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Autocarriage

"...Upon leaving Mercommernaut to tour the rest of this colorful country, I was offered to ride in one of the famous autocarriages. It appeared much like a normal horse drawn carriage with a metal box tied to the front where horses would normally be drawn. The driver insisted that the box could hold up to thirty horses. Though I am not sure they are capable of that kind of magic. The noisy machine sputtered to life and roared with ferocious fervor the whole journey to Dásofum. It seems that the Promaticans may be onto something to make up for their arcane ineptitude..."
— A Foreign Diplomat

Utility

Autocarriages were created in attempt to mimic western magic in order to benefit the Promatican people. The result is less reliance on animals for transportation. This allows normal civilians to be able to more easily travel between cities. This has also made commerce much more profitable as merchants can now peddle more wares at a time. The autocarriage also allows for greater trade with western landlocked countries.

Manufacturing

Currently all autocarriages are assembled in a factory from start to finish. First each of the individual parts are forged with a combination of misími bronze and steel. These parts are then collected and shipped to the assembling plant which takes all of the parts and builds the main body of the vehicle and controlling mechanisms. The engines are hand built in tooling workshops while the body assembly occurs. Once the main body and engines are finished finishing touches are applied such as seating, lighting, paint, and windows.

Social Impact

Ever since the invention of the autocarriage the country of Promatcous underwent an industrial revolution. This has brought a fervor to the people of the land, and a hope that even without a hint of magic in their society, they may compete with the rest of the world. The autocarriage also acted as a keystone in technological development in the nation leading to powered aircraft, ships, and military vehicles.

Statblocks:

 

Autocarriage (Ezlekhian/Vomethndan)

Large object,
Armor Class: 15 (natural armor)
Hit Points: 50
Speed: 60 ft

STR

15 +2

DEX

12 +1

CON

17 +3

INT

2 -4

WIS

2 -4

CHA

12 +1

Saving Throws: Has proficiency with DEX Saving Throws, and proficiency with the Saving Throw of your Spelllcasting Ability (WIS if you have no Spellcasting Ability)
Damage Resistances: Non-magical Bludgeoning, Slashing, and Piercing damage. Additionally, magical bludgeoning
Damage Immunities: Poison, Psychic
Condition Immunities: This object is immune to all conditions

Object: The autocarriage counts as an object which can fit up to 4 medium creatures inside of it, and it can haul up to 1,000 lbs of creatures/objects. All damage it takes is reduced by 10, and if the mending spell is cast on the vehicle for 1 hour, it regains 2d4+prof HP   Fueling: Each hour which this vehicle operates requires the spending of one liter of liquid fuel, the vehicle running on dashing speed requires two liters of liquid fuel per hour of operation. Types of liquid fuel include whale diesel and synthoil. Alternatively, these vehicles can run off of fantasma crystals, typically requiring only a quarter of a pound of the crystals to run per hour of operation, though this does wear down the engine significantly faster.   Cover: Creatures inside of the autocarriage gain three-fourths cover while inside of the vehicle, creatures who are in the windows have half cover   Found Vehicle: If the Find Vehicle spell has been used to create this vehicle, its INT, WIS, and CHA modifiers and saving throws are equal to yours   Crash Course: Upon driving this vehicle into a space occupied by a Large or Medium creature, it must make a DEX saving throw [DC = 8 + your DEX Mod + Proficiency (if you have vehicle proficiency)] or that creature takes [2d6 + Proficiency (if you have vehicle proficiency)] Bludgeoning damage. The vehicle takes the damage dealt to foes, this damage cannot be reduced

Actions

This object cannot take its own actions   While inside the autocarriage, you can use your action to Dash using three times the autocarriage's speed

A mode of transport invented by the Promatican Karij Raeda, it has since been replicated and mass-produced with different materials by Ezlekhians and Vomethndans. This early automobile is often seen on the streets of major cities and is typically owned by wealthier Malnovans, sporting a blocky design with thin wheels, an exposed engine, and a black vinyl roof
 

Autocarriage (Promatican)

Large object,
Armor Class: 15 (natural armor)
Hit Points: 50
Speed: 60 ft

STR

15 +2

DEX

12 +1

CON

17 +3

INT

2 -4

WIS

2 -4

CHA

12 +1

Saving Throws: Has proficiency with DEX Saving Throws, and proficiency with the Saving Throw of your Spelllcasting Ability (WIS if you have no Spellcasting Ability)
Damage Resistances: Non-magical Bludgeoning, Slashing, and Piercing damage. Additionally, magical bludgeoning
Damage Immunities: Poison, Psychic
Condition Immunities: This object is immune to all conditions

Object: The autocarriage counts as an object which can fit up to 4 medium creatures inside of it, and it can haul up to 1,000 lbs of creatures/objects   Fueling: Each hour which this vehicle operates requires the spending of one liter of liquid fuel, the vehicle running on dashing speed requires two liters of liquid fuel per hour of operation. Types of liquid fuel include whale diesel and synthoil.   Promatican Curse: Unlike their Vomethndan/Ezlekhian vehicle counterparts, these autocarriages cannot run off of fantasma crystals thanks to their production in Promaticous. Additionally, these vehicles nullify all magical effects within a 20ft radius of themselves, so the mending spell does not work on them (alternatively, these can be repaired spending an hour of work and a Steel or Misimi Bronze to regain 6d4+prof HP)   Cover: Creatures inside of the autocarriage gain three-fourths cover while inside of the vehicle, creatures who are in the windows have half cover   Crash Course: Upon driving this vehicle into a space occupied by a Large or Medium creature, it must make a DEX saving throw [DC = 8 + your DEX Mod + Proficiency (if you have vehicle proficiency)] or that creature takes [2d6 + Proficiency (if you have vehicle proficiency)] Bludgeoning damage. The vehicle takes the damage dealt to foes, this damage cannot be reduced

Actions

This object cannot take its own actions   While inside the autocarriage, you can use your action to Dash using three times the autocarriage's speed

A mode of transport which signifies prosperity to Promaticans, the autocarriage's inventor Karij Raeda brought Promaticous out of its dark age and into the modern era with the other Malnovan powers. In Promaticous, this mode of transport sporting a blocky design with thin wheels, an exposed engine, and a black vinyl roof, can be commonly seen crossing the plains and coasting down the city streets of cities like Dásofum
Children Technologies
Inventor(s)
Karij Raeda
Access & Availability
Full autocarriages are accessible to upper and middle classes while conversion kits are affordable to most of the lower class.
Complexity
Assembly requires specialized facitites, forged steel and misími bronze, and liquid fuel to power the motor.
Discovery
The autocarraiges' discovery came to be almost by accident. The eccentric Karij Raeda was attempting to replicate the runic and circular magic he had seen on his adventures to the west, though he mistakenly understood exactly what he saw. The goal was to make a device that utilized fire to move itself across the room. After several years of study and trials the first internal combustion engine was invented, with the autocarriage not far behind.
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