Opening a door in the North wall we found a staircase leading downward, but it was choked with what seemed to be trash. While passable, it looked like it would be greatly difficult to work our way through. We decided to close that and explore any areas we had not fully explored on this level, before heading deeper. We returned to the scythe trap area, where Mel spent some time bloodying her hands before she disarmed the rest of the traps. We checked a hallway, but it just led to a dead end, with more of the "windows" into cells. Next we opened a door, that led to a room with alchemical tools and supplies. We then continued to another door in the southeast wall. This led to another stairway leading down. We closed the door and made our way around to a Grand Concourse, where we found a group of statues of various creatures, seemingly locked in combat. As we approached, everyone became aware of a creature ahead. Rosa recognized it as a Basilisk. Others noticed several more of the creatures nearby. Rosa warned us that these creatures could turn us to stone with their gaze. We strode forward to attack! The creature's did not last long. After the fight, Rosa noticed that the statues had magic on them. Unfortunately, the items had also been turned to stone along with the creatures. Rosa was able to identify the creatures as a Mulventok & an Urdefhan. Both of these creatures, while living, were adversely affected by positive energy like an Undead. Rosa told us that the Basilisk blood could be used to remove the petrified condition, if used within the 1st hour after death. Knowing that the Mulventok were generally neutral, we chose to try to cure it 1st. Unfortunately, it attacked as soon as it was cured, seemingly maddened beyond reason. Rosa, who had moved closer to the large area to the south, saw a very large Undead looking worm. It was seemingly made from many different creatures mixed together. She quickly moved away from it, before we made quick work of the Mulventok. We then moved a ways away from the arena area before taking a bit of time to heal up. Several of us took some time to go rubberneck at the creature below. Only Griska recalled that this was a Shanrigol Behemoth. We decided to leave it alone & turned to the Urdefhan, curing it's petrified condition. It immediately called something out in Undercommon, which Zebott understood. Unfortunately, most of it meant nothing to him, other than the name Belcorra. It then immediately died. We collected the magic from the 2 creatures and then, deciding to leave the gargantuan Undead Aberration worm alone, we investigated a set of double doors at the east end of the arena. Through them we found stairs that led back to an area we had seen before. This was the area with bones strewn through broken tables and a magical circle of runes off to one side. Zebott was able to tell this was some sort of conjuration circle.
Griska then stepped into the circle, with Sprite on his shoulder, to show how nothing would happen... where he promptly vanished in a puff of blue flame. Graklak screamed "Brudder!" and ran into the circle as well, with the same result. Zebott shrugged & followed, again disappearing in a puff of blue flame. Rosa and Mel chose to wait and discuss what just happened. In the meantime, it turned out this was some sort of teleportation circle. Those who had gone through the portal appeared in a room with a large Dinosaur type creature. It viciously attacked with sonic damage, quickly getting the group on the ropes. After a few seconds, Griska inadvertently stepped into the corresponding runic circle in this room, appearing back in the original circle. He realized what happened, waving Rosa and Mel to come help, then quickly stepping back into the circle. They followed and with their help the battle was won! Catching their breath, the group saw a long window seemingly of the same type as used in the prison areas. Behind it, they could see 2 creatures. A large worm like creature, that was taking notes. It was being followed by a man sized creature that seemed to be some sort of guard type creature.