We took some time to heal up and then turned to making some lunch, since we were in a kitchen and all. We noticed the oven in this kitchen was magical. Rosa was able to determine it transformed smoke in to clean air. Zebott prepared an excellent meal! We then turned to continue exploring the area. The 1st door we opened had some sort humanoid seemingly composed of leeches! It spoke to us in a hostile manner, saying he was Volluk Azrinae. He then started casting a spell at us. The fight was on! Zebott was able to identify this creature as what happens to someone who has read the Worm that Walks book. We had given this tome and some other necromantic tomes to the Temple for safekeeping. After a brief, but violent, fight we defeated the creature. Many of the worms and leeches it was made of scurried away to safety in the many cracks in the room. We wondered if this creature might somehow re-form after some time. We decided to consult the tome once we were back in town to see if we could learn whether this creature still posed a risk. Searching the room we found a secret door and an iron key hidden in the desk. There was also a large set of blueprints of the levels above. We made note of a secret door we had missed back on the 2nd level. We decided to heal up before checking out the secret door. However, part way through the healing we heard screams issuing from beyond the secret door. We sprang into action. Opening the secret door we found it led into the area below the Gauntlight. Strapped to a table, in the light, was a Dwarf. He was constantly burning, with blisters forming all over him. Sprite noticed he was healing at the same rate he took damage, keeping him in constant agony. We sensed a creature in the room, but noone could see it. Griska moved to try unlocking the manacles holding the Dwarf within the light. Luckily, the key we had recently found fit the manacles! However, the negative energy flowing through the table burned Griska as he started unlocking the Dwarf. Sprite healed him before the creature moved to attack! After a running battle with several of the party carrying the Dwarf by turns, they managed to defeat the invisible creature. By the end of the fight it appeared in a glowing blue light, before we defeated it. We also noted that once the Dwarf was removed, the Gauntlight went out!
The Dwarf awoke and several of us recognized him as Lasda Venkervale, an Otari local. His mother and he ran the Rowdy Rockfish bar. We knew his mother had been asking for someone to look for him since he went missing about a year before. We got him out of the ruins and back to town ASAP, taking him straight to the Rowdy Rockfish. Once the reunion with his mother was over we took some time to rest and heal up, including Lasda. His mother went to the back and brought out a shield with an angry looking Rockfish on it. Rosa found it was magical but could not determine it's properties. We decided to take some time to identify a few magic items we had found recently too. We enjoyed the evening with Lasda and his mother. Many well-wishers came to welcome him home and thank us for our efforts, including the Mayor! The next morning we headed back to the ruins. We headed for the secret door in the maps we had found on the 2nd level. It opened onto what turned out to be an elevator between the 2nd and 3rd levels. We then headed back to the 4th level to continue exploring. We quickly found another secret door, from the hidden side. The door let onto a hallway. We headed to the north, passing an opening to the right where rocks fell away. As we moved towards the room 2 Cairn Wights, as identified by Rosa, popped out of 2 of the coffins lining the corridor. We quickly dispatched them and continued moving forward. As we got closer we could see an altar and several severed hands lying near it. Just then we felt a wave of dread pass over us as the hands rose up and started crawling towards us! There were also 4 flying dark flame creatures that appeared and flew towards us. Rosa identified these as Flickerwisps. They were especially dangerous because of their ability to confuse people and then extend that confusion. The hands were quickly dispatched, but the wisps proved to be a bigger problem. Graklak was immediately confused. We chose to dogpile on him and quickly take him out of the fight... Their confusion caused much mayhem in the group, with Zebott and Mel confused most of the fight. Thankfully Griska & Sprite managed to avoid the effect, making things much safer! We turned to investigate the room...