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Ngoa

A dark-skinned halforc who has an affinity with animals; an ability that he has attempted to turn into a living. Ngoa is also a shaman of sorts; sensitive to the ebb and flow of spiritual energy. As such, Ngoa is aware of the evil that grips Devene. He also knows of the ‘evil spirits’ lurking in Lugas' Smithy and how the undead horror came to be. He has not confronted Barad Wolfram about it as the blacksmith also carries out a crucial farrier service for Ngoa. Ngoa is trying to learn the craft himself and be rid of the blacksmith’s presence; so far, he has not had a lot of luck this endeavor. Ngoa is also aware that an ancient evil lurks in the mine, but lacks the courage to investigate it himself. Ngoa has no family here; he sleeps in the hay loft, keeping a dagger handy at all times.   Development: Should someone assist Ngoa in forging horseshoes or teach him the basics of the craft, he is grateful and will assist PCs in their own investigations. Should the cult of Dagon become aware of Ngoa’s abilities, Kelnor begins to fear Ngoa’s magic and knowledge. The cult will make a kidnap attempt and try to convert him to their cause otherwise his fate is sealed as a Dagonspawn Zombies . Ngoa will not accompany the PCs into the mine or around the settlement, as it does not serve his interests to do so. He can be however, a valuable NPC that assists with healing and spiritual knowledge. As a shaman, Ngoa often wanders through the Daggerstone Hills. He knows where the abandoned mine is located
Half-orc Barbarian 1 / Adept 3 Local Tall heavy build, much more resemblance to Orc than Human Fairly blank, neutral expression and stance, crossed arms. Wears an oiled leather apron over vest of chain maille, itself over an olive-green linen tunic The thick leather thong of a necklace loops around his neck, but the item is hidden inside the neck of his shirt.   Pretends to be a mute, uses a small chalkboard to communicate If convinced to speak, he is a man of very few words.
Children

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