Rutschaflyga
Utility
Manufacturing
Social Impact
Rutschaflyga (Passenger)
STR
15 +2
DEX
17 +3
CON
16 +3
INT
2 -4
WIS
2 -4
CHA
13 +1
Object: The aircraft counts as an object which can fit up to 20 medium creatures inside of it, and it can haul up to 10,000 lbs of creatures/objects. All damage it takes is reduced by 10, and if the mending spell is cast on the vehicle for 1 hour, it regains 2d4+prof HP Fueling: Due to the hand-crafted metal composites these ships are produced with, they are very light, only requiring one liter of liquid fuel every 3 hours, though this vehicle is unable to use the Dash action. Types of liquid fuel include whale diesel and synthoil. Alternatively, these vehicles can run off of fantasma crystals, typically requiring only a quarter of a pound of the crystals to run per hour of operation, though this does wear down the engine significantly faster. Cover: Creatures inside of this vehicle are in full cover, unless peaking through the windows where they are under half cover Gliding Bulky Aircraft: This object can only gain its flying movement after moving more than 90ft in one turn, or by dropping into the air from a higher location. This object's elevation drops by 5ft for every minute it spends gliding. Found Vehicle: If the Find Vehicle spell has been used to create this vehicle, its INT, WIS, and CHA modifiers and saving throws are equal to yours Safe Landing: Upon this vehicle's HP being reduced to zero, it slowly descends towards the ground at a rate of 15ft per turn
Actions
This object cannot take its own actions Control Panel: This vehicle has a control panel in its chasis which can be operated using the user's action, and the following available actions: Rocket-Propulsion: This aircraft contains a large storage of combustable fuel on board which it uses for both offenses and defenses, but also as a means to boost its momentum. Using an action and spending one liter of liquid fuel (or a quarter of a pound of fantasma crystals) boosts the speed of this vehicle up to 150ft which is then reduced by 30ft per turn until it reaches its regular movement speed of 60ft. If any creature is within a 30ft cone behind the aircraft upon its thrusters initiating, they take 10d10 fire damage. Defensive Crystalline Turret: These planes come outfitted with fantasma crystal turrets which it can use for offense or (primarily) defense. As an action, make a ranged weapon attack (which is counted as a weapon for the sake of Extra Attack) at a target within range (90/270 ft). This deals 2d10 + proficiency (if proficient with military vehicles) Force damage on a successful hit if target was a creature, or triple (6d10 + proficiency) Force damage to objects. You may also reduce the turret's damage output by 1d10 to change its damage type to the desired damage type. This weapon uses your ammunition (cartridges) for the purpose of attacking, and can be loaded (capacity 10) using a bonus action Protection Reflection: To shield the patrons aboard from monsters or other enemies from the outside, Bekvinneget Industries developed a projectable nearly-indestructable force field based on Ezlekhian tech and fashioned it onto these ships. Once per day, upon using an action at the control panel, a glittering crystalline sphere in a 30ft radius surrounds this aircraft manifests for the next 10 minutes; This field has an AC of [13 + proficiency bonus (if proficient with air vehicles)] and an HP of [25 * proficiency bonus], and any projectile which strikes the field is reflected back at the user as long as it remains up. Upon reaching the 10-minute limit, or the HP of the force field reaching 0, the field dissipates or shatters (respectively) and the engine must land within the hour to recharge for 10 minutes, meaning this should only be used in emergencies!
Bonus Actions
Cloaking Mist: A more covert defense mechanism for these ships (during the right weather), the crystal banks on the ship's front are able to manipulate the air with Cold magicks to shield themselves from view with massive fog clouds. These ships have [10 * proficiency bonus] minutes worth of cloaking mist which can be used per day, which can be used by the control panel's user as a bonus action to activate. While active, this ability can be used to create a 15ft-wide 30ft line of clouds in any direction from the ship which are indistiguishable from other clouds except upon a DC 18 or higher investigation check or upon seeing them being created. The ship is considered heavily obscured while within thick cloud cover.
Rutschaflyga (Carrier)
STR
18 +4
DEX
13 +1
CON
19 +4
INT
2 -4
WIS
2 -4
CHA
13 +1
Object: The aircraft counts as an object which can fit up to 10 medium creatures inside of it, and it can haul up to 10,000 lbs of creatures/objects. All damage it takes is reduced by 10, and if the mending spell is cast on the vehicle for 1 hour, it regains 2d4+prof HP Fueling: Due to the hand-crafted metal composites these ships are produced with, they are very light, only requiring one liter of liquid fuel every 3 hours, though this vehicle is unable to use the Dash action. Types of liquid fuel include whale diesel and synthoil. Alternatively, these vehicles can run off of fantasma crystals, typically requiring only a quarter of a pound of the crystals to run per hour of operation, though this does wear down the engine significantly faster. Cover: Creatures inside of this vehicle are in full cover, unless peaking through the windows where they are under half cover Gliding Bulky Aircraft: This object can only gain its flying movement after moving more than 90ft in one turn, or by dropping into the air from a higher location. This object's elevation drops by 5ft for every minute it spends gliding. Found Vehicle: If the Find Vehicle spell has been used to create this vehicle, its INT, WIS, and CHA modifiers and saving throws are equal to yours Safe Landing: Upon this vehicle's HP being reduced to zero, it slowly descends towards the ground at a rate of 15ft per turn
Actions
This object cannot take its own actions Control Panel: This vehicle has three control panels in its chasis, one for its pilot, and two which can be both be operated simultaneously to perform the following available actions: Rocket-Propulsion: This aircraft contains a large storage of combustable fuel on board which it uses for both offenses and defenses, but also as a means to boost its momentum. Using an action and spending one liter of liquid fuel (or a quarter of a pound of fantasma crystals) boosts the speed of this vehicle up to 150ft (210ft if the shell is removed) which is then reduced by 30ft per turn until it reaches its regular movement speed of 60ft (90ft if shell is removed). If any creature is within a 30ft cone behind the aircraft upon its thrusters initiating, they take 10d10 fire damage. Offensive Crystalline Turret: These planes come outfitted with specially-offensive fantasma crystal turrets which it can use for blasting their foes out of the skies. As an action, make a ranged weapon attack (which is counted as a weapon for the sake of Extra Attack) at a target within range (90/270 ft). This deals 3d10 + proficiency (if proficient with military vehicles) Force damage on a successful hit if target was a creature, or triple (3d10 + proficiency) Force damage to objects. You may also reduce the turret's damage output by 1d10 to change its damage type to the desired damage type. This weapon uses your ammunition (cartridges) for the purpose of attacking, and can be loaded (capacity 10) using a bonus action Shell Shot: As a last-ditch defensive effort, these ships can shed their outermost defensive layer to make a getaway from incoming fire or to fight off nearby foes. While at the control panel, the controller can use an action to press a button which propels the wrought iron outside of these ships. Any creature/object within a 60ft radius of the craft (not including those in the craft) must make a STR saving throw [DC 8 + proficiency bonus (if proficient with military vehicles) + WIS] or take 8d10 + proficiency bonus (if proficient with military vehicles) bludgeoning damage or half as much on a success. These shell pieces fall to the ground in a 30ft radius from the point this ability is activated in, and each creature below these pieces in X turns (X = Height of shell shot activation divided by 30ft) takes X D10 damage (same X as above) upon failing a [DC 8 + proficiency bonus (if proficient with military vehicles) + WIS] DEX Saving throw. Additionally, this craft's base speed increases to 90ft until the shell is repaired back onto it, its DEX score is set to 17, and it no longer resists Bludgeoning, Slashing, or Piercing damage. Miasma Vortex: Thanks to the unwieldy magicks latent in corrupted fantasma crystals, Jordmässig's lead Mystek scientists developed ways to direct these dangerous crystals towards predictable destructive outputs. Up to a proficiency bonus number of times per long rest, as an action, you may release cluster bombs containing these corrupted blended crystals to a point you can see within range (150/450 ft). Each creature/object within a 30ft radius of that charge must succeed on a [DC 8 + proficiency bonus (if proficient with military vehicles) + DEX] CHA saving throw or take 1d10 fire, 1d10 cold, 1d10 lightning, 1d10 acid, 1d10 radiant, and 1d10 necrotic damage (6d10 total) or half as much on a success. Additionally, the area within 60ft of the chosen point becomes difficult terrain for the nex minute, and creatures who failed on the save must roll a d4 and become [1=poisoned, 2=exhausted, 3=blinded/deafened (your choice), 4=paralyzed] for 1 minute or until they use an action to attempt the save again (ending the condition upon a success) Open the Gates!: These vessels typically contain multiple smaller crafts in the bay on their insides. Using an action, you may begin opening the bay doors (which take a minute to open) which raises the craft on legs and allows for up to 6 pieces of Varbor Makkina to roll out from its insides.
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