The players continue to explore and examine the Dread Harbor
Humanities independence day comes with friends, fun and fiends
The players have a gun to their head, RP or die.
Nations collide as Europa answers the call to war.
The players are now in Noctolith, the home of the Black Hand, can they find Bernard or will they succumb to the city where the sun never shines?
The party attempts to aid the templars in tracking down their lost grandmaster in the forest of the Black Hand
The players attempt to fix their mistakes regarding Abshaloth, the Templars, and the Black Hand
The gang takes a short jaunt through Saxony to get to where they are going
The raven calls, who, or what, will answer?
Time to teach the Templars to turn tender.
The players decide how best to move forward in Polania
Against the might of Astrasan, what hope does Polania have?
Perfectly balanced... as all things should be.
The plight of the Tiefling is explored in Polania
The Players explore more of Polania and try to follow up on their clues
Finish up the remaining hooks and make a choice about where to go from there
The party is pulled together as Europa is pulled apart.
The Heroes of Europa gather to celebrate their 7th 7 year anniversary since the defeat of Martius and saving of Europa.