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54. Harlow’s Cottage

Near the marshy banks of Imeryd’s Run, on the western edge of Nulb, stands Harlow’s Cottage—a weathered, two-room dwelling of mud-brick and timber, its thatched roof patched with salvaged ship canvas. Smoke drifts lazily from a crooked chimney, and a rickety dock juts into the river, barely sturdy enough to hold the fishing traps and waterlogged barrels stacked against the posts.

The yard is littered with rope nets, broken oars, and rusting fishhooks, all evidence of a struggling fisherman. A wooden skiff, battered but still afloat, is tethered to a half-sunken mooring post. Those who pass by at dusk sometimes hear muffled voices inside—whether arguments, prayers, or whispered conspiracies is anyone’s guess.


Harlow Greaves

The Fisherman with a Dark Past

Once a pirate in the River Scourge, Harlow Greaves abandoned the life of a smuggler and murderer after betraying his crew. In exchange for his freedom, he cut a deal with Lady Nysera’s men, swearing loyalty and agreeing to serve as her informant. Now, he struggles to live a simple life as a fisherman, but the ghosts of his past refuse to let him be.

Appearance:

  • Stocky and sun-beaten, with a perpetually grim expression.
  • Short, graying hair, often hidden beneath a patched wool cap.
  • Fingers are scarred, evidence of rope burns and old knife fights.
  • Wears a loose fishing tunic, with a dagger always within reach.

Personality:

  • Cautious and Paranoid – He trusts no one, not even his allies.
  • Pragmatic and Ruthless – Surviving in Nulb means cutting losses before they cut you.
  • Remorseful but Trapped – He wants out but knows there’s no escape from past sins.
"A man can change his name, his trade, even his gods. But he can’t change the blood on his hands."
— Harlow

Other Residents of the Cottage

Sera Greaves – Harlow’s Fiercely Loyal Wife

Sera is the only person in Nulb who truly knows Harlow’s past—and the only one who doesn’t fear him. A former tavern worker from Dyvers, Free Lands of , she’s as sharp as a gutting knife and twice as dangerous when cornered.

  • Role: Maintains the cottage, assists with fishing, and quietly collects information for Harlow.
  • Personality: Outspoken, clever, and fiercely protective of her husband.
  • Hidden Strength: Keeps a loaded crossbow beneath the floorboards.
"A fisherman’s wife learns to gut a catch quick and clean. That applies to more than just fish."
Jonas Greaves – The Son with a Split Soul

Their teenage son, Jonas, is caught between two lives—the fisherman’s trade his father now clings to and the criminal world that lurks in his blood. He runs errands for The Crimson Reapers a bandit gang from Dyvers, but hides this from his father.

  • Role: Runs messages for Nulb’s criminal underworld, but still helps mend nets at home.
  • Personality: Restless, rebellious, and dangerously ambitious.
  • Conflict: Jonas sees his father as weak, and secretly seeks a way out of Harlow’s shadow.
"You think I’m gonna rot away in this shack, living off fish guts? You don’t know me at all, old man."

Connections & Power Struggles

Lady Nysera Krivaltis & The Iron Talons

(Allegiances & Betrayal)

Harlow owes his life to the Iron Talons: The Men of the Baroness —but he’s tired of serving as an informant. He wants out but knows that betraying the Baroness is a death sentence.

  • Plot Hook: Harlow might try to pass information to adventurers, hoping they can break Nysera’s hold on him.
  • Threat: If the Iron Talons suspect he’s turning, his family will pay the price.
"You don’t just leave the Baroness’s service. You either serve her, or you serve as an example."
The Crimson Reapers

(Jonas’s Secret Dealings)

Jonas has started running jobs for the Crimson Reapers, a bandit gang from Dyvers. They see him as a promising recruit—and a lever against Harlow.

  • Plot Hook: The Reapers might use Jonas to force Harlow back into crime.
  • Moral Dilemma: Does Harlow sacrifice his son’s future, or return to the life he swore off?
"Your boy’s got potential, Harlow. Shame if someone wasted it."
The Cult of the Elder Elemental God (A Sinister Offer)

The Church of the Elder Eye has noticed Harlow’s desperation—and whispered promises of protection.

  • Plot Hook: A cultist offers Jonas a place in their ranks, pulling him toward dark power.
  • Potential Conflict: If Harlow refuses the cult’s help, they might turn Sera or Jonas against him.
"You wish to be free? You need only kneel before the Eye, and we shall take your burdens from you."

For Dungeon Masters

Secrets & Adventure Hooks

The Fisherman’s Final Gamble (Thriller & Betrayal Hook)

Harlow knows that Nysera, the Crimson Reapers, and the Cult all want something from him. He’s looking for a way to tip the scales in his favor—and he’s willing to take risks.

  • Possible Plot: Harlow might hire adventurers to help him escape, eliminate a threat, or turn factions against each other.
The Son’s Choice (Moral Conflict & Roleplaying Hook)

Jonas must choose between his father’s path and his ambition.

  • Possible Outcomes:
  • He stays with his family, turning against the Crimson Reapers.
  • He joins the Reapers, becoming an enemy of his father.
  • He turns to the Cult, becoming something far worse.
The Wife’s Revenge (Dark Twist Hook)

If Sera loses her husband, she won’t grieve—she’ll plot.

  • If Harlow dies, Sera might seek revenge against Nysera, the Reapers, or even the players.
"You think you know what vengeance looks like? You ain’t seen a widow scorned."

Harlow's Cottage by 3orcs
"No one stays in Nulb without getting their hands dirty. The trick is not drowning in the muck."
— Harlow the Fisherman

Harlow Greaves

(Medium Humanoid, Human, Neutral)

AC 13 (Leather) | HP 22 (4d8+4) | Speed 30 ft.
STR 12 | DEX 14 | CON 12 | INT 10 | WIS 12 | CHA 14
Skills Deception +4, Stealth +4, Survival +3, Water Vehicles +4
Abilities River Smuggler. Advantage on checks to navigate rivers, evade patrols.
Actions Dagger (Melee/Ranged). +4 to hit, 1d4+2 piercing.
Bonus Action Cunning Action. Dash, Disengage, or Hide.


Sera Greaves

(Medium Humanoid, Human, Neutral Good)

AC 12 (Padded) | HP 16 (3d8+3) | Speed 30 ft.
STR 10 | DEX 12 | CON 12 | INT 13 | WIS 14 | CHA 12
Skills Insight +4, Medicine +4, Persuasion +3, Sleight of Hand +3
Abilities Streetwise. Advantage on checks to read people, avoid trouble.
Actions Crossbow (Ranged). +3 to hit, 1d8+1 piercing.
Bonus Action Quick Draw. Can draw and fire a concealed weapon.


Jonas Greaves

(Medium Humanoid, Human, Chaotic Neutral)

AC 11 | HP 9 (2d8) | Speed 30 ft.
STR 10 | DEX 14 | CON 10 | INT 12 | WIS 10 | CHA 14
Skills Deception +4, Acrobatics +4, Perception +2
Abilities Reckless Youth. Advantage on Persuasion checks against younger criminals.
Actions Dagger (Melee). +4 to hit, 1d4+2 piercing.
Bonus Action Dash or Hide.

Type
Cottage
Parent Location


Cover image: Nulb Banner by 3orcs

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