Autocarriage
"...Upon leaving Mercommernaut to tour the rest of this colorful country, I was offered to ride in one of the famous autocarriages. It appeared much like a normal horse drawn carriage with a metal box tied to the front where horses would normally be drawn. The driver insisted that the box could hold up to thirty horses. Though I am not sure they are capable of that kind of magic. The noisy machine sputtered to life and roared with ferocious fervor the whole journey to Dásofum. It seems that the Promaticans may be onto something to make up for their arcane ineptitude..."
Utility
Manufacturing
Social Impact
Statblocks:
Autocarriage (Ezlekhian/Vomethndan)
STR
15 +2
DEX
12 +1
CON
17 +3
INT
2 -4
WIS
2 -4
CHA
12 +1
Object: The autocarriage counts as an object which can fit up to 4 medium creatures inside of it, and it can haul up to 1,000 lbs of creatures/objects. All damage it takes is reduced by 10, and if the mending spell is cast on the vehicle for 1 hour, it regains 2d4+prof HP Fueling: Each hour which this vehicle operates requires the spending of one liter of liquid fuel, the vehicle running on dashing speed requires two liters of liquid fuel per hour of operation. Types of liquid fuel include whale diesel and synthoil. Alternatively, these vehicles can run off of fantasma crystals, typically requiring only a quarter of a pound of the crystals to run per hour of operation, though this does wear down the engine significantly faster. Cover: Creatures inside of the autocarriage gain three-fourths cover while inside of the vehicle, creatures who are in the windows have half cover Found Vehicle: If the Find Vehicle spell has been used to create this vehicle, its INT, WIS, and CHA modifiers and saving throws are equal to yours Crash Course: Upon driving this vehicle into a space occupied by a Large or Medium creature, it must make a DEX saving throw [DC = 8 + your DEX Mod + Proficiency (if you have vehicle proficiency)] or that creature takes [2d6 + Proficiency (if you have vehicle proficiency)] Bludgeoning damage. The vehicle takes the damage dealt to foes, this damage cannot be reduced
Actions
This object cannot take its own actions While inside the autocarriage, you can use your action to Dash using three times the autocarriage's speed
Autocarriage (Promatican)
STR
15 +2
DEX
12 +1
CON
17 +3
INT
2 -4
WIS
2 -4
CHA
12 +1
Object: The autocarriage counts as an object which can fit up to 4 medium creatures inside of it, and it can haul up to 1,000 lbs of creatures/objects Fueling: Each hour which this vehicle operates requires the spending of one liter of liquid fuel, the vehicle running on dashing speed requires two liters of liquid fuel per hour of operation. Types of liquid fuel include whale diesel and synthoil. Promatican Curse: Unlike their Vomethndan/Ezlekhian vehicle counterparts, these autocarriages cannot run off of fantasma crystals thanks to their production in Promaticous. Additionally, these vehicles nullify all magical effects within a 20ft radius of themselves, so the mending spell does not work on them (alternatively, these can be repaired spending an hour of work and a Steel or Misimi Bronze to regain 6d4+prof HP) Cover: Creatures inside of the autocarriage gain three-fourths cover while inside of the vehicle, creatures who are in the windows have half cover Crash Course: Upon driving this vehicle into a space occupied by a Large or Medium creature, it must make a DEX saving throw [DC = 8 + your DEX Mod + Proficiency (if you have vehicle proficiency)] or that creature takes [2d6 + Proficiency (if you have vehicle proficiency)] Bludgeoning damage. The vehicle takes the damage dealt to foes, this damage cannot be reduced
Actions
This object cannot take its own actions While inside the autocarriage, you can use your action to Dash using three times the autocarriage's speed
Comments