We spent a day in Absalom. We returned the following day, returning the horses we had borrowed first. The owner told us that the Mayor had been asking after us. We recalled that his daughter had been having problems. We headed straight there to see how things were going with his daughter. He was thankful to see, but obviously disheveled, which was out of character for him. He said his daughter had grown more withdrawn since last we had been here. We went upstairs to see what we could learn. She ignored us when we started to enter the room, but soon grew very frightened, screaming at us to get out. We left the room and she immediately calmed down. Sprite noticed after a few minutes that she was now talking softly to her doll again, saying the words Motley Man. Mel snuck closer to listen, hearing her repeating basically the same words over and over, thanking the Motley Man for his gifts, such as the stuffed Griffin she was speaking to. Mel also noticed that there was bruising on her wrists in the shape of lettering. She snuck back out of the room and we headed downstairs. Mel asked for paper to draw out the symbols while they were fresh in her mind. She asked the Mayor who had given her the stuffed animal. He thought about it and then recalled it had come from an Uncle who does not live in Otari. He said it was best to leave her alone for several days after an incident like she just had. Mel passed the drawings she had made around the group. Rosa and Zebott recognized that this seemed to be some sort of dream ritual. Zebott also recognized that much of the words were Aklo. With this information, Mel felt that somehow an extra planar creature called a Denizen of Leng was causing this. None of the group knew of a way to protect her dreams, but with this information we decided to see if the stuffed Griffin radiated magic. Zebott cast Detect Magic and snuck closer. He found that the girl radiated magic, not the stuffed animal. Zebott thought more about these creatures & recalled that they were rumored to give someone a ruby in their dream, and they accept it, they become cursed. With this information, we discussed how best to proceed. We felt that the best thing to do would be to get her to the temple of Desna in Absalom. We told the Mayor about the creature, the curse and what we felt should be done. His whole family began making preparations for the journey while Mel wrote a note of explanation with details about the affliction.
We headed to the Crook's Nook for some much needed drinks! We then had a good night's rest. The following morning we headed back to where we had left off exploring. Then we decided to see about clearing the rock fall area that Graklak felt we might be able to clear. It took about 10 hours, but we eventually broke through into a cavern. We were somewhat surprised it let into the area where we had left Carmen with the Cooperative Blade, Smuggler Hideout. He was as surprised to see us as we were to see him. Apparently, he had decided to stay here indefinitely. We decided to camp here for the evening. The next morning we made our way back into the dungeon. We picked a door we had not explored past and headed that way. Graklak and Griska threw the double doors wide. All sorts of debris was flying around the room. We entered, finding 3 creatures throwing everything not nailed down all over. Rosa identified these as Poltergeists. While it was a painful fight, the heroes prevailed. We took some time to look around.