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Fri 24th Jun 2022 11:22

Lighthouse Cellar

by Griska Ironrain

We looked around the room, taking in the decrepit surroundings. We found quite a few debris filled rooms nearby. We searched but found nothing of value or interest. We eventually found another room with 2 larger (medium) Morlocks. They were working on some sort of clockwork creature when we found them. They quickly turned to fight. We felled them just as quickly. Mel took a look at the clockwork and was able to recover an expensive looking gear from it. We moved on and shortly found a large slug-like creature in a nest of some sort. It spit acid at the group, dropping Zebott & injuring most of the rest of the group before we could even close with it! We found out it had nasty claws when we got close too. Sprite identified it as a Grothlut. After a brief but vicious battle we won but the group was anywhere from unconscious to half dead. Most spent some time retching to try to feel better. However, another Morlock entered the room shortly after to see what all the noise coming from this room was. It spoke in Aklo, which Zebott was able to understand, identifying itself as the Maorlock King. It was upset that we had killed it's pet (the Grothlut). It asked us if we wanted to be sacrificed to the "Ghost Queen" or if we would prove ourselves by killing a "Water Monster" and bringing it's head back to him. We chose option "C", running, as we were in very bad shape. We managed to get away, with only Zebott being dropped as we ran. We scooped him up and kept running! We then made our way back to the secret room we had entered from and holed up til we could get healed up. We then chose to head east, away from the scary little Morlock King. We soon found a room with 2 of the larger Morlock Engineers. We moved in and mauled the Morlocks... Unblocking a door to the north we found 3 men locked inside. They turned out to be 3 of the 4 missing thieves we were looking for. We escorted them back to the Crook's Nook & Yinyasmera. She paid us the 50gp reward & we headed back to where we had found them. Opening the door to the east from the same room we found what was apparently the gear of the 3 we had just rescued & a well. Looking into the well we could hear water splashing and what sounded like a small crowd. Zebott volunteered to be lowered on a rope. Both Orcs took a firm grip on the rope and held on tight, lowering him slowly. As the shaft of the well opened below it was clear it opened into a cavern. Swimming below was some sort of aberrant creature. It was apparent the creature was the source of the crowd noises & the swimming we had heard. It noticed Zebott, swimming closer and began spitting acid at him. He was quickly in serious danger, with us pulling him up right after.
We took a bit of time to heal Zebott up & then continued on exploring further north. We soon found a door to the west. Inside we found a torture chamber. Searching around we found a secret door to the south. Heading through it we found the source of the blue ribbon of light we had seen in the base of the lighthouse above. We found another door heading south from this room though. Opening it we found a room with several sarcophagi. As we discussed what to do with them a creature seemingly made of shadow drifted out of one of the Sarcophagi and attacked! It had us on the ropes very quickly, even dropping Mel. Shortly afterward our spellcasters managed to drop it while the melee kept it surrounded. Searching the room we found nothing more of interest. We then decided to head back to Otari. We opened another secret door we felt connected back up. In this room we found a statue made out of old bones and moldy hides. It seemed to depict Belcorra. We continued back to Otari. Once there we rested for the night.