In order to "save" Eberron, the party needs to find some dragon blood with relatives of the dragon Khyber. Nathanial mentioned that such a dragon would exist in the shadow marches in the great abyss where Khyber's influence would be the strongest. However, the party has not determined how exactly they are going to get there and were finishing up some loose ends when they got dismissed by Zelcer by deserting the encamping for several months and attacked by Parack the blacksmith who was still annoyed by the intrusion of his home that caused damage to his rug. How are they going to get there? Beats the big bad DM as no one specified how they were going to do this.
Escaping from prison with their new companion Pisces and the disappearance of Rex just before the capture of the party, the party are now fugitives within the outskirts of Delethorn. However, the party still has a goal of rescuing the water dragon. Will the party be able to infiltrate the underground base, or will they flounder?
The party for whatever reason decided to display their desire to access the underwater base that is likely the holding place of the water dragon. Now with them fully running away from the base entrance, the party will have to figure out how to hide effectively from the authorities.
The party, deciding to abandon all the other problems of Woodhelm and their duty to resolve the lightning elemental digging into the mountain went on the mission of "the greater good" and decided to seek out the Dragon that resides near Lake Galifar in the preservation attempt of the True Dragonshard of Eberron. In attempt for expediency, the party is going to attempt an untested method of traveling through the lands of Khorvaire and use the world trees as a fast travel. On the path to Lake Galifar
Finally discovering the hidden wooden maze that contains the true dragonshards, the party is now at a dilemma. Discovering that the progenitor crystal representing Eberron itself has been weakened due to the blood line of all dragons thinning out its influence. The party will have to determine the best path in restoring the stone. Perhaps the pride of faerie dragons and Nerine the druid can help on this quest?
The crew, finally finished with their preparations of the fake dragonstone, plan to do their operation and swap out the dragonshard without anyone knowing.
Saving Elsa's cat, Whiskers, the party finds out that the fire newts were feeding something down a conveyor belt. It was strange beings that had tentacles and were completely scary. Anyways, they defeated those things and found a false wall that led into a storeroom. What will happen next?!?
Distracted by side quests and the pursuit for more money, Cabin 15 decided to do all the side quests on the community bulletin board. Will the world collapse on itself - probably, but first we got to find a resident's missing kitten and go collect black root, do an arm wrestling competition, and do a Russian Roulette with poison chalices.
Upon discovering that the dragon shard in the obelisk is a fake based on the information deduced by Nathair, the party decided that they would attempt to find the person in town who stole it and swap it with their own forgery.
The party after discovering that a lot of the key figureheads in Woodhelm are most likely changelings, the party decided that it would perhaps be a good idea to expose those at a later date in attempt to fix the bigger issue at hand. The party was planning on going back and talking to Nathair the Faerie Dragon and see if he had any ideas on where some Dragonshards could be located in order to restore the defective gem in the obelisk.
The adventurers after finding out that the obelisk has an assumed defective gem decided to head back to Klaus camp. However, since they were weakened by the battles approaching the obelisk, they rested in a destroyed tower for the night.
After a failed attempt in trying to cross the fields where the Obelisk stands, the party returned back to the ruined life tree with a construct in tow in order to repair the colossus construct that once protected the tree. Reinvigorated by the finding of some adamantine weapons, the hopefulness of controlling the tree guardian, the party is confident in their new wave of attack.
Based on the info provided by Nathair, the party decided to head north towards the Obelisk of the Dagger River. In order to avoid the guards from the Church of the Silver flame, they are doing a wide loop in order to avoid them and try to infiltrate a less guarded region .
On the path of Woodhelm you decided to save a group of merchants, but only one has survived.
Initial start of campaign in where the adventurers are tasked in the reconstruction efforts of the Breland Kingdom due to royal decree