, 2023 23:59

Very nice city design

Bienvenidos a | Welcome to Eiláar
Jul 28, 2023 19:25 by Haly the Moonlight Bard

Thank you! I have a strong background in the sciences, from biology, genetics, and zoology, to chemistry, physics, and astronomy. My grandfather was an engineer and inventor who specialized in thermodynamics, and my dad is an electrician and thermographer, so heat is something I have a good grasp on. I've had a lot of fun thinking about all the different ways we can be protected and trapped at the same time. I live in America, so I have a lot of experience with that, too, LOL LOL LOL!!!

Aug 16, 2023 05:50

I find this city quite remarkable, especially with the way that you tell it in detail and the many places that make up it. Especially since the city’s best defense is often its greatest tormentor being a nice touch as well.

May you forever find your way on the journey you set out on and make yourself greater.
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Aug 16, 2023 22:12 by Haly the Moonlight Bard

Thank you so very much! I really had fun with this one.   What is fascinating me most about the story that is developing is that even the Ploui needs water, and so there is a governor on just how ruthless and cruel he can be.   At least, outside the bubble.   Inside the bubble, he's a cult leader with all of the narcissism, charm, and need for authoritarian control that such a leader must have in order to be successful. But, you can only tread on a people for so long, and Jirs has been doing it for a long, long time.   Something that no one talks about with Dragons or with Guardianship, is that both are extremely flawed. Dragons, in the end, are no better judges of character than any other person. They are flawed, emotional creatures prone to the same excesses and abuses as other people. They can be taken advantage of. Sure, it's difficult to do, but if anyone can, a cult leader can!   Long life grants you wisdom. It does not make you infallible. Which...is a lesson Jirs seems poised to...be dealt. LOL!

Dec 5, 2023 03:50 by Reanna R

Desert city! This one sounds pretty...gritty. I hope it can find a better irrigation system with all that technology it's looking into.

May your worldbuilding hammer always fall true! Also, check out the world of the Skydwellers for lots of aerial adventures.
Dec 16, 2023 16:02 by Haly the Moonlight Bard

That's what makes the whole story behind the orbshrooms so critical. If they can desalinate water, then this desert island -- truly desert because it lacks even underground water, only sea water -- can be brought back to life. But they can't do that while the Ploui is in charge, because then there's no checks and balances on his power.   So, it seems like it's time for him to fall.....

Dec 17, 2023 14:48 by Reanna R

Ah, long live the revolution!

May your worldbuilding hammer always fall true! Also, check out the world of the Skydwellers for lots of aerial adventures.