While the Paladins and Glen are busy distracting some of Zesto's guards, Willow and Skha'k have infiltrated Zesto's Finest. With an employee cornered, Willow demands they tell him everything they know.
Glen has been found out as Zesto's employees follow him and a charmed Zesto guard into Ariel's.
Muda has placed a large order for statuettes at Zesto's Finest. Now the Lads plan to sneak into Zesto's during the night but decide to take on a local bounty before doing so.
Glen has completed Timara's request, but before he returns to her Temple, the Lads peruse Norlun in preparation for Zesto's Finest.
Glen has accepted Timara's request. He will bring her a precious amulet from the High Priest of the Church of Good Fortune. Meanwhile, the Lads plot their attack on Zesto's Finest.
The Lads leave Mariam and head to Norlun for their primary target, Zesto Finesto. Along the way, a gang of bandits and a light-blue-robed Cleric stop them on the road.
The Lads descend into the hidden basement of the Silk Guild, taking on the Clutter Beneath bandits and their captain, Kaliban.
As the Lads are about to question the Silk Guild supervisor, a gang of bandits ambush them from the forest.
Now with incriminating evidence of the Silk Guild's involvement with Zesto, the Lads seek out the Mariam bandits in charge.
Willow and Jaraleto try to bail their friends out of jail, but Hettle refuses, insisting to plead his innocence in court, once again.
With Kish'lagg defeated, the Lads rest and discuss their plans for tackling the bandit problem, again.
The Lads take on the Avatar of Savagery and God of the beastmen, Kish'lagg.
The Lads interrogate an unconscious beastman before they reach Belsnik and give Laddy some news.
The Lads awake outside of Krong to cloudy, thunderous skies as they travel to Belsnik with their new companions.
The Lads make allies of an old tavern brawler and a pair of paladin brothers.
The Lads continue their web collecting in Greatweb Forest for the Silk Guild.
Arriving in Mariam, the Lads investigate taverns and a local guild building for clues.
The Lads rest in the comfort of their own beds before heading off to their next destination.
The Lads return to collect their bounty and celebrate the birthday of a dear friend.
The Lads deal with a bounty outside Belsnik before Laddy's birthday, the next day.
The chasing bandits are dealt with, and the party completes their journey as they return home.
Having cleared the bandits out, The Lads plan for their journey back to Belsnik.
Having found the loan shark's hideout, the Lads prepare to attack.
The Lads awake to an empty bounty board, until an unfamiliar, distraught face enters the tavern.
The party awakes to another bright day in Belsnik. What new bounties could be on the board today?