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Dyvers, Free Lands of

The Free City of Dyvers is a major trade hub and independent city-state located on the southwestern shore of the Nyr Dyv, the legendary "Lake of Unknown Depths." Known as the City of Sails, Dyvers controls a crucial part of the Velverdyva River, acting as a gateway to trade routes from Veluna, Bissel, Verbobonc, and Furyondy. With a rich history as the former capital of Furyondy, Dyvers maintains its status as a major power in the region, balancing political independence with complex alliances and rivalries.

History of Dyvers

Origins and Aerdian Rule (-26 CY – 254 CY)
  • Dyvers originated as a river town known as Dyver ("Deep Water"), first documented in -26 CY by Oeridian explorers.
  • As part of the Great Kingdom of Aerdy, Dyvers became the capital of the Viceroyalty of Ferrond in 100 CY, serving as a critical trade hub.
  • The city flourished under Aerdian rule, becoming an essential port on the Nyr Dyv.
Secession from the Great Kingdom (254 CY – 257 CY)
  • In 254 CY, Count Thrommel of Gold, heir to the viceroyalty, declared independence from the collapsing Great Kingdom, forming the Kingdom of Furyondy.
  • Dyvers played a key role in funding and supplying the war effort against Aerdy.
  • After a brief conflict, the Overking Toran II accepted the loss of the western provinces, making Furyondy an independent realm.
Relocation of the Capital (288 CY)
  • Despite its wealth, Dyvers was deemed too mercantile and unchivalrous for the ideals of King Thrommel I, leading to the construction of Chendl as Furyondy's new capital.
  • Dyvers remained the kingdom's largest and most prosperous city, ruled by a Magister under the House of Stinvri.
Independence from Furyondy (526 CY)
  • In 526 CY, Dyvers formally seceded from Furyondy, becoming an independent city-state ruled by its own Gentry.
  • The Magister of Dyvers agreed to pay a yearly tax to King Thrommel IV in exchange for political autonomy.

Government and Politics

Ruler: Magister Larissa Hunter
Her Excellency, Larissa Hunter (NG Female Human Fighter 9/Legendary Leader 3) was elected as Magister of Dyvers after the Greyhawk Wars. A former commander of the Free Army, she is known for her strong leadership and military acumen.
Government Structure
  • Dyvers is a democratic meritocracy, where the Magister is elected indefinitely based on personal achievements.
  • The ruling class, known as the Gentry of Dyvers, consists of minor nobles, landowners, and wealthy merchants.
  • The Magister is responsible for the city’s military, trade policies, and internal security.
Major Political Concerns
  • Tensions with Greyhawk: Dyvers and Greyhawk are economic rivals, with both cities competing for dominance in Velverdyva River trade.
  • Security Threats: The city faces ongoing threats from Iuz, the Pomarj, and orc warbands in the Gnarley Forest.
  • Internal Crime Networks: The decline of the Alliance, a criminal syndicate, has led to rising gang violence.

Geography and Resources

Location and Trade
  • Dyvers controls 2,000 square miles along the southern bank of the Velverdyva River.
  • The city is known for its shipbuilding, fisheries, agriculture, and textile industries.
  • Major exports include wood, ships, fish, meat, cheese, and local ales.
Climate and Natural Features
  • Temperate climate with moderate winters; the Nyr Dyv never freezes due to its immense size and magical properties.
  • The Gnarley Forest to the south provides timber, but also harbors orcs, gnolls, and monstrous creatures.

Allies and Enemies

Conclusion

Dyvers remains one of the most powerful independent city-states in the Flanaess, thriving as a center of trade, intrigue, and military power. Whether as a political force, economic powerhouse, or adventurer's haven, the City of Sails stands as a beacon of opportunity—and danger—for all who enter its gates.

Dyvers - Places of Worship Major Temples

PC’s faith (Common. Class/sect LU &CLR), other religions (Common faiths/sect LU & CLR), Temples


Major TemplesHigh Priest/PriestessGenderRacelevelDomain 1Domain 2
FharlanghnHithradien EowarangFemaleElf14ProtectionTravel
IstusNyderia CeriwienFemaleHuman16KnowledgeLuck
PelorBrardovia VallanFemaleHuman14HealingSun
RaoMelikor HaoahanMaleHuman13GoodKnowledge
St CuthbertCraliwin EtarebardMaleHuman13LawStrength
XerboAsyth ZomawynMaleHuman18KnowledgeWater
ZilchusJereader ZomawynMaleHuman15LawTrickery

Minor TempleHigh Priest/PriestessGenderRaceLevelDomain 1 Domain 2
BoccobAdedriwyth GrigorMaleHuman9 CLR/2 SORKnowledgeMagic
Corellon LarethianCelaran PiolasMaleElf11ProtectionWar
HeironeousMoach FrorethMaleHuman10LawWar
MoradinJolyan LyllaFemaleDwarf10EarthProtection
NoreboLegalilin AgrausMaleHuman9LuckTrickery
Obad-HaiTraewyn KedoetremMaleHuman10AnimalPlant
OlidamaraSaclya GlithradeFemaleGrey Elf11ChaosLuck
OspremSirag MoewyrMaleHuman9TravelWater
PholtusSiew GraoliMaleHuman9GoodSun
YondallaKalia ManiFemaleHalfling9GoodProtection

ShrinesHigh Priest/PriestessGenderRaceLevelDomain 1 Domain 2
BralmYsicla BrevyanFemaleDwarf6LawStrength
EhlonnaMarariand UnaldurFemaleWood elf9PlantSun
Garl GlittergoldJungwen DwlonnaFemaleGnome7GoodTrickery
KurellAiratram EdiacanMaleHuman7ChaosLuck
MyhrissAcoalle NirannaFemaleHuman6HealingProtection
Wee JasNydaledia AstieriFemaleHuman6LawMagic

“Freedom, Trade, and Strength on the Nyr Dyv.”

The Free Land of Dyvers by Living Greyhawk, Wizards of the Coast
Notable Figures
  • Magister Larissa Hunter: Ruler of Dyvers, former military leader.
  • Captain Elishas Pomentier: Head of the City Watch.
  • Krankor: Corrupt dockmaster, rumored to be involved in smuggling.
  • Vel Ashandrin: Crime boss, linked to the Slavers of the Pomarj.
  • Felbon: Leader of the League of Assassins in Dyvers.
Districts of Dyvers
  • Royal Grounds: Home to nobility, the Magister’s palace, and the Free Army Barracks.
  • Trade District: Economic center, with markets, guilds, and high-end merchants.
  • Dock District: Shipping hub with warehouses, shipyards, and pirate activity.
  • Old Town: Lower-class residential area, home to thieves’ guilds and black markets.
  • River Quarter: Comprising four river islands, houses dyers, fishermen, and merchants.
Founding Date
-26 cy
Type
Geopolitical, Free City
Government System
Democracy, Representative
Economic System
Market economy
Neighboring Nations
Related Species
Population and Demographics
Total Population: 128,000
  • Humans (79% – primarily Oeridian)
  • Gnomes (8%)
  • Halflings (6%)
  • Elves (3%)
  • Dwarves (2%)
  • Half-elves (1%)
  • Half-orcs (1%)
The city proper holds 52,000 residents, while the surrounding Free Lands account for the rest.
Religion in Dyvers
Major faiths include: Temples and shrines are scattered throughout the city, with St. Cuthbert's Church being one of the most influential.
Military and Defenses
Free Army of Dyvers
  • 3,000 soldiers (mix of warriors, paladins, clerics, and rangers).
  • Defends the eastern border, caravans, and rural settlements.
Free Marines
  • 1,500 elite sailors who patrol the Nyr Dyv against pirates and slavers.
City Watch
  • 350 guards maintaining order within the city.
  • Supported by St. Cuthbert’s Church Militant (a 320-strong militia).
Notable Military Units
  • The Rovers: 20 elite rangers patrolling the Gnarley Forest.
  • The Free Marines: A naval force stationed in the River Quarter.


Cover image: Free Lands of Dyvers

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