Jarrek the Teamster Character in Varisian Triumvirate Insurrection | World Anvil
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Jarrek the Teamster

Although Jarrek Karel the Teamster has been a long-time resident of Relford; he has spent as much time on the roads and byways as much as actually living in the settlement. He and his drivers made regular trips to and from major cities, shipping out precious stones from the Daggerstone Mines and supplies in for the Trading Post (Part 1, Location 8). Since the earthquake and the closure of the mine, his business has dropped off dramatically, forcing his drivers to find work elsewhere. Jarrek and his ox-teams are for hire. He charges 10sp a day per two oxen. A further 10sp a day is also charged to cover expenses such as grain, levies and a minor profit mark-up. Thus, to hire Jarrek and two oxen are 20sp a day, four oxen and Jarrek is 30sp a day, and so on. This money is payable in advance. For anyone casually investigating the property, a DC10 Perception check reveals that the stone wall in the back part of the field has been hastily repaired, having suffered a collapse in a number of places. This stone wall divides the teamster’s yard from Craddoc Farrow’s cornfields (Part 1, Location 15). Over the past few weeks, a number of Jarrek's oxen have acquired a taste for corn and have been knocking down the wall to make short work of the ears and stalks. Despite Jarrek's attempts to repair the stone wall, the oxen are still getting in. Craddoc has threatened Jarrek a number of times about the damage his oxen are causing. To make matters worse, the harpies from Dagger Rock have been killing a number of his oxen. This is causing Jarrek a small amount of stress and worry. Jarrek's initial reaction is unfriendly (Base DC20), although he is always polite. He is not a talkative fellow and will need to be persuaded before speaking freely with PCs. If Jarrek is assisted in some way, (as detailed in Development, below), or steps in defense of Jarrek during one of the frequent altercations between him and farmer Craddoc Farrow (Part 1, Location 15), he becomes more open. PCs assisting Jarrek gain a +10 circumstance bonus to any diplomacy-related checks. He does not put a lot of stock in the rumors that are pervading the conversations around Relford; preferring to draw his own conclusions: Strange goings-on/disappearances in Relford (DC+1): “Wellsir, folk seem to have just up and vanished. How do I know this? I helped a lot of families move to Relford during the last boom, but since the earthquake, no-one has come to me to help move ‘em out. Yet they’re gone. Explain that?” (False: Jarrek made one trip back to Rel-Draxa at Evaine Bright’s urging; to ferry the women of the Bordello to safety. See Part 1, Location 7A for more details. Jarrek never asked why.) Garrod (DC-5): I liked the fellow. Seemed harmless enough, but liked his bottle a little too much. He used to ask me a lot of questions about folk. Heh, maybe he was onto something with all these disappearances.” Father Arden’s murder (DC+0): “I was halfway to Rel-Draxa at the time of the attack. (Sigh) Father Arden was a good man. I am not fond of that Kelnor; he’s just stepped up like nothing’s happened and he still will not let people into the Shrine of Rax.” (True). The fire at Lugas’ Smithy (DC+3): I’m told it happened around the same time as the Father Arden’s murder. Barad has not been the same since. I didn’t know Lugas personally. He was a newcomer mind; he must have missed the city as he was always giving me letters to deliver, whenever I journeyed to Rel-Draxa.” (True: The letters that Jarrek refers to are communiqués to the Iron League,although Jarrek does not know that) Evaine Bright (DC+0): “A lovely woman; it brightens my day to see her around town.” (True) Jarrek’s home is a simple affair, located at the back of the Teamster’s office. He tries to keep his earnings tied up in merchant investments, and has ledger detailing these transactions and expected returns. This, along with a coffer containing 179gp is located in a strongbox beneath several loose floorboards in his bedroom, requiring a DC12 Perception check to spot. An expert with his whip, Jarrek keeps it close at hand at all times.   Development: A number of issues plague Jarrek. He is willing to pay someone to repair the fence properly. This involves a day’s work and a Craft (Stonemason) check of DC15. Whilst working, it is very likely that the PCs will encounter the unpleasant Craddoc Farrow patrolling his property with his two mastiffs, or inadvertently set off one of the cowbell alarms. See Part 1, Location 15 for more information about Craddoc. Whilst in Relford, there is every chance that Jarrek will encounter Craddoc or one of his sons. Craddoc Farrow is spoiling for a fight and unless someone steps in, Jarrek could get seriously hurt or even killed. Lastly, the harpies that nest on Dagger Rock see Jarrek's oxen as a tasty food source. They have acquired a taste for the meat having killed one of the beasts recently. They are likely to come back for more.
Short, athletic build. Green eyes, black hair in a buzz-cut Unfriendly at first, untalkative. Opinionated. big headded.
Children

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