We spent some time attempting to bandage wounds, without success, & diagnosed Mel with Fly Pox. She was really not feeling well... Graklak also was feeling a little off. These swamps must be making people feel off. We decided to explore a bit more. Griska led the way to the base of the lighthouse. Shouldering the door open they found an odd blood pool in the base of the tower. Rosa spent some time poking at it to see what she could find out, but ultimately did not really learn anything about it. We climbed the stairs to the top, where a trap door proved very difficult to get through, breaking 2 sets of thieves picks and bruising Griska's shoulder before we decided to go see if we could find the key that belonged to it. Rosa was able to detect that the presence of magic on the trap door, but was not able to tell exactly what the magic did. Climbing back down the stairs we headed out of the tower to the west. Out here we saw a dilapidated boat house with a rowboat in good repair. We chose to head north across another bridge to an outlying building. As we approached, a small flame appeared beside us. While we looked at it and tried to determine what it was it started speaking to us. It introduced itself as "Spooky Wisp" and asked us to retrieve a shiny tube from the room to the west. Apparently it was held by a faceless creature there. If we could retrieve it, "Spooky Wisp" promised us a secret from the tower's past. We agreed to retrieve the shiny thing. Along the way we opened a few doors, finding a key in one small room and a set of stairs leading down. The stairs did not seem to have been used in a long time. Further down the hallway we saw 4 old paintings on the walls. The 4th one was a painting of a woman. Some scratches on the walls were recognized as Aklo by Zebott. He told us it said something like "I serve you still". We discussed this, recognizing she was probably Belcorra.
Moving forward we opened a set of double doors ahead. Inside a tiny creature looked up and asked "Is Master Azrinae returning"? It apparently did not like how we responded, as it leapt into the air and attacked! It proved to be hard to hit & hit hard in return! We defeated it, after it had laid a pretty good beating on the party. Zebott was able to identify this creature as a soulbound doll. We took it's soulbound gem. Looking around the room we found a bejeweled spyglass. We surmised this was likely what the "Spooky Wisp" was looking for. There was another door off this room, that led out to another collapsed dock. Rosa noticed a flickering light just below a hole in the dock. Griska got excited and walked onto the dock to see what it was. Unfortunately, the dock immediately collapsed beneath his weight! At the same time the glowing formed into some sort of creature that floated above the water and attacked! It confused Griska, who turned and laid out Rosa. After a bit the group managed to recover and defeat this creature too. After the fight Zebott was able to identify this as a Flicker Wisp. We headed back out to return the spyglass to "Spooky Wisp". On our way back Sprite noticed a creature hiding under a table. He was able to identify it as a Brownie. He called attention to it. When it spoke it was apparent that it was some sort of caster & had been trying to fool us with it's "Spooky Wisp". Now, he introduced himself as Tangletop, explaining that he just used his spells to seem bigger and scarier as he was sometimes not taken seriously in his natural form. He began to tell us what he knew about this place. He told us the lighthouse could shoot out a beam of ghosts. The owner of this place was named Volluk Azrinae & that Belcorra was worse than him. We gave over the bejeweled spyglass, as promised. We then took some time to rest and recuperate, bandaging wounds. We then headed back to the stairs down.
At the bottom of the stairs we turned west into a room. Here (B3) we found a scrap of paper with some book titles on it. To the north we found a small room that appeared to be a servant's quarters. Searching the room, Mel found a loose brick in the wall. Behind it she found some treasure! We then headed into the room to the south. Here we found a large table with some contraption pointing at the table. Upon the table was what appeared to be a log of desiccated flesh. As we moved into the room it moved and rose up, revealing it to be some sort of worm. The fight was on! It very quickly went badly, with Rosa and Sprite down. We quickly scooped up their bodies, closing the door so the worm could not get through. We chose to retreat back to town. Once there we healed up and did some shopping! The store keeper, Keeleno Lathenar, asked several of the party to gather as many wolf pelts as we could. He would pay us for every one we could gather. Wrin found us in town and asked how it was going. We explained that we had to retreat for a bit as we had encountered a very mean worm. The next day Mel's Fly Pox got worse, but we soldiered on. During our travel back Sprite reflected on what he could recall about the worm. While he could not put a name to it, he felt it probably was undead, probably weak to slashing & if it bit something it could drain blood from the bit creature. Once there we continued to explore the ground level. Opening some doors to the south we saw a 7 foot tall skeleton, wielding a morning star & armored in roots. As we peered at it we noticed that it was held together with wood and straps. Rosa cast detect magic and found out that it's morning star was actually magical! Just behind it was a set of double doors. Opening them we found some Miflits and Spiders in a makeshift throne room. The Miflit sitting on the throne was different than the rest. He spoke to us, surprised that heroes had arrived from Otari so quickly. From the way he spoke we surmised that they had been planning an attack on Otari, but did not realize he had tipped his hand to us. He explained that his people were here as they had been pushed out by "mushroom eyed" people. He told us if we defeated the "Mushroom Eyed" people that the Miflits would leave peacefully. He also told us about a swamp dragon that lived below the boat house & warned us we should be careful of it. He also told us about a Scorpion they had been feeding, in a room to the north with Ghosts & to stay away from the dining hall (where we had fought the Haunt). When asked, he introduced himself as Boss Skrawng. We took our leave & headed to where we expected to find the Scorpion. It became aware of us and bashed down the doors, attacking the Orc brothers. It was tough, but we managed to defeat it. We took about 3 hours to heal up after. We searched the room and found nothing of interest before moving to the set of double doors in the far side of the room. Opening the doors we found a chapel of sorts, with a moldering skeleton (a truly dead one) laying just inside the door. He was opening a secret door that it turned out led into the next room over.