Dhualdir Character in Akun | World Anvil

Dhualdir

Ever-Reaching Radiant Avenger

Civilized and refined, the master of a complex heavenly bureaucracy. Priests may care about theology, but ordinary folk have curses to worry about. Bees do a lot. Not only honey but delicious honey, even honey products. The soldier’s friend, Dhualdir is prayed to for safety in battle and health on the march.

Divine Domains

Ruler Of: Bureaucracy, Planning, the Everyman, Bees, Contracts, Weddings, Emotions, War, Armies, Soldiers, Math, Marriage, Education, Family

Domains: War, Order

Artifacts

Heart of the Sleeveless This vest is made from a luxurious, silky material that seems to always make the wearer appear more fit. The clothing gently hugs the wearer, redistributing weight and muscle to flatter and accentuate their physique. It seems to deflate sadly once taken off. While worn, the fabric’s color changes with the wearer’s mood or flash of emotion. Refer to the table below for the vest’s colors when under different emotions. While unworn, the fabric’s color becomes a muted blue. Emotion Color Anger Red Anticipation Orange Joy Yellow Love Lime Fear Green Sadness Blue Disappointment Indigo Disgust Purple Jealousy Black Surprise White   "She slapped me again, Feh'raar," said the man in the indigo vest before slumping down in his chair.   He rubbed his now red cheek with a careful tenderness: whether it was to soothe the pain he felt or caress the hand that caused it remained uncertain. His cup stared back at him for a while before the man took another drink, heaved a great, heartfelt sigh, and took back off towards to the waitress: the vest now a vibrant, light green.   Wondrous item, common


  Spellwriter's Brace     This writer's hand brace allows you to prepare four extra spells from your spellbook whenever you finish a long rest. The spells can be no higher than 5th level and must be of a level for which you have spell slots. When you do, the prepared spells appear on the skin of your arm as abstract spell tattoos that represent them. You can prepare the same spell multiple times in this way, taking the necessary time in order to do so, to create multiple copies of the same spell tattoo. As an action, you can touch a willing creature and speak the brace's command word to transfer one of your spell tattoos to it, causing the spell tattoo to disappear from your arm and appear on the creature instead. You can only have one tattoo transferred in this way at a time. Transferring a second spell tattoo causes the first one to disappear. A spellcaster with a spell tattoo can expend a spell slot of the tattooed spell’s level or higher, using its spell save DC, spell attack bonus, and spellcasting ability to do so. Once the spell is cast, its tattoo disappears. Any spell tattoos created by the brace disappear when you finish a long rest or remove the brace.   Holly sat, head in hands, the book in front of her opened to the same page for the past five hours. She understood the theory, but just couldn't make the magic her own. As tears started to well up in her eyes, she felt a gentle hand on her shoulder.   "Holly, what's wrong?"   She started, then turned to see her old friend, Oscar. She noticed the little curl at the front of his hair, which he twisted back and forth in front of his glasses.   "I… I just… Oscar, how do you do it?"   "Do what?"   "Know… so much."   Oscar stood silent , seemingly weighing his answer. Finally, he spoke. "I don't know if I can describe it in a way that can help you, but I try to embody each spell. Plan it out, see it, feel it in my mind." He fidgeted with his writing brace for a moment, exposing a set of bold tattoos. "Here, I'll see if I can help you get a feel for it yourself."   As the arcane sigils passed onto Holly's arm her tears vanished as she felt the power of the spell resonate. She extended her arm with a smile and released the magic.   Wondrous item, rare (requires attunement)


  Bandolier of the Elements   This cross-chest bandolier has 6 magic daggers sheathed across it. When you take the Attack action while wearing this bandolier, you can use a bonus action to throw 1 of the daggers, making a ranged attack with it, provided you have a free hand. When you hit a target with one of these daggers, roll a d6 and consult the table below. The target takes an extra 1d6 damage of the type determined by the table, in addition to the weapon's damage, and the dagger disappears. On a miss, the dagger vanishes and reappears in the bandolier. A dagger vanishes if you don’t hurl it right away and immediately reappears in the bandolier. 1d6 missing daggers reappear in the bandolier's empty sheaths daily at dawn. d6 Damage Type 1 Acid 2 Cold 3 Fire 4 Lightning 5 Poison 6 Thunder   "The most dangerous assassins always carry a bunch of knives, right? So this should seriously up my street cred, right?" "First of all, the most dangerous assassins don't look like assassins. Second…yes, it will up your street cred.”   Wondrous item, rare (requires attunement)

Divine Symbols & Sigils

Element: Fire
Number: 8
Creatures: Bees, Octopus, Monkeys
Symbol: The body of a bee with a face of a monkey and limps of an octopus gripping a trumpet with blue tassels while a brown field set in smoke is seen in the background.
Weapon: Sword
School of Magic: Abjuration

Tenets of Faith

The Reduction. This is when the eighth child is anointed as ready to start their journey into the priesthood. All of the children each remove the outer layer of their everyday robes to reveal the colored tunics they wore underneath. Each child removes the cloth of the breast pocket of their tunic before sewing them together and placing the patches in formation as the holy symbol of Dhualdir on the back of the robes of the eighth child. Each of their older siblings sews a side of their patch to a face of the new priest’s patch to form a rainbow heptagon. As the seventh sibling finishes sewing their patch on, divine magic takes hold onto the robes and joins the rest of the shape together and the colors bleed into the connecting patches. No matter how far, big, or different the core of each color & sibling is, they’re all connected by fate to one another.

Their main teachings revolve around heaven and tolerance, and these teachings are often passed on through weekly temple visits and meetings with religious leaders. Dhualdir’s teachings come from a book translated several times said to have been written by an archangel as a means to help mankind find their purpose.

Holidays

The Undoing. Every spring and every fall, the community gathers to the Shrines of the Celestial Sovereign in assistance of removing ill will, curses, or worse from individuals. Each individual approaches the priest and the eighth child (if in training) with a lantern. The blessed ones of the Radiant Avenger then touch the lanterns causing them to glow to one of the colors of the heptagon on the priest’s robe. The color is associated with a God that they should perform a service too in order to balance their lot in life. Those that glow with the center color of the priest’s are brought into the shrine’s holy sect to prepare for setting a new shrine themselves in a new community.

Physical Description

Body Features

Aesthetic: A blue tabard tucked into silver steel armor. A simple longsword at their side in the hilt. In their left hand is a scrolled map with a location marked, and in the right hand is an unused robe with a heptagon matrice on the back for the new priest to inherent. Dhualdir looks through a helmed visor at kneeling angle looking up with these gifts in hand.

    Appearance: animal head, wings, auras of elements, geometric style clothes of vibrant colors, variable pupil shapes, generally bipedal human shaped, are assumed gargantuan but generally a changing mortal height depending on mood, hair can be any color/style.
  Often depicted with the head of a bison, Dhualdir is usually worshiped through vows and gifts. Dhualdir is a highly venerated and deeply praised god. Victory, rebirth and fire are dominant elements this divine being is associated with and most would describe him as prudent and straightforward.

Identifying Characteristics

Signs of Divinity: the back of their palms have a glowing crest with divine light with a symbol for a specific school of magic they created, sacred weapon dance that shows divinity to the initiated or to experts/masters of the weapon

Social

Mannerisms

Personality: Brusque, Logical, Extroverted
Ideology 1: Security/Authority
  Ideology 2: Community

Relationships

Dhualdir

King (Vital)

Towards Ojun

-1
2

Frank


Ojun

Kingmaker (Vital)

Towards Dhualdir

3
2

Dishonest


Dhualdir

Leader (Trivial)

Towards Lotyx

1
3

Honest


Lotyx

Questioned (Important)

Towards Dhualdir

-2
-4

Honest


Imera

Law Maker (Vital)

Towards Dhualdir

3
5

Frank


Dhualdir

Order Keeper (Vital)

Towards Imera

3
5

Frank


Dhualdir

Rule Center (Vital)

Towards Quaanam

5
5

Frank


Quaanam

Moral Center (Trivial)

Towards Dhualdir

2
2

Honest


Divine Classification
God
Alignment
Lawful Good
Honorary & Occupational Titles
The Celestial Sovereign, Averter of Cursers, Arrayer of Armies
Spouses
Siblings
Children
Gender
Male
Related Myths

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