Imera Character in Akun | World Anvil

Imera

The Uncollected Sibling Judge

For Imera, she was not the favored child. However this did not stop her from being the patron of the youth, athletes, and games. Although not allowed to be near weddings, she holds a soft spot for them. She is worshiped for not her beauty but for her deftness of law creating a streamlined beauty of law. Never evil by choice, but definitely the scapegoat between herself and twin. To protect their new creations, Imera constructed laws for them to follow to guide peacekeepers.

Divine Domains

Ruler Of: Courts, Judges, Science, Guilds, Iron, Organization, Youth, Athletes, Games, Peacekeepers

Domains: Arcana, Solidarity, Blood, City

Artifacts

Treasures:   Heavy Metal Gavel
Weapon (Melee), Rare

This morningstar is constantly emanating badass heavy metal music. While this morningstar is on your person, you can grant yourself advantage on one weapon attack per turn but you also have disadvantage on Dexterity(Stealth) checks. While this morningstar is on your person, you have advantage on saves made to resist exhaustion or being put to sleep.


  Amulet of the Tiger
Amulet, Rare

  While holding or wearing this amulet, your physical features become akin to that of a Tiger (clawed hands, large fangs, fur, etc.). Unarmed strikes made with your hands or teeth deal slashing or piercing damage equal to 1d6 plus your Strength modifier. While holding or wearing this amulet, your walking speed increases by 10 ft.  


Fineprint Failsafe Clothes
Clothing, Rare

  While wearing these fine clothes, if damage would reduce you to 0 hit points, your hit points are immediately restored to their maximum value instead. Once this feature has been used, these fine clothes are permanently destroyed. As an action, you can use these fine clothes to make yourself invisible, gaining the effects of the Invisibility spell (no concentration required) for up to one minute. This feature cannot be used again until the next dawn.

Divine Symbols & Sigils

Element: Lightning
Number: 6
Creatures: Lion, Stingray, and Falcon
Symbol: A salmon gavel against a brown tumbleweed mount atop a vanilla white stand
  Weapon: Hammer
School of Magic: Illusion

Tenets of Faith

The secret ritual of the faithful followers of Imera is called the Trial of Logic. During this ritual, the initiate must navigate through a complex maze filled with puzzles and riddles that must be solved using logic and critical thinking. The maze is guarded by fierce lions, soaring falcons, and electric stingrays, and the initiate must prove their worth by overcoming these challenges and reaching the end of the maze.
Once they have completed the maze, the initiate is presented with a magical gemstone that glows brightly with a cool blue light, symbolizing their mastery of logic and reason. From this day on, the initiate is considered a full-fledged member of the faithful and is granted access to the inner sanctum of the court houses, where they can study and meditate on the principles of logic and justice.

Holidays

The festival of Imera is called "The Festival of Order" and would be focused on promoting structure, harmony, and balance. The festival would be held in a grand, open space, with brightly colored banners and flags adorning the area.
During the festival, followers of the Goddess would engage in various activities that promote logical thinking and analytical skills. There would be debates, discussions, and contests that emphasize fairness, reason, and judgment. A grand feast would be held, with food and beverages carefully prepared and served in a meticulously ordered fashion.
The festival would also feature a ceremony where the followers pledge their loyalty to the god of law, promising to uphold her tenets and principles. The festival would conclude with a grand procession led by the god of law herself, symbolizing her divine presence and guidance over her followers.

Physical Description

Body Features

Aesthetic: clean academia: soap, sponges, hand sanitizer, water. can also involve safety (i.e sanitary environments) and "childlike" imagery like rubber ducks and bath toys. Passion for learning about the clean theme, using clean to shape your perspective and philosophy.

Appearance: animal head, wings, auras of elements, geometric style clothes of vibrant colors, variable pupil shapes, generally bipedal human shaped, are assumed gargantuan but generally a changing mortal height depending on mood, hair can be any color/style

Apparel & Accessories

Aesthetic: clean academia: soap, sponges, hand sanitizer, water. can involve safety (i.e sanitary environments) and "childlike" imagery like rubber ducks and bath toys. Passion for learning about the clean theme, using clean to shape your perspective and philosophy.

Mental characteristics

Morality & Philosophy

Ideology 1: Determinism

Ideology 2: Justice

Ideology 3: Pragmatism

Personality Characteristics

Virtues & Personality perks

Personality: Effusive, Logical, Extroverted

Relationships

Ginnir

Favored Twin (Vital)

Towards Imera

5
5

Frank


Imera

Unnoticed Twin (Vital)

Towards Ginnir

3
4

Frank


Imera

Law Maker (Vital)

Towards Dhualdir

3
5

Frank


Dhualdir

Order Keeper (Vital)

Towards Imera

3
5

Frank


Divine Classification
God
Religions
Alignment
Lawful Evil
Church/Cult
Honorary & Occupational Titles
Worker of Evil, The Heavenly Youth, Lawgiver
Spouses
Siblings
Children
Gender
Female
Aligned Organization
Related Myths

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