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Fri 9th Dec 2022 12:58

Pick a door, any door!

by Griska Ironrain

With 3 choices of doors from this room we chose the one leading east. It opened onto a long corridor with several doors off of it. We started opening doors. Inside the 1st we found a room with several armor stands and some preserved organs & crates full of bones. There were also some surgical tools & a couple of wands. Searching, we found 3 alchemical items in jars. We took some time and identified the items. The next door contained several open pits. As we moved into the room we were attacked by some sort of really ugly frog creatures! They attacked ferociously, even trying to knock Griska & Mel into the pit! Griska shrugged this off, but Mel would have been knocked in had Griska and Graklak not saved her by killing the creature as it started to knock her backwards. Rosa was able to identify them as Gibtas Bounders, after we beat them down. We took some time to heal up before exploring the room. Griska found a secret compartment with some treasure in it. Rosa dropped a coin into the pit with a light spell on it. Watching, Mel saw the light disappear for a few seconds. It was hard to tell what had caused this, perhaps a large creature?? We decided to head back to town for some much needed downtime at this point. While most of us looked to buy some magic and upgrade our weapons or spells, Zebott was approached by the Mayor. He explained that his daughter, Dorianna, had been having nightmares. Even though she was almost an adult, she was sleeping with a childhood toy clutched tightly to her. When asked, she would say she saw something called the "Motley Man" acted as her savior in the dreams. Zebott was not sure what was happening, but went to collect Sprite. They went to see if they could figure out what could be done to help. The mid-teen girl looked gaunt and sickly, but upon examining her, Sprite could not find anything physically wrong with her. When asked about the dreams she kept saying she could not remember much, but that it was terrifying and the "Motley Man protects her". She clutched a stuffed griffin in her hand while talking to them. Between them they could not figure out anything more about this. They gathered the group and noone else could help with this either.
Before we headed back into the Gauntlight we spoke with Wrin to see what the stars had to say. She told us she had dreamt about us climbing an endless stair. We headed back in, choosing to head back to the odd stairs we had seen that we could never seem to get to the top of. This time we found an illusionary wall along the way. Inside, we quickly ran across a very odd looking creature, that Rosa recognized as a VoidGlutton. She told us some stuff about it, stating that we might be in very big trouble here! We rallied and managed to take it down though. After healing up we headed further in. We found some sort of magical, silent images of Belcorra as we progressed. In a dining area we saw her eating what looked very much like a human arm before the image faded. She was sitting with a Drow, deep in conversation. In the next area we found a bedroom & saw her stepping through a shimmering portal. The shimmer faded as she stepped through the portal. In this room we found a door leading to the central area. Here we found several creatures caught in webbing. They were all clearly dead. Rosa recognized the webbing as something that came from the VoidGlutton. There were 3 dead creatures caught in the webbing. There was a Drider, as recognized by Rosa. A lavender skinned Elf and a hideous humanoid with transparent flesh. We cut them free, searching for treasure. As we cut them out they quickly decomposed.
We then headed back down to where we had left off in the long corridor. Heading to the door at the end of the hall we found several weapon racks inside. There were also 2 doors leading out of the room & a trap door in the floor with a ladder leading down. As Griska attempted to pull a crystal hatchet from one of the racks it animated and attacked! One of the doors also animated and attacked the rest of the group. Rosa identified these as Mimics. After a very sticky, but not particularly dangerous fight, we defeated them both. Searching the room we did find some alchemical items. The area behind where the door Mimic came from had a small area with some items. This left one other door & the ladder leading down. We spent some time healing up, bringing us to early to mid-morning.