Devene: Cultists Lightning Raid
The players ended at the miners rest inn after defeating Kelnor & the cultists.
Neo & Godric are missing with clues to lead the players to believe the Cult is responsible.
Kelnors body is missing (he has risen as a Huecuva) and is to be found in the Temple of Dagon
It is the dead of night. Outside the Wayhouse, infrequest screams & sounds of battle pierce the veil of smoke that clouds the burning town. Robed shadows dart along the roads between buildings, a sign that the evil undermining the town has risen to the surface.
Fighter, warrior & rogue cultists with an assortment of weapons; longsword, sword, spear, mace & the odd shield. Farmers would use various house tools such as knives, pickaxes, clubs, sickle, the odd bow and sword
The enemy would not aim for killing but rather unconciousness, planning to drag their victims into the temple to become converted.
Conflict
Initial locations of conflict are:- Devene Watch House
- Devene Chapel
- Main Street of Town ( Devene Blacksmith, Devene Cartwright, Cauchemar Tavern, Devene Trading Post, Devene Town Hall )
- Backstreets ( Copperstone Manor, Lugas' Smithy, Devene Livery Stable, Black Skull Inn )
Potential Allies:
- Zachary Finn (Expert 4)
- Jarrek the Teamster (Expert 4)
- Jek Bartollo (Rogue 5) & Tavern
- Vaskar & Craise & Tollard (F1, F1, R1)
- Culford 'Cully' Tingwell (Expert 3)
- Evaine Bright
- Galwinn (Ranger 4)
- Emmandil & his 2 guards (F2s)
- Ngoa (Barb 1, Adept 3)
- Koch Koblin (Rogue 4)
- Ramath Lane (R3) & Gaddin Vass (W5)
Discoverable info
The Devene Abandoned Mine can be found if the right information is discovered in Lugas' Smithy The Temple of Dagon can be entered via an alternate passage. Galwinn would know of this passage. Ramath Lane & Gaddin Vass are in hiding & looking to escape the town the first chance they get. Ngoa would be willing to take pastorship of the town if the Cult of Dagon is removed.
Parent Plot
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