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Sat 14th May 2022 04:54

Exploring the ground level... before the basement!

by Griska Ironrain

As we advanced into the room we saw an altar with large stained glass windows behind it. We also noticed the 2 skeletons off to one side start to glow & stand up! We defeated them, but not before the 2nd one managed to drop Mel, then Griska, in rapid succession. Searching around afterward we found some magic and valuables. After some healing and identifying magic we chose to go through the secret door into the next room. In this room Sprite found a ring of rusted keys. Most were rusted through, but 2 of them were made of bronze & had, obviously, not rusted. Heading south through another door we found another room with a collapsed ceiling. Searching around this room we found some elixirs and a hidden door with a stairway leading down. We chose to leave the stairs alone for now... After spending some time examining the elixirs we moved on, deciding to go investigate the collapsed boathouse. There was a relatively new rowboat nearby. Looking it over we found some food that was particular to the Crook's Nook & a carving on the boat showed it belonged to the Osprey Club, the local Thieve's Guild. We then chose to go investigate the lighthouse, as it appeared to be the last thing on ground level. It turned out that one of the bronze keys worked to open the magically held trap door at the top of the lighthouse! Once on top of the lighthouse we spent some time trying to break into the, obviously, magical light hoping to put it out. The light turned out to be encased in metal and some sort of very clear glass. It absorbed any blows thrown against it without any apparent damage, even dampening the sound of the impact. Eventually Rosa went back down to the base to investigate the odd "dry" blood stain. It seemed to have changed in that it was rippling more than before. While it was late in the day, we decided to explore what remained of the upper levels of the rest of the keep. We found nothing of interest and turned back to the lighthouse. We decided to wait at the base of the lighthouse for full dark. As the sun dipped below the horizon a ghastly image of Belcorra rose from the blood pool and shrieked! We turned to fight her! Griska recognized she was actually a Haunt. With this information Rosa was able to figure out a way to exorcise the Haunt, at least for that night. We talked a bit about ways to defeat this creature, then investigated the top of the lighthouse, finding nothing different above.
At this point we chose to head back to town for the night. On our way there we saw a light lance out from the top of the lighthouse into the nearby graveyard, which was located above the town. We quickly made our way there, finding that some skeletons and zombies had risen and were leaping off the cliff above the town onto the roof of the Dawnflower Library below. Some of them noticed us entering the graveyard and turned to attack us. We presented a unified front and waited for them to move to us. They did not last long.
We bound our wounds and then turned to look for any other undead that may have risen in the graveyard. As we started to move forward another beam shot out of the lighthouse, striking the group. A spider appeared beside the group, quickly belching some sort of toxic oil over the group. While this was scary, we managed to defeat the creature quickly. Zebott was able to recall that this was a Skalathrax, a creature native to the Darklands. We then checked out the cemetery, finding nothing more amiss. Returning to town, we found the guards quite happy to have had our assistance. The priests at the Dawnflower Library had been quite startled to have undead raining down on the roof, but none of the undead had survived the fall. We healed up and headed to bed. The next morning we visited Wrin to give her an update on what we had learned at the lighthouse grounds. She wondered if there was a connection between the Haunt of Belcorra & the lighthouse coming awake and shooting out beams of light. Also, Mel's condition continued to deteriorate. We decided to spend the day in town trying to help her heal up. Sprite tended to her. Rosa worked on transferring a Rune for Griska. Zebott prepared a meal for everyone, using his excellent culinary skills. Graklak & Griska headed to the Crook's Nook to see what they could learn about the rowboat they had found at the lighthouse. The bartender directed them to speak to a woman named Yinyasmera. She revealed that some of her employees had gone missing with that boat in the last few days. She said there were 4 of them & gave their names. She offered a 50gp reward to find out what had happened to them, preferring that they be brought back alive. The following day Mel continued to be ill. We decided to take her to see the priests at the Dawnflower Library. They were able to remove her disease. We worked helping them repair the Library for the rest of the day.
The next morning we headed back to the lighthouse. When we arrived we noticed an odd ribbon of pale blue light inside the lighthouse snaking upwards from the floor. Upon closer investigation we saw that the light snaked all the way to the top of the lighthouse. It originated at the base from near the Haunt, which showed that it was still active by the ripples in the "blood" puddle. Griska could tell this did not seem to be associated with the Haunt. Zebott thought on it and felt this was probably some form of energy actually originating from below the lighthouse. We chose to leave this alone and head down through the nearby secret door, hoping to not encounter anything as nasty as the worm log from the other stairwell... We found ourselves in a secret area that noone had been in for what appeared to be years. We opened another secret door out of this area to find a group of "mushroom-eyed" creatures searching through some rubble. Griska called out a greeting and waved to them. They turned to the group with murder in their eyes, drawing their weapons as they advanced. They spoke in Undercommon, which Zebott understood. Apparently they saw us as food. We disabused them of this, killing them dead. After the fight Zebott was able to identify them as Morlocks. We took about an hour to heal before moving on.