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Nulb

dcNdculb is a haven for outlaws, cultists, and criminals, located at the eastern edge of the Verbobonc, Viscounty, bordered by the Gnarley Forest and the Fens of Tor. It’s a place where law is loosely enforced and commerce thrives on illegal activity. Despite its squalor and danger, the village serves as a key stop along the Low Road.

  • Location: Eastern edge of Verbobonc, near Gnarley Forest and Fens of Tor.
  • Nature: Hub of outlaw activity and illegal trade.
  • Importance: Critical stop along the Low Road, despite its dangers.
Arrival at the Bridge of Nulb
The Low Road winds through the southern reaches of the Fens of Tor, where fetid marshlands form a natural barrier between the fertile fields of Verbobonc and the shadowy expanse of the Gnarley Forest. The road narrows as it nears a dilapidated stone bridge spanning the sluggish waters of the Imeryds Run. The air is heavy with the stench of stagnant water, decaying vegetation, and woodsmoke curling from the distant hovels of Nulb.At the foot of the bridge, a leaning guardhouse stands sentinel, its rotting timbers defying both time and tide. Faded and tattered banners dangle limply in the humid air, their once-proud sigils obscured by grime. The guardhouse emits faint sounds—muted laughter, gruff voices, and the occasional clink of metal—suggesting the men posted here are less vigilant watchmen and more opportunistic rogues.Two figures in mismatched armor linger at the guardhouse entrance, their eyes sharp and unwelcoming. One spits into the mud as the other rests a hand on the hilt of a rusted blade. A third figure leans against the bridge railing, chewing on a stalk of swamp grass and eyeing travelers with the casual menace of someone unafraid of conflict.Across the river, the heart of Nulb spreads out in grim disarray. The market square lies just beyond the bridge, a cluster of crooked, uneven buildings huddled together like scavengers around a fresh kill. To the left, the river bay cradles a collection of decrepit docks where shadowy figures and ramshackle boats move about under the watchful eye of looming pirate ships. To the right, the Imeryds Run snakes southward, its dark waters skirting the edge of town and vanishing into the gloom of the Gnarley Forest.The village itself seems shrouded in a pall of smoke and decay. Its sagging rooftops and leaning chimneys speak of neglect, while the ominous air of lawlessness emanates from every shadow. Even from this distance, Nulb exudes an aura of menace, a place where survival hinges on strength, cunning, and the willingness to do what others will not.

Geography and Layout

The village lies on the banks of Imeryd's Run, making it accessible for smugglers and pirates via small boats. The nearby swampy Fens of Tor provide natural protection, and the village itself is a collection of rotting buildings, reflecting its decaying status.

  • Geography: Situated along Imeryds Run, bordered by Gnarley Forest and Fens of Tor.
  • Imeryd's Run: flows south to north, emerging from the depths of the Gnarley Forest and passing through the Fens of Tor before merging with the Velverdyva River.
  • Structure: Ramshackle buildings made of rotting timbers and salvaged boats.
  • Accessibility: Accessible via river and swamp, making it ideal for illicit operations.

DM Spotlight: Campaign

Lawlessness and Power Struggles

Nulb remains a hotbed of anarchy and violence, its governance determined by the strongest or most cunning. Lady Nysera stands at the center of this chaotic web, vying to impose her rule over the village. Her Iron Talons enforce her influence, patrolling Nulb’s streets, controlling critical resources like the Grain Tower, and manning the vital bridge into the village. Yet, her dominance is far from absolute. The pirate Captain Tolub and his lieutenant Grud Squinteye resist her efforts, using the Iron Dagger and its crew to block her aspirations. Meanwhile, bandits and independent gangs, emboldened by Nulb’s lack of formal government, seek to carve out their own spheres of power.

Cult Intrigue and Influence

The Temple of Elemental Evil’s resurgence casts a dark shadow over Nulb. Agents and priests of the Earth and Water Temples actively manipulate the village’s factions to further their own agendas. Lady Nysera maintains a tenuous relationship with the Temple, leveraging its resources while remaining wary of its growing control. Romag, the Prophet of Earth, uses Dick Rentsch and his Waterside Hostel to undermine Nysera’s ambitions. Similarly, Belsornig, the Water Prophet, allies with Captain Tolub, using the pirate’s operations to destabilize Nysera’s authority. These covert maneuvers make Nulb a battleground.

Persistent Evil Alignment

The moral compass of Nulb remains skewed heavily toward neutral and chaotic evil alignments, with a few neutral or lawful individuals seeking only to survive or profit. The village’s residents thrive on opportunism, betrayal, and violence, making it an ideal staging ground for the Temple’s activities and Nysera’s ambitions.

A Dangerous Refuge

For many criminals, pirates, and outlaws, Nulb is a temporary haven—a place to regroup, resupply, or disappear from pursuing authorities. However, Lady Nysera’s efforts to consolidate power are beginning to shift this perception. As her Iron Talons tighten their grip, some residents bristle at her attempts to bring order, even if that order serves her own ends.

Conclusion

Nulb is a village perpetually teetering on the edge of chaos, its fate determined by its most powerful factions. Lady Nysera’s campaign to dominate Nulb is as ambitious as it is perilous. Her Iron Talons enforce her will, but resistance from the pirates, bandits, and cultists remains fierce. In Nulb, power is fleeting, alliances are fragile, and danger is ever-present. Lady Nysera’s rise, should it succeed, will come at great cost and will define the future of this lawless and treacherous frontier.


Society and Culture

Nulb's residents are a mix of bandits, pirates, former cultists, and outlaws. The village is a melting pot of criminals who either fled justice or came seeking refuge. The atmosphere is grim, and violence is common.

  • Demographics: Outlaws, pirates, former cultists, and smugglers.
  • Culture: Survival-focused, with little to no trust among inhabitants.
  • Social Hierarchy: Dominated by the strongest and most ruthless factions.

Government and Laws

Nulb may seem lawless, but it’s tightly controlled by Lady Nysera Krivaltis. She rules with an iron fist through her men-at-arms, enforcing order selectively to maintain her own power.

Economy

The economy is based on illicit trade, piracy, and smuggling. The river provides easy access for contraband, making Nulb a hub for stolen goods. Lady Nysera takes her cut from these operations, allowing crime to thrive so long as it doesn’t threaten her control.

  • Main Trades: Smuggling, fencing stolen goods, and fishing.
  • Imeryds Run: A vital artery for smuggling operations.
  • Lady Nysera's Cut: 'Baroness' Nysera profits from all illegal transactions in the village.

Politics in Nulb

A Web of Intrigue and Power Struggles

Nulb is a powder keg of competing interests, its political landscape shaped by criminal factions, opportunists, and shadowy manipulators. At the heart of this maelstrom is Lady Nysera, who seeks to impose her authority over the chaotic village while leveraging its factions to rebuild her power base. Her ambitions are ambitious, dangerous, and rife with contradictions.

Lady Nysera’s Political Strategy

Lady Nysera presents herself as a stabilizing force in Nulb, a leader who can bring order to a village steeped in lawlessness. However, her public declarations mask her true goals of consolidating power and reestablishing her noble status within the Viscounty.

  • Balancing Factions: Nysera skillfully walks a tightrope between Nulb’s criminal factions, ensuring no single group becomes strong enough to challenge her directly.
  • Rebuilding Influence: Using her Iron Talons as enforcers, Nysera exerts control over critical resources like the Grain Tower and key entry points, such as the guardhouse at the bridge.
  • Public Posture: While presenting herself as a reluctant leader forced to rule out of necessity, Nysera uses every opportunity to strengthen her grip on the village.
Tensions with the Viscount of Verbobonc

Lady Nysera maintains a tenuous relationship with Viscount Wilfrick Revepaix of Verbobonc. While she stops short of outright defiance, her actions often skirt the line between governance and rebellion.

  • Non-Confrontational Stance: Nysera avoids open conflict with the Viscount, portraying herself as a stabilizing influence in Nulb rather than an outright usurper.
  • Undermining Authority: Behind the scenes, Nysera benefits from the Viscount’s weakened influence in the Kron Hills, using the lack of patrols to justify her own rise as Nulb’s de facto ruler.
Criminal Alliances: Bandits and Pirates

Nulb’s political ecosystem thrives on the activities of bandits and pirates, who serve as both allies and obstacles to Lady Nysera’s ambitions.

  • Bandit Factions: Rather than opposing the bandits outright, Nysera manipulates rival groups, ensuring they remain disorganized and dependent on her goodwill.
  • Political Leverage: By playing bandit factions against each other, Nysera keeps them occupied while using their actions to justify her own presence as a “stabilizing” force.
  • Pirate Smugglers: Pirates and smugglers who ply the Imeryds Run and Velverdyva River are a critical source of revenue for Nysera.
  • Covert Support: While publicly condemning piracy, Nysera secretly encourages these activities, which funnel wealth and resources into Nulb’s economy—and her coffers.
The Temple of Elemental Evil’s Shadow

The resurgence of the Temple of Elemental Evil complicates Lady Nysera’s political aspirations. While she benefits from the Temple’s resources and connections, its growing influence threatens to undermine her authority.

  • Earth and Water Temples: Nysera maintains a working relationship with agents of the Temple, particularly those aligned with the Earth and Water factions.
  • The Air Temple and Its Covert Role in Nulb: While the Earth and Water Temples play a dominant role in Nulb’s political and criminal landscape, the Air Temple operates with far less visibility. Led by Kelno, a cunning and ambitious prophet, the Air Temple’s presence is limited.
  • Strategic Partnerships: Romag, Prophet of Earth, and Belsornig, Prophet of Water, use their networks to influence Nulb’s factions. Nysera walks a fine line, leveraging these relationships while guarding against their overreach.
Recent Political Developments
  • Mounted Borderers Withdrawal: The Viscount’s reduction of patrols in the Kron Hills has emboldened bandits and pirates, complicating Nysera’s efforts to project authority.
  • Temple Influence Rising: The covert activities of the Temple’s agents are shifting the balance of power in Nulb, forcing Nysera to adjust her strategies.
  • Increased Bandit Raids: The lack of security in the surrounding region has led to a surge in banditry, which Nysera uses as a pretext to expand her control under the guise of protecting Nulb’s residents.

Key Observations

Lawlessness and Power Struggles

Nulb remains a hotbed of anarchy and violence, its governance determined by the strongest or most cunning. Lady Nysera stands at the center of this chaotic web, vying to impose her rule over the village. Her Iron Talons enforce her influence, patrolling Nulb’s streets, controlling critical resources like the Grain Tower, and manning the vital bridge into the village. Yet, her dominance is far from absolute. The pirate Captain Tolub and his lieutenant Grud resist her efforts, using the Iron Dagger and its crew as a counterbalance to her aspirations. Meanwhile, bandits and independent gangs, emboldened by Nulb’s lack of formal government, seek to carve out their own spheres of power.

Cult Intrigue and Influence

The Temple of Elemental Evil’s resurgence casts a dark shadow over Nulb. Agents and priests of the Earth and Water Temples actively manipulate the village’s factions to further their own agendas. Lady Nysera maintains a tenuous relationship with the Temple, leveraging its resources while remaining wary of its growing control. Romag, the Prophet of Earth, uses Dick Rentsch and his Waterside Hostel to undermine Nysera’s ambitions. Similarly, Belsornig, the Water Prophet, allies with Captain Tolub, using the pirate’s operations to destabilize Nysera’s authority. These covert maneuvers make Nulb a battleground not just for local power but for the broader schemes of the Temple.

Persistent Evil Alignment

The moral compass of Nulb remains skewed heavily toward neutral and chaotic evil alignments, with a few neutral or lawful individuals seeking only to survive or profit. The village’s residents thrive on opportunism, betrayal, and violence, making it an ideal staging ground for the Temple’s activities and a proving ground for Nysera’s ambitions.

A Dangerous Refuge

For many criminals, pirates, and outlaws, Nulb is a temporary haven—a place to regroup, resupply, or disappear from pursuing authorities. However, Lady Nysera’s efforts to consolidate power are beginning to shift this perception. As her Iron Talons tighten their grip, some residents bristle at her attempts to bring order, even if that order serves her own ends.

Conclusion

Nulb is a village perpetually teetering on the edge of chaos, its fate determined by the interplay of its most powerful factions. Lady Nysera’s campaign to dominate Nulb is as ambitious as it is perilous. Her Iron Talons enforce her will, but resistance from the pirates, bandits, and cultists remains fierce. The agents of the Temple of Elemental Evil lurk in the shadows, using the village as a pawn in their larger schemes. In Nulb, power is fleeting, alliances are fragile, and danger is ever-present. Lady Nysera’s rise, should it succeed, will come at great cost and will define the future of this lawless and treacherous frontier.

Complete Alphabetical List of Nulb Characters

  • Adoman, Pit slave
  • Aldren Valegrave, Master of Valegrave Manor agricultural operations
  • Beyard Edrek, Local of Nulb, husband of Leika Edrek
  • Borric "Eel-Blood" Harvane, Fisherman, relative of Darra Harvane
  • Brand, Missionary Man-at-Arms (St. Cuthbert)
  • Brothel Guard, Employee at the brothel run by Elvanna Thorne
  • Bosch & Meer, Haarsman, Tink, Kota & Boothe, Mercenaries, "The Broken Blades"
  • Caevius, Missionary Man-at-Arms (St. Cuthbert)
  • Canoness Y’dey (Mother Screng), Undercover Cleric of St. Cuthbert and herbalist
  • Chitty, Wagon Driver
  • Chon, Stable hand, Otis Fletcher’s smithy
  • Chainfangs Brigands, Brigand group led by Garrik Stonehand
  • Dain Blackthread, Nulb resident
  • Dala, Thief and waitress, Waterside Hostel
  • Darneth Korrun, Ranger and woodsman
  • Darra "Toad-Mother" Harvane, Fisherwoman, relative of Borric Harvane
  • Debt Collectors and guards of the Gilded Shackle, Employed by Lorveth Thrask
  • Derrik Bruckner, Nulb local, related to Sahl Bruckner
  • Dick Rentsch, Proprietor of Waterside Hostel and covert Earth Temple operative
  • Edrick Malvaar, Constable of Nulb
  • Edris Veyne, Nulb resident, family of Gavrin Veyne
  • Edmund Winthrop, Curate of St. Cuthbert missionaries
  • Elma Vee, Pit slave
  • Elvanna Thorne, Head Mistress of Nulb Brothel
  • Erik Trosk, Nulb resident, family of Kiel Trosk
  • Eryk Velkori, Eldest son of House Velkori, fire dancer, caravan leader
  • Feebs, Debt Collector, Gilded Shackle
  • Felix Fahnor ("Silent Blade"), Leader of Crimson Reapers’ assassination squad
  • Finley, Lieutenant, Iron Talons
  • Garrik Stonehand, Leader of Chainfangs Brigands
  • Gavrin Veyne, Nulb resident, family of Edris Veyne
  • Gerlachwyn, Pit slave
  • Grarg Ironhide, Lieutenant, Iron Talons
  • Gregor the Overseer, Overseer at Valegrave Manor
  • Grud Squinteye, Lieutenant, Iron Dagger Pirates
  • Hademar, The Champion, Gladiator slave, the Pit
  • Harl & Toris Eelcutte, Local eel fishermen
  • Harlow Greaves, Nulb resident, related to Jonas Greaves
  • Henri, Apprentice wainwright under Krivossk
  • Hosk “Chains” Varlek, Enforcer, Gilded Shackle
  • Imbris, Nulb local resident
  • Ivar "Two-Fingers" Maddok, Local criminal/brigand
  • Jereader Zomawyn, Local of Nulb
  • Jonas Greaves, Nulb resident, related to Harlow Greaves
  • Jorvan "Muck" Remley, Wainwright
  • Karith “Scar” Drayal, First Mate of Crimson Trader slaving vessel
  • Kiel Trosk, Nulb resident, family of Erik Trosk
  • Kitty Girl, Daytime bartender, Waterside Hostel
  • Kreet, Wagon Guard
  • Krivossk, Wainwright
  • Lady Nysera Krivaltis, Aspiring ruler of Nulb, leader of Iron Talons
  • Lane "The Lucky", Second-in-command, Broken Blades mercenaries
  • Leika Edrek, Nulb local, wife of Beyard Edrek
  • Lira “Two Tongues” Vekkel, Bosun, Crimson Trader slaving vessel
  • Lodriss, Owner, Boatman's Tavern
  • Lorveth “The Broker” Thrask, Master of the Iron Lash slave market
  • Maldrith "the Hexed", Second-in-command, Crimson Reapers
  • Malric “The Hammer” Grint, Enforcer, Gilded Shackle
  • Marad Vesrek, Slaver Captain, Crimson Trader
  • Murfles (a.k.a. Hruda the Sharp-Tongued), Elven undercover agent, posing as Mother Screng’s daughter
  • Nemora, Debt Collector, Gilded Shackle
  • Orsik Velkori, Youngest Velkori son, spy and information broker
  • Otis Fletcher, Master smith, secret agent of Gnarley Rangers
  • Pearl, Thief and waitress, Waterside Hostel
  • Rahmsoot, Nulb resident
  • Ramsdale, Nulb local
  • Reeves, Lieutenant, Iron Talons
  • Rhenn, Rhennee riverfolk leader
  • River Pirates (Crew of the Iron Dagger), Pirates under Captain Tolub
  • Rom Khavernus ("Hollow Jack"), Leader of Crimson Reapers brigands
  • Sahl Bruckner, Nulb local, related to Derrik Bruckner
  • Sammy (The Rat-Faced Apprentice), Apprentice smith, Otis Fletcher’s smithy
  • Serena Velkori, Member of House Velkori, diplomat and merchant
  • Skole, Proprietor, Boatman's Tavern
  • Slaves of the Pit, Captives forced into gladiatorial combat
  • St. Cuthbert Missionaries, Religious group led by Edmund Winthrop
  • Taggert, Nulb local
  • Talla Velkori, Scout and warrior, daughter of House Velkori
  • T’rallak “The Chainkeeper” Vornath, Quartermaster, Crimson Trader slaving vessel
  • Tolub (Captain), Pirate Captain, Iron Dagger
  • Torvel Hawkes (Sir), Knight, commander for Lady Nysera
  • Tylan, Wagon Driver
  • Valegrave Serfs, Indentured laborers at Valegrave Manor
  • Velwyn "Blackfish" Tarves, Local fisherman and smuggler
  • Verek Edrek, Local of Nulb, family of Beyard and Leika Edrek
  • Verbeeg Guard, Giant-kin guard, Iron Lash slave market
  • Vethra “Old Eyes” Velkori, Matron and seer, House Velkori
  • Wagon Guards (Kreet & Varn), Hired protection for local wagons
  • Wat, Nighttime bartender, Waterside Hostel, Water Temple spy
  • Zaganos, Missionary Man-at-Arms (St. Cuthbert)

This comprehensive character list, precisely organized alphabetically by character names with their roles following each entry, ensures clear and easy reference for your Village of Nulb campaign.

Demographics

Total Population
  • Approximately 200–300 individuals
This fluctuates based on transient populations of bandits, pirates, cultists, and traders.
Demographics
  • Humans (70%): The dominant group in Nulb. Most are poor villagers, bandits, river pirates, or cultists.
  • Ethnic Mix: Primarily Oeridian Oerid (60%) and Flannae Flan (40%), reflecting local cultural backgrounds with some Suloise Suel  intermingling.
  • Professions: Fishermen, thieves, barkeeps, smugglers, and mercenaries.
  • Half-Orcs (10%): These are often enforcers or muscle for the bandits, pirates, or cult factions.
Seen working as bouncers, mercenaries, or rough laborers.
  • Halflings (8%): A small group of halflings exists, many of whom serve as scouts, petty thieves, or river smugglers.
  • Elves and Half-Elves (5%): Most of these are outcasts or wanderers, with a few disguised agents (like Jassin Valee) working against the Temple.
  • Gnomes (3%): Often tinkerers or trap makers employed by pirates or bandits, a few gnomes have made Nulb their home.
Social Structure
  • Pirates and Bandits (30%): These groups are the village's most visible power structure, operating openly in places like the Boatman’s Tavern.
  • Cultists (15%): Many are disguised as ordinary villagers, working to rebuild the Temple of Elemental Evil.
  • Villagers (55%): The bulk of the population consists of impoverished locals, subsisting as fishermen, tanners, or brewers.
Transient Population
At any given time, Nulb hosts 10–50 travelers, including adventurers, cult agents, and merchants. Many pass through on illicit business or looking to hire mercenaries.
Nulb by 3orcs

Maps

  • Nulb
Lady Nysera, the 'Baroness'
Lady Nysera Krivaltis presents herself as a pragmatic leader who brings order to Nulb, keeping the village from descending into total chaos. She governs with a heavy hand, maintaining the image of a strict but fair ruler.
  • Reputation: Known for keeping the peace in a chaotic village.
  • Leadership Style: Pragmatic and iron-fisted; Lmag enforces law when necessary but allows criminal activity to flourish under her watch.
  • Motivation: Publicly committed to maintaining order, but secretly ambitious and seeking to rebuild her power.
Lady Nysera Krivaltis by 3orcs
 
Nulb Articles
Bringing Nulb to Life
The River Pirates
The Crimson Reapers brigands of Nulb
Temple of Elemental Agents visiting Nulb
Type
Village
Population
300
Owner/Ruler
Lady Nysera Wax Seal by 3orcs

Notable People of Nulb

The village of Nulb is home to an eclectic array of powerful and dangerous figures. Each wields influence in their own way, contributing to the chaos and intrigue that define the settlement. Below is a summary of the key individuals whose actions shape the fate of Nulb.
Lady Nysera Krivaltis
Role: Aspiring Ruler of Nulb
  • Motivation: To consolidate power in Nulb and rise to political prominence in the Viscounty of Verbobonc.
  • Once the heir to House Krivaltis, Nysera’s ambition now drives her to dominate Nulb. With her Iron Talons enforcing her will, she seeks to transform the lawless village into a stronghold under her control, leveraging the town’s criminal underworld to her advantage.
Sir Torvel Hawke
  • Role: Loyal Knight and Commander of Nysera’s Men
  • Motivation: To restore Nysera’s status and honor through loyalty and military discipline.
  • A grizzled veteran of the Battle of Emridy Meadows, Sir Torvel serves as Lady Nysera’s unwavering protector and military commander. He leads the Iron Talons with honor and determination, navigating Nulb’s treacherous factions to ensure Nysera’s safety and success.
Iron Talons: The Men of the Baroness
  • Role: Lady Nysera’s Enforcers
  • Motivation: To maintain control over Nulb under Lady Nysera’s banner.
  • These disciplined soldiers patrol Nulb, exerting Lady Nysera’s influence and enforcing her rule. Their presence keeps bandits, pirates, and unruly locals in check, though their methods often blur the line between lawkeeping and intimidation.
Romag , Prophet of Earth
  • Role: Earth Temple Leader and Manipulator
  • Motivation: To expand the Earth Temple’s influence through covert manipulation.
  • Operating from the shadows, Romag uses Dick Rentsch and the Waterside Hostel as his base in Nulb. He seeks to destabilize the village and its factions to further the Earth Temple’s objectives, often clashing indirectly with Lady Nysera’s ambitions.
Belsornig, Prophet of Water
  • Role: Water Temple Leader and Pirate Ally
  • Motivation: To secure dominance over Nulb’s waterways and resources.
  • Belsornig employs Captain Tolub and his pirate crew to strengthen the Water Temple’s grip on Nulb. His alliance with the pirates undermines Lady Nysera’s efforts to consolidate control, creating a tense rivalry.
Captain Tolub 
  • Role: Pirate Leader of the Iron Dagger
  • Motivation: To dominate Nulb’s trade routes and amass wealth.
  • The cunning captain of the Iron Dagger, Tolub commands respect and fear in equal measure. His partnership with the Water Temple funds his operations, but his ambitions for control of Nulb put him at odds with Lady Nysera.
Varg Brokenjaw
  • Role: Lieutenant of the Iron Dagger
  • Motivation: To prove his worth as a ruthless enforcer.
  • A brutal and cunning pirate, Varg’s loyalty to Captain Tolub is absolute. His disfigured jaw is a testament to his violent past, and he revels in enforcing the crew’s dominance in Nulb with calculated cruelty.
Dick Rentsch
  • Role: Hostelier and Earth Temple Ally
  • Motivation: To expand his influence through subtle manipulation and Temple resources.
  • The owner of the Waterside Hostel, Dick Rentsch is a cunning operative for the Earth Temple. Under the guise of a simple hostelier, he gathers intelligence and recruits agents for the cult, all while plotting to oust Lady Nysera.
Wat
  • Role: Bartender and Water Temple Agent
  • Motivation: To support the Water Temple’s plans through subtle espionage.
  • As the barman at the Waterside Hostel, Wat works closely with Belsornig and Captain Tolub. He spies on locals and visitors alike, ensuring that the Water Temple stays one step ahead of its rivals in Nulb.
Skole
  • Role: Proprietor of the Boatman’s Tavern and Nulb Market
  • Motivation: To profit from Nulb’s chaos while keeping pirates and bandits appeased.
  • An ex-riverman turned smuggler, Skole controls the Boatman’s Tavern and its adjoining market. Though he remains neutral on the surface, his dealings with pirates and bandits often sway the balance of power in Nulb.
Lodriss
  • Role: Barmaid and Power Broker
  • Motivation: To leverage her relationship with Captain Tolub for influence.
  • The true power behind the Boatman’s Tavern, Lodriss uses her wits and connections to maintain control. Her grudging respect for Lady Nysera creates a tense yet cooperative relationship, as both women navigate Nulb’s dangerous underworld.
Random Encounter Tables
spoiler]

Nulb Random Encounters Forest or Scrub Terrain (including road)

Roll the Dice
1ldlO + 10 brigands; leader level 4-5
2Id4 + 1 wild boars
3 2d4 bugbears
4ldlO + 2 gnolls
51-2 lycanthropes (werewolves)
6Merchant caravan (1 in 6 chance for being disguised Evil pilgrims)
7Idl2 normal wolves
8-12No Encounter

Nulb Random Encounters Swamp or Pond Area (including road)

Roll the Dice
1Id4 frogs, giant killer
22d4 ghouls
3Id6 leeches, giant (in water)
4 2d8 lizard men
5Merchant caravan (1 in 6 chance for being disguised as Evil pilgrims)
6The Hangmen group
7-12No Encounter

Nulb Random Encounter River (including Imeryds Run)

Roll the Dice
1Id4 crayfish, giant
21 gar, giant (small size only in a Run)
3-61 Merchant Ship or 2-4 barges
71 Pirate ship (see "The River Pirates" Article)
8Id4 + 8 Rhenee bargefolk with 2-4 barges
9Shoalar Quanderil often visits Nulb with his ship and crew of the Rivermaid.
10-12No Encounter
[/spoiler]

Articles under Nulb

20. Grammarly East
Building / Landmark | Feb 24, 2025

Grammarly East, an old school building that stands as a relic of both ambition and desolation.

1. Waterside Hostel of Nulb
Building / Landmark | May 18, 2025

The Waterside Hostel: A Den of Thieves and Travelers, is positioned prominently along the murky banks of Imeryd's Run, serving as a critical but dubious haven in the village of Nulb.

10. Fishermen Shack
Building / Landmark | Apr 19, 2025

The Fishermen's Shack is a shaky, weather-worn structure cobbled together from salvaged boat timbers by the Imerydy Run of Nulb

11. Carpenter’s Shop
Building / Landmark | Apr 3, 2025

Carpenter’s Shop & Dock stands out as a beacon of craftsmanship and utility. Owned and operated by the skilled carpenter Beyard and his family.

13. The Gallows Table
Building / Landmark | Apr 4, 2025

The Gallows Square. It is a place of both foreboding and occasional bustle, serving as the site of public punishments, sparse commerce, and fleeting entertainment.

14. The Burnt House
Building / Landmark | Feb 11, 2025

Located near the center of the village of Nulb, the Burnt House is a crumbling ruin of blackened wood and partially collapsed walls

17. The Rotted Barn
Building / Landmark | Apr 5, 2025

The Rotted Barn, a decaying and forgotten structure, sits near the edge of Nulb, close to the Smithy’s house

18. Two-Story Cottage
Building / Landmark | Feb 12, 2025

Twelve young missionaries have rented this house from Lady Nysera. From the Church of St Cuthbert sponsored by the Chateaux Order.

19. The Gilded Shackle - Chapel of Zilchus
Building / Landmark | Apr 27, 2025

Chapel of Zilchus, serving as a front for financial manipulation and clandestine business dealings. High Priest Jereader Zomawyn

2. Otises Smithy and Stable
Building / Landmark | Mar 30, 2025

Otis's Smithy and Stable is essential for the daily operations within Nulb, providing necessary services for the townspeople and travelers alike.

21. The Wharf Pier of Nulb
Building / Landmark | Apr 19, 2025

The Wharf Pier of Nulb, located within the murky waters of Nulb Bay, serves as the main docking hub for the village’s commerce—both legal and illicit.

22. The Brothel of Nulb
Building / Landmark | Apr 19, 2025

the Brothel & Stands serve as a sinister hub of vice and exploitation. This establishment plays a crucial role in the underbelly of Nulb's economy

23. The Iron Lash: Slave Dungeon, Gladiator Pit, and Brothel
Building / Landmark | Apr 19, 2025

The Iron Lash stands as a macabre pillar of Nulb’s darkest enterprises, serving as the epicenter of the region’s slave trade and a haven for depravity.

24. The Pit of Nulb
Building / Landmark | May 1, 2025

The Pit is a grim and brutal location within the seedy village of Nulb. Next to the 22. The Brothel & The Stands of Nulb and the 23. House of Gnomes.

25. Skole’s Cottage
Building / Landmark | Apr 19, 2025

Skole’s House a modest mud-brick dwelling in the muck of Nulb’s seedy streets.

26. Valegrave Manor
Building / Landmark | Feb 12, 2025

Valegrave Manor is integral to the village of Nulb, not only for sustaining its population but for fueling the dark ambitions of Lady Nysera and her sinister allies.

28. Retired Pirate Cottage
Building / Landmark | Feb 13, 2025

The Retired Pirate Cottage is the cottage to Sidmahni (Retired Pirate) is a striking contrast to the otherwise dingy and squalid village of Nulb.

29. Grud’s Cottage
Building / Landmark | Apr 23, 2025

Grud’s house serves as the modest residence of Grud Squinteye, a lieutenant to Captain Tolub and the acting captain of the riverboat Old Duck.

29. Thorne's Cottage
Building / Landmark | Feb 16, 2025

Thorne Hollow, a secluded woodcutter’s cabin. Nestled along a winding stream that flows north from the Fens of Torr.

3. Mother Screng’s Herb Shop
Building / Landmark | Mar 31, 2025

Mother Screng's Herb Shop, located at the heart of Nulb, is a quaint and unassuming establishment brimming with secrets.

30. Millhouse
Building / Landmark | Feb 16, 2025

The Millhouse, located southeast of the village of Nulb at the edge of the Gnarley Forest , is a key site for the community.

31. Bramblethorn Ranch
Building / Landmark | Feb 23, 2025

Bramblethorn Ranch outside the village of Nulb , at the southeastern edge of the Gnarley Forest , lies the residence of Ormund the Herdsman.

32. The Grain Tower of Nulb
Building / Landmark | Feb 12, 2025

The Grain Tower lies on the outskirts of Nulb, nestled amidst the fields at the edge of the Gnarley Forest, south of the village proper.

33. Baroness Manor
Building / Landmark | Apr 9, 2025

Baroness Manor stands as an imposing testament to power and control at the southern entrance to Nulb along the High Road. This grand estate serves as the residence of Lady Nysera

34. Old Mavreks Bakery
Building / Landmark | Feb 18, 2025

Old Mavreks Bakery, Run by Old Mavreka weathered, half-collapsed shack that somehow still produces the warm scent of fresh bread every morning.

35. Potter's Cottage
Building / Landmark | Feb 22, 2025

The potter, Hrothgar, is a frail and bent old man crafting the pottery needs of Nulb.

36. Gebli's Cobbler Shop
Building / Landmark | Feb 22, 2025

Gebli's Cobbler is a modest home-based business located in Nulb, distinguished from its neighbors by its dual-construction of crude logs and a mud brick side addition.

37. Tailor & Netter
Building / Landmark | Apr 19, 2025

The Tailor & Netter is a ramshackle home and workshop run by Dain , a former bandit striving to turn over a new leaf.

38. Nulb Town Hall
Building / Landmark | Feb 23, 2025

Nulb Town Hall is the governance and community gatherings of the village. Serves multiple purposes, from administrative functions to public meetings and occasional banquets.

4: Boatman’s Tavern and Nulb Market
Building / Landmark | May 17, 2025

The Boatman’s Tavern and Nulb Market is a rough-and-tumble establishment in the heart of the village of Nulb.

40. Empty Cottage Shop
Building / Landmark | Feb 24, 2025

Empty Cottage Shop stands as a quaint yet sturdy log cabin, echoing tales of its past through its weathered structure and whimsically painted details.

42. Ormund’s Cottage
Building / Landmark | Feb 23, 2025

Ormund’s cottage serves as both home and sanctuary for the herdsman and his family.

44. Nulb Graveyard
Building / Landmark | Apr 11, 2025

Asecluded and eerie site on the outskirts of the village of Nulb , the Nulb Graveyard is a place steeped in history, mystery, and a tenuous balance between good and evil.

46. Durnic’s Stablehouse
Building / Landmark | Feb 24, 2025

Durnic’s Stablehouse, the residence of Durnic and his large family, stands as a testament to the daily struggles and complex politics of Nulb.

47. Nulb Constable
Building / Landmark | Mar 18, 2025

The Nulb Constable building stands at the crossroads of the Low and High Roads, but the structure has fallen into neglect.

47. Nulb Constable - Old Version
Building / Landmark | Feb 25, 2025

The Constable of Nulb, located at the crossroads of the Low and High Roads, he Constable's office encapsulates the moral ambiguity and danger of the village of Nulb

48. Church of the Elder Eye
Building / Landmark | Feb 3, 2025

The Church of the Elder Eye, nestled in the heart of Nulb, stands as a beacon of enigmatic spirituality amid the town's notorious lawlessness. This church, dedicated to the Elder Elemental God.

49. Burnt House
Building / Landmark | Feb 25, 2025

The Burnt House is a stark reminder of the darker times in Nulb’s troubled history.

5. Nulb Guardhouse
Building / Landmark | Feb 3, 2025

The Nulb Guardhouse serves as the primary security post for Lady Lmag’s forces, strategically positioned at the entrance to Nulb.

51. Preston's Cottage
Building / Landmark | Nov 10, 2024

Preston's Teamster Cottage positioned on the northern corner where Pilgrim’s Way forks from the Lowroad, serves as a focal point for travelers and traders.

51. The Nulb Stables
Building / Landmark | Feb 25, 2025

The Nulb Stables have been a vital hub for travelers, traders, and local gangs in this lawless village.

52. Sahl’s Cottage
Building / Landmark | Apr 19, 2025

This river shack, though humble, is home to a pair of desperate men who survive on the fickle generosity of Nulb’s fishmongers and innkeepers.

54. Harlow’s Cottage
Building / Landmark | Feb 24, 2025

Harlow's cottage is a humble mud-brick dwelling crowned with a thatched roof on the Imeryd's Run.

55. Hunting Cabin - off map
Building / Landmark | Mar 28, 2025

The Hunting Cabin is a vital logistical node for the operations of the Temple of Elemental Evil. Located south of Nulb and near the Imerydy Run,

56. Trapper's Cottage
Building / Landmark | Apr 11, 2025

Tucked away in the quieter part of Nulb lies the Trapper's Cottage, the abode of Darneth, a human Flan Gnarley Ranger.

6. Maddok’s Wainwright
Building / Landmark | Feb 7, 2025

Maddok’s Wainwright workshop is a bustling center of activity in Nulb, serving as a critical node in the town's commercial and logistical networks.

7. River Huts
Building / Landmark | Feb 8, 2025

On the northern outskirts of Nulb, before the bridge that leads into the heart of the village, lie two seemingly inconspicuous fishermen huts.

8. River Hut - Drowned Net
Building / Landmark | Apr 19, 2025

The Drowned Net, a ramshackle fishmonger and poacher’s hideaway.

9. Lodriss’ Cottage
Building / Landmark | Apr 19, 2025

Lodriss, and her chaotic life with Captain Tolub lives in a “house” a derelict merchant ship, hauled ashore and propped up on rotting beams. Its creaking timbers and sagging decks seem a strange choice for a home

Rock Gardens
Building / Landmark | Dec 23, 2024

The Rock Gardens serve as the closest and most strategic hideout of The Hangmen bandits to Nulb, located on the western banks of the Imeryd's Run.

The Crimson Trader
Organization | Apr 19, 2025

The Crimson Trader, commanded by the sinister half-elf Captain Vesrek, is a formidable vessel designed for military precision and brutal efficiency.

The Dirty Faces
Organization | Oct 15, 2024

In Nulb , the Dirty Faces represent a stark testament to the harsh realities of life in a town riddled with vice and violence. More than just orphans, these children are survivors molded by the brutal environment that surrounds them.

The Forest Rats – A Brotherhood of Young Survivors
Organization | May 18, 2025

The Forest Rats—a loose gang of farm boys, millers' sons, and orphans who navigate the dangerous world of Nulb with quick wits, stealth, and reckless bravery.

The Monastic Hut of Imeryd’s Run
Building / Landmark | Feb 26, 2025

Fishingman Huts: Nestled on the northern outskirts of Nulb near the serene Imeryd’s Run, home to three dedicated monks of The Order of Rao Peacekeeper of Rao.



Cover image: Nulb Banner by 3orcs

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