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Romag

High Priest (a.k.a. Prophet of Earth)

Romag, the self-proclaimed Prophet of Earth, currently leads the Cult of the Black Earth within the Temple of Elemental Evil. His rise to power was not through ambition but rather through inheritance of the infrastructure established by his predecessor, Barkinar. Though a skilled manipulator and pragmatic leader, Romag's position is continually threatened by internal dissent and external rivalries. He is a key figure within the greater machinations of the Elder Elemental God, playing a crucial role in the temple's fortifications and recruitment efforts in Nulb.
Prophet of Earth
Romag is a stout and imposing figure, his features hardened by years of struggle within the temple's brutal hierarchy. He wears earthen-toned robes embroidered with the sigils of the Black Earth, adorned with gemstones said to hold fragments of elemental power. His expression is often one of cold calculation, his deep-set eyes always assessing potential threats and opportunities.
  • Stout and weathered physique, muscular from years of physical endurance.
  • Brown and gray robes symbolizing the resilience of the earth.
  • Wields a stone-etched warhammer imbued with elemental magic.
Personality
Romag is pragmatic and calculating but lacks the charisma and ambition of other high priests. He is an expert at maintaining the stability of his faction, focusing on fortifications and defense rather than expansion. Despite his authoritative presence, he struggles to inspire the same fear and devotion that his predecessors commanded, leading to constant challenges from ambitious subordinates.
Personality Traits
  • Strengths: Stability and fortification tactics, maintaining order among his followers.
  • Weaknesses: Lack of ambition and political cunning, prone to being outmaneuvered by rivals.
  • Motivation: Retain his leadership by using intrigue and bolstering the temple's defenses.

History of Romag, High Priest of the Earth Temple

Origins and Early Life
Romag’s journey to his current position within the Temple of Elemental Evil was not one of glory or divine providence, but of betrayal, endurance, and calculated revenge. Before his rise as the High Priest of the Earth Temple, Romag was an unremarkable but ambitious cleric, searching for power and influence wherever he could find it. Born into a minor Oeridian noble house in Verbobonc, Romag’s early years were spent toiling under his father’s failing landholdings. Seeking a greater destiny, he abandoned his familial duties and pursued the path of the priesthood, drawn to the teachings of the Elder Elemental God—an ancient and forbidden deity that promised power through elemental might.   His journey led him into the company of three other outcasts—Dick Rentsch, his lover Dala, and a cunning wizard named Senshock, who formed a band of fortune seekers delving into forbidden ruins and lost strongholds. Though Romag served as their spiritual guide, his influence in the group was often overshadowed by Senshock's magical prowess and Dick’s knack for manipulation.
The Fateful Expedition to the Dwarven Stronghold
The group's most infamous endeavor took them deep into a long-forgotten dwarven stronghold nestled within the Lortmil Mountains. Drawn by legends of wealth and arcane secrets, they ventured too far into the depths and were confronted by the guardians of the fortress—ancient dwarven constructs and fierce sentinels of stone. As the battle raged and the group found themselves overwhelmed, Senshock made a fateful decision—he abandoned Romag to their foes, sacrificing him as a diversion to ensure his own escape along with Dick and Dala.   Romag fought valiantly but was eventually captured by the dwarves, subjected to years of imprisonment within the cold stone halls of their fortress. He endured grueling interrogations, harsh conditions, and the torment of betrayal gnawing at his soul. During his imprisonment, Romag deepened his connection with the earth, drawing strength from the very stone around him, biding his time until he could find a way to escape.
"I was buried once, left to rot beneath stone and soil. Now, I am the mountain that will crush them all."
Meanwhile, Senshock returned to the Temple of Elemental Evil, leveraging their expedition's plunder to secure a position within the Greater Temple, while Dick and Dala settled in the outlaw town of Nulb, using their ill-gotten gains to establish the 1. Waterside Hostel of Nulb, which served as a front for information gathering and illicit dealings.
Escape and the Path to Revenge
After several years in captivity, Romag seized an opportunity during a skirmish within the dwarven stronghold. Using his knowledge of subterranean paths and elemental forces, he escaped the prison, emerging into the wilderness a changed man. Hardened by his years of suffering, Romag’s sole purpose became revenge—to reclaim what was taken from him and make those who betrayed him suffer.   Tracking down his former companions, he eventually arrived in Nulb and confronted Dick and Dala at the Waterside Hostel. Fueled by rage and betrayal, Romag nearly killed them both, but they managed to convince him of their remorse and redirected his anger toward Senshock, painting him as the true traitor. The duo offered Romag their loyalty and assistance in infiltrating the Temple of Elemental Evil. Ever the pragmatist, Romag saw the opportunity not only to exact revenge but to rise within the Temple's ranks, so he spared them and instead enlisted their help.   Together, they schemed to leverage Romag’s former acquaintance with Senshock, who was now a rising figure in the Greater Temple. Dick and Dala provided valuable intelligence on Temple operations, and Romag, playing on his old relationship with Senshock, convinced the wizard that his past abandonment was forgiven. Sensing an opportunity to control Romag’s ambitions and soothe lingering tensions, Senshock brokered a deal with Barkinar, the current leader of the Earth Temple, to appoint Romag as his successor after Barkinar’s promotion to the Greater Temple.
Clawing His Way to Power
Despite his new position, Romag found himself the leader of the weakest faction within the Temple. The Earth Temple had long been considered slow and passive compared to the aggressive Fire and Air temples, and Romag's lack of influence meant he struggled to command respect from his peers. The fire prophet Alrrem viewed him with contempt, while Belsornig of the Water Temple sought to manipulate him as a pawn in his own schemes.   Romag was keenly aware of his precarious position and used Dick and Dala's information network in Nulb to spy on his rivals. Slowly but surely, Romag fed critical intelligence to Senshock and Barkinar, gaining favor within the Greater Temple while secretly hoarding knowledge for his own purposes. He began reinforcing the Earth Temple's influence in Nulb, quietly recruiting miners, mercenaries, and enforcers under the guise of hiring workers for temple fortifications.
"Senshock thinks himself untouchable, but even the tallest towers crumble when their foundations crack."
However, Romag’s ultimate goal remained unfulfilled—revenge against Senshock. He meticulously plotted his downfall, knowing that outright confrontation would be suicidal. Instead, Romag played the long game, feigning loyalty while waiting for the right moment to strike.
Current Situation and Political Maneuvering
Romag now finds himself entrenched in the temple's politics, caught between the growing pressure from the Greater Temple and his own ambitions. His hold on the Earth Temple is tenuous, with younger and more ambitious clerics constantly vying for his position. He struggles to expand his influence beyond fortifications and defense, which frustrates his rivals, who seek a more aggressive stance.   In Nulb, Romag’s connection with Dick Rentsch remains his greatest asset, allowing him access to valuable information on merchants, mercenaries, and adventurers passing through the town. Lady Nysera Krivaltis, however, poses a significant threat to his influence, as she aims to consolidate power and push out elements loyal to the Temple. Romag sees Nysera as a dangerous rival who must be dealt with carefully.
"Loyalty is like the earth—solid, unyielding, and only appreciated once it's gone."

Political Relationships

Romag views himself as the stabilizing force within the Temple of Elemental Evil, believing that Elemental Earth represents the true foundation of power. He considers the other elemental factions chaotic and reckless, often using patience and fortification to slowly undermine them. While outwardly loyal to the Greater Temple and Supreme Commander Hedrack, Romag harbors ambitions of expanding his influence, though he lacks the outright cunning and ambition of some of his rivals.
Nulb and Lady Nysera
Romag's influence extends to the village of Nulb, where his ally Dick Rentsch operates the 1. Waterside Hostel of Nulb. Rentsch serves as an informant and recruiter for the Earth Temple, working under the guise of a local entrepreneur. However, Romag faces opposition from Lady Nysera, the current power in Nulb, who seeks to control the town for her own ends.
"Nulb is a swamp of fools and thieves, but even mud can serve a purpose if you shape it well."
Key Political Alliances
  • Dick Rentsch and Dala: His loyal informants in Nulb, but he secretly distrusts them, knowing their true loyalties lie in self-preservation. Loyal to Romag, gathers recruits and spies on rival factions.
  • Senshock: A dangerous rival whom Romag pretends to serve while plotting his downfall.
  • Barkinar: Once a mentor, now an obstacle to Romag's ambitions within the Temple.
  • Lady Nysera Krivaltis: A thorn in Romag's side, she seeks to consolidate power in Nulb. A political threat in Nulb that Romag seeks to undermine through intrigue and sabotage.
  • Bandits and Pirates: Romag seeks to leverage these factions for additional influence and resources.

Romag's Political Maneuvering in the Greater Temple

Though Romag holds the weakest position within the elemental factions, he is far from powerless. His patient and calculated approach has allowed him to endure where others would have fallen. He remains focused on fortifying his position, undermining his enemies through deception, and slowly ascending the ranks of the Greater Temple.   He regularly reports to Commanders Barkinar and Deggum, maintaining an illusion of loyalty, while secretly plotting to oust Senshock and position himself closer to Hedrack’s inner circle. He views Hedrack with a mix of awe and suspicion, knowing that the Supreme Commander’s agenda is shrouded in secrecy.   Romag's relationship with the other elemental factions is marked by tension and rivalry. While the Earth Temple values stability and endurance, the Fire Temple, led by Alrrem, seeks swift and destructive action, often clashing with Romag's deliberate approach. Meanwhile, Belsornig of the Water Temple sees Romag as a potential pawn to further his own ambitions.
Current Ambitions
  • Eliminate or diminish the Water Temple’s influence within Nulb and the Greater Temple.
  • Consolidate power by securing more direct access to the Elder Elemental God's hidden shrine.
  • Undermine rival elemental factions through sabotage and deceit.
  • Foster internal strife between the other elemental temples to weaken them.
  • Strengthen alliances with bandit leaders in Nulb to ensure a steady flow of recruits and supplies.
  • Establish a firmer grip on Nulb through his network of informants.

Political Relationships of Canon Romag

Supreme Commander Hedrack (Greater Temple Leader, Mouth of Iuz)
Public Stance: Deferential and obedient
  • Private Thoughts: Sees Hedrack as decadent and preoccupied with his devotion to Iuz, which leaves the Temple vulnerable to internal conflicts. Romag believes that with enough patience and military buildup, the Earth Temple can outlast Hedrack’s rule.
  • Strategy: Romag avoids direct confrontation with Hedrack, instead presenting himself as a stabilizing force within the Temple. He subtly undermines Hedrack's authority by exploiting his indulgences and orchestrating minor setbacks that highlight the Greater Temple’s inefficiency.
“Stone endures, and when Hedrack crumbles under the weight of his own indulgence, Earth will remain.”
Canon Belsornig (High Priest of the Water Temple)
Public Stance: Mutual distrust masked as cooperation
  • Private Thoughts: Romag despises Belsornig’s manipulative nature and views him as the most dangerous rival within the Temple. He knows that Belsornig is working to subvert his forces and is determined to prevent the Water Temple from gaining the upper hand.
  • Strategy: Romag keeps his dealings with Belsornig strictly transactional, avoiding entanglement while fortifying his own position. He secretly tries to undermine Belsornig's operations by intercepting his supply lines and influencing Nulb's smugglers to divert resources to the Earth Temple.
“Water erodes stone over time, but only if stone allows it. I will see Belsornig’s influence dry up before it takes root.”
Prefect Alrrem (High Priest of the Fire Temple)
Public Stance: Open rivalry and disdain
  • Private Thoughts: Romag views Alrrem as reckless and desperate, a man who cannot be trusted to lead or cooperate. He sees Fire as a destructive force that threatens the Temple’s stability and actively works to weaken Alrrem’s position.
  • Strategy: Romag has refused every overture from the Fire Temple for an alliance, instead bolstering his forces to defend against Alrrem's inevitable aggression. He feeds Hedrack reports of Alrrem's instability and uses the gnolls gifted to him by King Korvash Bonegnaw to harass Fire Temple operations.
“Alrrem's fire burns brightly, but even the fiercest blaze leaves only ash and regret.”
Kelno (High Priest of the Air Temple)
Public Stance: Wary tolerance
  • Private Thoughts: Romag considers Kelno a weak and indecisive leader, easy to manipulate but not worth serious concern. However, he remains wary of Kelno's attempts to bargain with rival factions.
  • Strategy: Romag uses Kelno’s desperation to his advantage, offering occasional support in exchange for information on the Fire and Water Temples. He has placed spies among Kelno’s bugbear mercenaries, ensuring that he remains informed of the Air Temple's movements.
“Kelno is but a whisper on the wind, and I have no need for whispers.”
Senshock (Temple Wizard and Advisor to Hedrack)
Public Stance: Cautious respect
  • Private Thoughts: Romag acknowledges SSenshock’s power but deeply distrusts his loyalty to Iuz. He believes the wizard meddles too much in Temple politics and watches him closely for signs of betrayal.
  • Strategy: Romag maintains a professional relationship with Senshock, offering token support to his initiatives while ensuring the Earth Temple remains self-sufficient in magical resources. He seeks to avoid confrontation but is prepared to act if Senshock oversteps.
“Magic is a fleeting trick; the strength of stone endures long after wizards are dust.”
Commander Barkinar (Commander of the Greater Temple Troops)
Public Stance: Courteous cooperation
  • Private Thoughts: Romag respects Barkinar’s military prowess and sees him as a potential ally, though he remains cautious of his ambitions. He believes Barkinar’s disciplined approach aligns well with Earth Temple ideals and could be a valuable asset in the future.
  • Strategy: Romag carefully cultivates a working relationship with Barkinar, offering logistical support and subtly influencing him to align against Alrrem and Belsornig. He ensures the Earth Temple’s troops remain disciplined and well-trained, hoping to win Barkinar’s favor.
“Discipline and patience build armies; Barkinar knows this as well as I do.”
Feldrin (Commander of Temple Security)
Public Stance: Mutual respect
  • Private Thoughts: Romag sees Feldrin as a competent but inflexible leader who is unlikely to pose a direct threat. However, he recognizes that Feldrin’s loyalty to Hedrack makes him a dangerous obstacle to any long-term ambitions.
  • Strategy: Romag maintains a professional but distant relationship with Feldrin, ensuring that Earth Temple operations stay within approved guidelines to avoid drawing his attention. He leverages Feldrin's respect for order to his advantage, positioning himself as the most disciplined of the elemental leaders.
“Feldrin serves order, and Earth is the foundation of all order.”
Falrinth (Temple Diviner and Occultist)
Public Stance: Dismissive indifference
  • Private Thoughts: Romag sees Falrinth as an eccentric recluse whose obsession with forbidden knowledge poses little immediate threat. He regards the diviner’s presence as a nuisance but acknowledges that his knowledge could prove useful in the future.
  • Strategy: Romag does not engage directly with Falrinth, preferring to let others deal with him. However, he keeps an eye on the diviner’s activities through intermediaries, ensuring he stays informed of any discoveries that might shift the balance of power.
“The earth cares not for the mutterings of madmen.”
Smigmal Redhand (Temple Assassin and Spy, Lover of Falrinth)
Public Stance: Cordial wariness
  • Private Thoughts: Romag recognizes Smigmal Redhand as a dangerous figure and a potential informant for his rivals. He suspects she is gathering intelligence on behalf of Falrinth or Belsornig and takes care to shield sensitive operations from her eyes.
  • Strategy: Romag keeps Smigmal at a distance, offering occasional "gifts" to maintain an air of cordiality while ensuring his trusted guards remain vigilant in her presence. He is considering employing his own assassins to counteract her influence.
“A blade hidden in the dark is no match for stone walls and iron discipline.”
Tactics and Strategy The Cult of the Black Earth, under Romag's leadership, excels in defensive warfare and siege tactics. They employ monsters like bulettes and ankhegs to create subterranean strongholds and trap-laden passageways. Romag prefers to avoid direct confrontation, using the terrain and his followers' expertise to wear down foes over time.
Tactical Strengths
  • Fortification: Expert in defensive strongholds and underground networks.
  • Ambush: Uses terrain and hidden tunnels to set traps.
  • Endurance: Prefers attrition-based tactics, outlasting enemies over prolonged engagements.

The Earth Temple's Role in the Cult of the Elder Elemental God

Unlike the Greater Temple leaders, Romag and his followers are true believers in the Elder Elemental God. They see themselves as the chosen harbingers of the god's return and work tirelessly to fulfill its will. Earth Temple clerics wield powers related to stone manipulation, fortification, and crushing their foes under the weight of their element.
Elemental Powers of Earth Cultists
  • Stone Shape: Bend and alter stone structures.
  • Earthen Grasp: Summon hands of stone to ensnare enemies.
  • Earthquake: Invoke tremors to collapse structures and disorient foes.
Notable Followers and Agents
Romag relies on a network of loyal followers and informants to maintain his power. Some of the most notable figures include:
  • Dick Rentsch: Proprietor of the Waterside Hostel and recruiter for the Earth Temple.
  • Lady Nysera Krivaltis: Potential rival in Nulb, whose influence threatens Romag’s control.

Adventure Hooks Involving Romag

Dungeon Masters can use Romag as a key figure in their campaign, providing various challenges and intrigue for the party:
  • Spy Games in Nulb: The party is hired to uncover Romag's agents in Nulb.
  • Earth Temple's Last Stand: Assaulting Romag’s fortified temple leads to a war of attrition.
  • Political Intrigue: Players may choose to ally with Romag or overthrow him to gain favor with rival factions.

Romags Treasure Trove

Treasure 1: only available if Romag and Hartsch don't get away: +1 chain shirt, 3ep, 22gp, 26pp, jasper (50gp), gold ring (25gp), gold brooch with triangular jet (150gp), Romag's vestments (750gp Iron Chest with poison needle trap (DMG 123): bullseye lantern, tinderbox, 2 leather bags, gold box with ivory inlay (350gp), 183 ep, 240, divine spell scroll of animate dead, divine spell scroll of beacon of hope   Treasure 2: ink, quill, 10 sheets parchment, tome of dark earth magic* (50gp), 9 candles, 2 bottles white wine (10gp ea), brass stand (10gp), 2 walking staves, quarterstaff, bronzewood rod (5 gp) *This book is only valuable to an evil spellcaster. The book details a ritual that if performed (an evil act), that requires human sacrifices made before a friendly Earth Elemental, grants a charm that gives the character the ability to cast spike growth three times.

Cult of the Black Earth quests

Rentsch Makes an Offer (for party Level 4)
If Rannos and Gremag were killed during the attempt to run them off, then the PCs are not known to the entire Temple Network yet. If they've given the impression of being toughs, he will make an offer on behalf of Romag (Area 137). If the PCs will ambush a pack of gnolls on their way to join the forces of the Fire Temple, he will meet them outside the temple and assess their worthiness to join the Temple of Earth. Romag will arrive with a handful of Bugbear bodyguards to meet them in the cellar of the Waterside Hotel. This will give the PCs an opportunity to bluff their way into the Temple, with Romag walking them in through one of the side doors of C1.
  • Part 1: Gnolls (4): MM p.163, 800xp
  • Part 2: Romag: see area 137, 450xp
    Bugbears (3): MM p.33, 600xp
An Argument Overheard (for party level 5)
During a day when there are no pirates, and the PCs have managed to breach the temple, but have not yet encountered Romag, the PCs may see Wat, the barman from The Waterside Hostel having a heated discussion with Skole, the barman at the Boatman's Tavern in hushed voices at the latter location. Skole will tell PCs who insist on bothering him to “get it themselves”, but the conversation will end abruptly if they are spotted snooping.   Wat is trying to pressure Skole into working as a spy for the Water Temple, but Skole is afraid of what might happen if Lodriss found out. Skole figures (correctly) that if Lodriss discovered him using her bar as an outpost of the Temple, she would have Tolub keelhaul him. This is an ideal challenge for the party bard, rogue, warlock, or wizard to practice their espionage, but the intelligence of Wat's Alleigance, and Lodriss' neutrality are the only reward for this encounter.
Dick Pays the Price (for party level 5)
After the PCs have eliminated Romag this encounter can happen if they visit the Waterside Hotel. Rentsch is sitting with Dala on his lap in a good mood; he believe he may be invited to become the new master of the Earth Temple. When he orders a drink from Wat, Wat will slip a dose of a powerful poison into his drink, the PCs may roll Wisdom (Perception) against his Dexterity (Sleight of Hand) test, but he has advantage. The poison requires DC 18 Constitution Save, dealing 11 (4d10) poison damage on a failed save, the target must repeat the save on the beginning of every turn or take an additional 11 (4d10) damage. Rentsch will automatically fail these saves if the PCs to not intervene, causing him to die messily in a way that terrifies Dala. Wat will only comment about choosing one's employers poorly.   Give the PCs experience points if they choose to save Renstch or attack and defeat Wat.   This encounter is a reference to Return to the Temple of Elemental Evil which describes Wat as having murdered Rentsch and driven Dala to madness shortly before Nulb fell into ruin.   Wat: see Nulb area 1 above, 700xp

Earth Temple Quests

1. Romag is rather smug in the superior position of his Earth Temple, and can be found at #23 of Level 1. However, he's smart enough not to take that for granted.   2. Upon bringing the good news to Romag, he then hands you a Sealed Note. He'd like you to deliver it to Rentsch in the Waterside Hostel, in #10 in Nulb. However, if you've completed the Triple Cross quest, chances are Wat will have already had Rentsch assassinated. Upon giving the bad news to Romag, he has an alternative quest for you. Arrange the deaths of the underling priests of the Fire Temple, Tubal and Antonio. They can be found at #17 of Level 2. Whether you pull this off by straight out killing them, or by way of exploiting the Rivalry in the Fire Temple doesn't particularly matter to Romag.   3. Romag's final task for you is to kill his closest Rival, Belsornig of the Water Temple. Belsornig can be found at #25 of Level 2. Incidentally, once you've accepted Kelno's final task, Belsornig will know of it beforehand and will respond accordingly. Once combat begins, Belsornig will be assisted by a Juggernaut, two Gargoyles, two Priests, and some Bugbear warriors. The Juggernaut is a huge golem-like construct resembling a lobster, has Spell Resistance of 18, has a lot of hit points, and can deal out devastating damage with its three attacks per round. A casting of the Haste spell is earnestly recommended. Use any spells that you can to bolster your physical defences; Mirror Image, Protection from Evil, Stoneskin, etc. The ideal strategy here is to use spells like Fireball, Flamestrike, and such, to thin out the less powerful monsters as quickly as possible. Have your hasted fighters train their guns on the Juggernaut to take it down as quickly as possible. Once the supporting cast is gone (Belsornig included, by the way), Lanatir can pump the Juggernaut with Magic Missiles, notwithstanding the Spell Resistance.
"Stone endures, while fire fades and wind disperses. In the end, only the earth remains." - High Priest Romag
Romag, High Priest of the Earth Temple
Medium humanoid (human), lawful evil, Level 8 Cleric
STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 16 (+3) 12 (+1) 13 (+1) 17 (+3)
  • Armor Class: 16 (chain mail +2, Dexterity included)
  • Hit Points: 70 (8d8 + 24 Con)
  • Saving Throws: Wis +4, Con +5
  • Skills: Religion +4, Insight +3, Persuasion +5, Intimidation +5
  • Senses: Passive Perception 11
  • Languages: Common, Terran
Combat Actions
  • Multiattack. Romag makes two attacks with his mace +1 (Ironfang) or uses a spell and makes one melee attack.
  • Mace +1 (Ironfang). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) thunder damage.
  • Dark Command (Replaces Spiritual Weapon). Once per long rest, Romag can invoke an aura of darkness (15-foot radius) around himself for 10 minutes. Any enemy inside must succeed on a DC 15 Wisdom saving throw or be cursed, suffering disadvantage on attack rolls against Romag for the duration.
  • Command. (1st-level spell; 1/day) One creature Romag can see within 30 feet must succeed on a DC 13 Wisdom saving throw or follow a single-word command such as "Flee," "Grovel," or "Kneel" for 1 round.
  • Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
  Spellcasting. Romag is an 8th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following spells prepared:
  • Cantrips (At Will): Resistance, Guidance, Thaumaturgy, Mold Earth
  • 1st Level (4 slots): Command, Cure Light Wounds, Curse, Earth tremor, Shield of Faith
  • 2nd Level (3 slots): Hold Person, Resist Fire, Silence (15 ft. radius), Find Traps, Spiritual Weapon
  • 3rd-Level Spells (3 Slots):  Dispel Magic , Erupting earth, Meld into stone, Spirit Guardians
  • 4th-Level Spells (2 Slots): Control Earth, Divination , Freedom of Movement, Stoneskin
Equipment
  • Chain Mail +2 (AC 16, included in AC calculation).
  • Mace +1 (Ironfang) – Grants additional thunder damage.
  • Robe of Romag – A brown vestment adorned with four triangular gemstones that allows Romag to move freely among the elementals of the Earth Temple without suffering attack. The wearer can command elemental creatures verbally in Common, though they cannot leave the temple.
  • Purse: Contains 3 electrum pieces, 14 gold pieces, 9 platinum pieces, and a jasper gem (worth 50 gp).
  • Gold Jewelry: Wears a gold ring (25 gp) and a gold brooch set with a triangular piece of jet (150 gp).
  • Key to Crypts (Room 141): A rusted iron key that unlocks the secret tombs beneath the temple.
Milestone: Award the PCs 1,800xp for bringing down the Temple of Earth by removing Romag (Area 137), the Ogre Chieftan (Area 126), the Guard Leader (Area 136), and the highest level fighter (Area 130).
Alignment
Lawful Evil
Ethnicity
Other Ethnicities/Cultures
Year of Birth
531 45 Years old
Children
Sex
male
Hair
balding grey with long beard
Height
6'2"
Quotes & Catchphrases
"You cannot bargain with stone. You cannot plead with earth. You will break before I do."
Belief/Deity
Elder Elemental God
Aligned Organization
Ruled Locations
Black Earth Raider of the Temple of Earth by 3orcs

Followers and Forces

Romag commands a disciplined and growing military force, structured under his authoritarian rule. His soldiers and clerics form the Elemental Earth Reavers, a formidable force that aims to crush opposition within the Temple.
Human Temple Guards (32 Men-at-Arms)
  • AC: 5 (chain mail, shield) | MV: 9" | HP: 6 each
  • Weapons: Longswords, spears, light crossbows
  • Appearance: Brown surcoats with a black triangle sigil on their shields and armor
  • Role: Core troops of the Earth Temple, tasked with patrolling temple grounds and responding to threats.
Human Temple Fighters (4 Leaders)
Leader (Level 4 Fighter)
  • AC: 2 (bronzed plate mail, shield) | HP: 34 | Dmg: 1-8 (sword)
  • Equipment: Bronze ring with triangular jet (50 gp), coins (8-48 ep, gp, pp each)
  • Role: Commands the Earth Temple troops and liaises with Romag.
Veterans (Levels 3, 2, 2 Fighters)
  • AC: 2 (bronzed plate mail, shield) | HP: 28, 24, 20
  • Weapons: Longswords and crossbows
  • Role: Command and enforce Romag's rule over the human guards.
Commander and Lieutenant
Commander Gorak Vex (Level 5 Fighter)
  • AC: 2 (bronzed plate mail, shield) | HP: 42 | Dmg: 1-10 (broadsword)
  • Equipment: Bronze ring (50 gp), gold chain (200 gp)
  • Role: Directs strategic defense and oversees military operations.
Lieutenant Drevas Dorn (Level 3 Fighter)
  • AC: 2 | HP: 28 | Weapons: Broadsword, light crossbow
  • Equipment: Bronze ring (50 gp)
  • Role: Assists the commander in tactical planning and troop discipline.
Hartsch (Level 2 Cleric, Romag's Adept)
  • AC: 2 | MV: 9" | HP: 16
  • Spells: Cure Light Wounds, Protection from Good
  • Equipment: Gold ring (25 gp), brooch with jet (150 gp), 11 gp, 17 pp
  • Role: Faithful servant, relaying Romag's orders and overseeing rituals.
Monstrous Forces
Romag's growing influence has allowed him to recruit monstrous allies from beyond the Temple.
  Gnolls (20): Given to Romag by King Korvash Bonegnaw of the Fortress of Jagged Fangs in the Lortmil Mountains.
  • AC: 5 | HD: 2 | Dmg: 2-8 (battle axe)
  • Role: Shock troops for the Earth Temple’s expansion efforts.
Hobgoblins (2):
  • Mercenary scouts assigned to reconnaissance missions.
  • AC: 5 | HD: 1+1 | Weapons: Spears and bows
Bugbear (1):
  • A personal enforcer and bodyguard to Romag.
  • AC: 5 | HD: 3+1 | Dmg: 2-8 (morningstar)
Half-Orc Crossbowman (1):
  • An elite sharpshooter stationed near Romag’s quarters.
  • AC: 5 | HP: 18 | Weapons: Heavy crossbow, short sword


Cover image: Temple of Elemental Evil Campaign by 3orcs
Character Portrait image: Romag, High Priest of the Earth Temple by 3orcs

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