Jarrek the Teamster
Although Jarrek Karel the Teamster has been a long-time resident
of Relford; he has spent as much time on the roads and byways as
much as actually living in the settlement. He and his drivers made
regular trips to and from major cities, shipping out precious stones
from the Daggerstone Mines and supplies in for the Trading Post
(Part 1, Location 8). Since the earthquake and the closure of the
mine, his business has dropped off dramatically, forcing his drivers
to find work elsewhere. Jarrek and his ox-teams are for hire. He
charges 10sp a day per two oxen. A further 10sp a day is also
charged to cover expenses such as grain, levies and a minor profit
mark-up. Thus, to hire Jarrek and two oxen are 20sp a day, four
oxen and Jarrek is 30sp a day, and so on. This money is payable in
advance. For anyone casually investigating the property, a DC10
Perception check reveals that the stone wall in the back part of
the field has been hastily repaired, having suffered a collapse in a
number of places. This stone wall divides the teamster’s yard from
Craddoc Farrow’s cornfields (Part 1, Location 15). Over the past few
weeks, a number of Jarrek's oxen have acquired a taste for corn and
have been knocking down the wall to make short work of the ears
and stalks. Despite Jarrek's attempts to repair the stone wall, the
oxen are still getting in. Craddoc has threatened Jarrek a number
of times about the damage his oxen are causing. To make matters
worse, the harpies from Dagger Rock have been killing a number
of his oxen. This is causing Jarrek a small amount of stress and
worry.
Jarrek's initial reaction is unfriendly (Base DC20), although he is
always polite. He is not a talkative fellow and will need to be persuaded
before speaking freely with PCs. If Jarrek is assisted in some
way, (as detailed in Development, below), or steps in defense of
Jarrek during one of the frequent altercations between him and
farmer Craddoc Farrow (Part 1, Location 15), he becomes more
open. PCs assisting Jarrek gain a +10 circumstance bonus to any
diplomacy-related checks. He does not put a lot of stock in the
rumors that are pervading the conversations around Relford; preferring
to draw his own conclusions:
Strange goings-on/disappearances in Relford (DC+1): “Wellsir,
folk seem to have just up and vanished. How do I know this? I
helped a lot of families move to Relford during the last boom, but
since the earthquake, no-one has come to me to help move ‘em
out. Yet they’re gone. Explain that?” (False: Jarrek made one trip
back to Rel-Draxa at Evaine Bright’s urging; to ferry the women of the
Bordello to safety. See Part 1, Location 7A for more details. Jarrek
never asked why.)
Garrod (DC-5): I liked the fellow. Seemed harmless enough, but
liked his bottle a little too much. He used to ask me a lot of questions
about folk. Heh, maybe he was onto something with all
these disappearances.”
Father Arden’s murder (DC+0): “I was halfway to Rel-Draxa at
the time of the attack. (Sigh) Father Arden was a good man. I am
not fond of that Kelnor; he’s just stepped up like nothing’s happened
and he still will not let people into the Shrine of Rax.” (True).
The fire at Lugas’ Smithy (DC+3): I’m told it happened around
the same time as the Father Arden’s murder. Barad has not been
the same since. I didn’t know Lugas personally. He was a newcomer
mind; he must have missed the city as he was always giving
me letters to deliver, whenever I journeyed to Rel-Draxa.” (True:
The letters that Jarrek refers to are communiqués to the Iron League,although Jarrek does not know that)
Evaine Bright (DC+0): “A lovely woman; it brightens my day to see
her around town.” (True)
Jarrek’s home is a simple affair, located at the back of the Teamster’s
office. He tries to keep his earnings tied up in merchant investments,
and has ledger detailing these transactions and
expected returns. This, along with a coffer containing 179gp is located
in a strongbox beneath several loose floorboards in his bedroom,
requiring a DC12 Perception check to spot. An expert with
his whip, Jarrek keeps it close at hand at all times.
Development: A number of issues plague Jarrek. He is willing to
pay someone to repair the fence properly. This involves a day’s
work and a Craft (Stonemason) check of DC15. Whilst working, it
is very likely that the PCs will encounter the unpleasant Craddoc
Farrow patrolling his property with his two mastiffs, or inadvertently
set off one of the cowbell alarms. See Part 1, Location 15 for
more information about Craddoc. Whilst in Relford, there is every
chance that Jarrek will encounter Craddoc or one of his sons. Craddoc
Farrow is spoiling for a fight and unless someone steps in,
Jarrek could get seriously hurt or even killed. Lastly, the harpies
that nest on Dagger Rock see Jarrek's oxen as a tasty food source.
They have acquired a taste for the meat having killed one of the
beasts recently. They are likely to come back for more.
Short, athletic build.
Green eyes, black hair in a buzz-cut
Unfriendly at first, untalkative. Opinionated. big headded.
Children
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