Session Archive: Welcome to Valenacht in Uthilith | World Anvil
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Session Archive: Welcome to Valenacht

The fourth campaign run in the Uthilith setting and the second long-form campaign.
Introductory Blurb:
  The sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.   Welcome to Valenacht.   A town plagued by nightmares and strange incidents has stood on the Iacchan Peninsula for centuries now, since the first Temporan separatists arrived on the continent, shrugged, and dropped their stuff to begin a new civilization. Despite the usual anomalies present in this peninsular town, odd voices and dreams have touched the citizens of Valenacht much more frequently than usual. No one can understand what these whisperings are or where they’re coming from - not the Hidden Guard (law enforcement), the formless City Council, and not even Cyril (the man who broadcasts the news into the dreams of all)! Can you uncover the source of this cognitive strife?
This campaign focused on the (mis)adventures of The Killjoys, an adventuring party initially brought together to rid the town from The Smiling God's influence over the town. The party includes the following individuals:   Halcyon Thýella, a Human draconic soul sorcerer;   Helga of Clan Meadowguard, a Mousefolk swashbuckler rogue;   Loki, an Archfey-turned Changeling-turned Aasimar warden warlock-turned death Cleric-turned shadow sorcerer;   Nadia Moor, a Human lore bard who left the party in session 64;   Sufjan the Smart, a Mountain Dwarf eldritch knight Fighter.
Arc Zero: IntroductionsArc One: L'escalier du DiableArc Two: Of Flesh, Of StoneArc Three: A Galvanic PilgrimageArc Four: Last RitesArc Five: Welcome to the Velvet Room
401. Festival of the Blood Moon 404. The Tasks of Magic Daddy 435. Trickster's Wish 448. Rūgštis 459. Aftermath 476. The Greatest Zoo in the Multiverse
402. Where'd They Go? 405. Into the Unknown 436. Reprieve 449. A Breath Taken 460. Horrors in the Library 477. Breakaway
403. Blood Eagle 406. Isle of the Archfey 437. A New Act Begins 450. The Pilgrimage Begins 461. The Dangers of Knowledge 478. In memoriam
407. On the Road 438. First Blood* 451. Calling of Oblivion 462. An Angelic Confession 479. The Bound
408. Great Forest of Sanscomb 439. March of War 452. Mouth of the Mines 463. Reflections 480. Convergence
409. Keep on Truckin' 440. Rampage of the House 453. The Hungry Earth 464. Dream; Departure** 481. Five Blocks
410. Tournament of the Blue Sea 441. The Killjoys 454. Grand Descent 465. Plea 482. Escalation
411. The Great Divide 442. Up in Flames 455. Infinitus 466. Marked 483. Deeper and Deeper
412. Guardian of the Gauntlet 443. Reclaimed 456. The Handmaiden's Woe 467. Rebirth 484. Battalion
413. Exeunt, Stage Left 444. Fortification 457. Death and Breath 468. Father of Blood 485. Woman in the Mirror
414. Gambit 445. Waking Nightmare 458. Devil's Duplicity 469. Autumn Leaves 486. Saladrex
415. Tension Rising 446. Crow Combat 470. Collapse of the Hierarchy 487. Labyrinth*
416. Lampposts are Just the Bones of Much Scarier Things 447. Atelier of the Eye 471. The Blind Wizard 488. Broken Wing
417. Trial of Piety 472. Open Ocean 489. Panopticon
418. Citadel of Woe 473. Maelstrom 490. A Prison Falls
419. Soul Hunt 474. An Island Lair 491. Ascendant
420. Viscera 475. Trial 492. Yaldabaoth
421. Run
422. Any Which Way
423. Avena Monastery
424. Mania
425. Theft
426. Intermediary Steps
427. Fortress of the Lamb
428. Trot Along
429. Oblivion's Laughter
430. Homeward Bound
431. L'escalier du Diable
432. Palace in the Sky
433. As Above, So Below
434. Revelation
  *a death occurred on this session
**a PC left the game on this session

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