It doesn't matter. There's little left for me now; food has lost its taste, music no longer touches my soul, and I can't see the joy in any of this.
Desolation is a mystical disease that begins with darkness and ends with the destruction of the self. A mix of madness and possession, Desolation strikes those who find themselves lost in the underground alone, then turn them against themselves. The self and identity begin to dissolve, and things in the darkness seep in to fill the void.
Like a rot from within their soul, they are doomed to lose not only their lives but their very identity.
Cause
The exact mechanics of how Desolation takes root is poorly understood. Isolation, gloom, and despair seem to play a part in how it worms its way into the mind. Most are infected during a prolonged time alone in the darkness of the caves, and the deeper one goes, the more likely infection becomes.
Infection is unpredictable. Some spend years in isolation without contracting the disease, while others succumb quickly. On average, it takes many months for the sickness to take root.
As the cities grow in size and individual lives cease to have meaning, Desolation has begun to creep into even the heart of civilization. Those souls who are lost and alone with no one to turn to and nowhere to go succumb to Desolation.
These cases are still rare, but those so infected are truly unfortunate; alone even when surrounded by teeming masses of humanity.
Desolation is not infectious, though that does little to protect the afflicted from ostracization, imprisonment, and further isolation from their peers through fear and superstition.
Symptoms
At the first stages of infection, the afflicted will begin to hear wordless whispers in the darkness or see things move just out of the corner of their eye. As the disease progresses, the afflicted's perception warps, and they begin to see the shadows between worlds. Spirits, phantoms, and living shadows all start to form in front of the afflicted's eyes, and they see her in turn.
Spirits
Alien and immortal, the spirits of Araea are primordial things. While not all are hostile, almost all are too strange for humanity to effectively communicate with, not even sharing basic concepts like time or space.
Ethereal and bound to the world beyond the veil, Spirits are only rarely seen manifest in physical form, and it is always an ill omen.
Read more about Spirits
Eventually, the afflicted's sense of self starts to slip away. The whispers become harder to distinguish from their own thoughts, and they begin to act on impulses not entirely their own. Worse, they remain aware of their own dissolution, even as reality becomes harder and harder to grasp. The deeper into the dark they slip, they begin to lose memories, and their personality begins to change. Darkness fills the void left behind, and the phantoms become part of the afflicted.
The physical changes begin at the same time. Black eyes or blood are common symptoms, as are unnatural scarring, branding, or disfigurement. While it is possible to halt the sickness at this step and survive, those so altered are forever scarred and changed. Past this point, the afflicted's physical and mental state deteriorates.
In the final stages of the disease, the afflicted has been hollowed out. They are no longer able to tell where they end, and the alien minds that scream in their heads begin. The body gradually wastes away or mutates until the victim's body collapses under the weight of its corruption. The person that was is gone and what is left is a tainted mass of flesh and bone.
As the disease warps the body and soul, the afflicted are frequently plagued with other ailments. Warped flesh is susceptible to other infections and illnesses, while the mind can become plagued by paranoia, phobias, or compulsion.
The exact time between infection and utter degeneration varies on the afflicted but is typically measured in months, if not years. Death by suicide or by superstitious mobs often claims the infected before the void becomes large enough to swallow them.
Treatment
There is no cure for the Desolation, but it can be stalled. By avoiding isolation and darkness, the sufferer can stave off dissolution, though the symptoms of the disease make it difficult. Not only do the symptoms make interaction with society difficult, but once the condition is plainly visible, the afflicted are frequently shunned.
The further the disease progresses, the more difficult (and unlikely) halting it becomes. They become isolated, abandoned by friends and family, with only the whispers as company.
An advanced stage of Desolation.
Alone in the World
Most who become infected are doomed to rot away in quarantine or killed by fearful mobs. Others face a slow, inexorable decline. It is possible to survive the disease to a remarkable degree as long as it does not reach its final stage. But Desolation is ever-present, the voices and press of darkness always there. Even the strongest wills are eventually be worn down, with no escape, no cure.
Shrouded in superstition and fear, Desolation is poorly understood, and its suffered shunned. In more enlightened city-states, they may be sequestered away from the public in monasteries and asylums. More commonly, and particularly if the sufferer is poor or of low social status, they are quarantined in squalor. Friends and family form the most basic and common unit of support for the afflicted. Sometimes, a tight-knit community will rally to support their sickened kin.
Such support is never sure, as fears about the disease spreading rise or manic episodes from the sufferer erode goodwill. Ignorance doom as many as malice does.
This lack of understanding extends to those who suffer from the disease. While Desolation is known and feared, it can be damnably difficult for the infected to correctly identify their malady in the early stages. Only when their blood turn black or visions become too nightmarish to ignore do most realize the true nature of their misery.
For this reason, most hide their affliction from the world for as long as possible. Before any physical change, it is relatively easy, as the afflicted seem more unhinged or odd than seriously ill. Some manage to hide their suffering even after their bodies begin to warp, wearing thick goggles to conceal blackened eyes or heavy clothing to obscure mutating flesh.
Unfortunately, this adds a gnawing fear of discovery and a sense of shame. This worry adds another voice to an already terrible chorus to strain the will and sanity of the afflicted.
Cult of the Singing Dark
Not everyone fears the deep darkness. Some see salvation in its gloomy depths or hear the voice of gods as wing screams through honeycomb tunnels.
The Cult of the Singing Dark is centered around the presence of two suffering at the advanced stages of Desolation. At this point, they do little more than wail, and the cults wail with them. They consider it a hymn to the gods of the dark caverns, a hymn that must never end, and so cult-members take turns to sit at the feet of the afflicted and wail with them. Others sit nearby and listen intently, hoping to record any words of wisdom or prophecy. Every scribble is revered as gospel and believed to hold significant meaning. In the few moments of lucidity, when the two afflicted speak clearly, the entire cult gathers to listen with bated breath.
Recently, one of the afflicted has lost his voice, his throat and lower face beginning to swell and mutate grotesquely. The cult is split; will their prophet ascend to become something great, or has his time come? Will they have to seek out another that has been so blessed, or drown one of their numbers in darkness alone to seek it out? Time will tell.
This is just messed up in a good way. Very scary how it is just untreatable. Is it possible to mask the symptoms for those infected?
Yeah; before any physical change happens, most of the afflicted just seem to be losing their mind. Of course, they're losing more then that... At the later stages of the infection... Potentially! Wear goggles, and no one can see your eyes. Heavy clothes to hide deformations beneath. One of the potential character types of the setting could very well be someone suffering from Desolation, using their conduit to the Other to explain their powers and mysterious magic... At a price. And thanks; sounds like I hit the right notes. :D
Creator of Araea, Megacorpolis, and many others.
Hey Barron, Your comment gave me some ideas, so I expanded upon the question you had in a bit under Cultural Reception. I added some how's, why's and consequences. Hope you like it, and thanks for the question, it lead down some interesting thoughts!
Creator of Araea, Megacorpolis, and many others.
Glad I could get some ideas flowing friend! I like the changes, even if they are pretty darned sad
They definitely need to be careful to not let their picks break, that's for sure
Creator of Araea, Megacorpolis, and many others.