Drugs and alcohol in Toriel | World Anvil

Drugs and alcohol

The people of Toriel often enjoy partaking in drink, and in some cases will even use various substances, both mundane and magical, to attain a high. Alcohol and drugs are usually consumed recreationally, but some may be used for professional or ritualistic purposes. No country regulates those products beside the taxes on their trade.  

Alcohol

Alcoholic beverages are consumed extensively throughout Toriel. Drinks may be purchased at taverns to varying degrees of quality.  

Beer

Made with grain, hops, and yeast, beer is one of the most popular drinks in Toriel, especially among humans and dwarves. It may be watered, particularly by peasants trying to stave off the summer heat. This is possibly done to save money or for casual daily consumption similar to small beer. The elves of the Kingdom -o Qwir tend to hate the unrefined taste of beer.  
  • Ale - 4 cp
  • Ambergris - The great dwarven sample of our time. As reliable as any dwarven armour. - 4 sp
  • Birchbark Beer - A spicy, tangy brew blended from birch bark, and birch sap. It has a foamy head and lots of bite. - 2 sp
  • Bitter Black - Premium stout imported from Holypertuis - 5 sp
  • Elminster's Choice - Dark beer with a smoky aftertaste. - 4 sp
  • Montmend's Pale - Pale ale from the titular city. - 3 sp
  • Sam's chocolate Stout - Dark beer that tastes of dark chocolate with a hint of mint, served in the Cozy Turtle. - 1 sp
 

Wine

Wine is produced all across Toriel, but the most notable countries of origin are Tana's Empire. The elves of the kingdom -o Qwir make much of the wine in Tana's empire, though private producers are also in operation. Types of wine include red, white, black, and even yellow.   During the harvest festival, people bring in the grapes and prepare the wine.  
  • Common Wine - 2 sp for the pitcher
  • Elven Wine - Finest elvish wine, imbued with a myriad of herbs and spices - 10 gp for the bottle
  • Heart of Wine - A powerful spirit imported from the Kingdom Reza Flames - 5 sp
  • Mushroom Wine - Spiced wine with a deep purple color imported from the hobgoblin empire; an acquired taste - 1 gp
  • Plum Wine - Fruity wine - 1 gp
  • Thistlebranch Darkblood Wine - served in the Iron Hearth Inn. - 5 gp for the cup
  • Solvia Groves Diamond Plum Wine: 60 gp per bottle.
  • Oveso Family Dark Red: 35 gp per bottle.
  • Rustlecall's Evening Dream Plum Wine: 40 gp per bottle.
  • Solvia Groves Sunset White Wine: 30 gp per bottle.
  • Cuthras Silver Vineyard Premium Red Wine: 50 gp per bottle.
 

Rum

An alcoholic drink distilled from sugar. Popular with pirates.  
  • Dragon Piss – The name is probably figurative, but no one knows for sure. 1 oz light rum, 1 oz dark rum, fill with iced tea.
 

Whiskey

A liquor distilled from fermented mashed cereal grains, usually corn, barley malt, rye, and wheat.  
  • Wyvern Whiskey - A wyvern's scale floating in every bottle. - 2 gp
 

Brandy

 
  • Fred's Best Brandy - Fred's best brandy from the Lost Lady Tavern, some folks come here just for this - 7 sp
 

Cider

A drink made from fermented crushed fruit, typically apples.  
  • Cider - 6 cp
  • Elfsong Cider - Fruity and flat cider served in the Cozy Turtle because Benedict has fond memories of the Elfsong Tavern in Syngorn - 2 sp
  • Old Rosie - A sweet crunchy cider made from the finest reds. - 6 sp
 

Mead

A beverage made from fermenting honey with water.  
  • Mead - 8 cp
 

Cocktails

The Gilded Horn in the Winter Palace is known to serve several mixed drinks.  
  • Benediction - Gin watered down with Holypertuis' holy water, a s wedge of herbs.
  • The Hissing Drake – A bold mix of Wyvern whiskey, rum, and spices. Not for the faint of stomach. (or heart!)
  • The Randy Dowager – A tall glass of peach liquor and fresh cream, garnished with sugared rose petals
 

Other Spirits

 
  • Sandkheg's Hide - A unique alcohol served at The Shade, made from the bile of sandkhegs. - 18 gp, a complete bottle of Sandkheg's Hide can be bought for 350 gp.
  • Absinthe – An anise-flavored spirit derived from herbs, once believed to be hallucinogenic.
  • Aqua Magus – Fine spirits infused with a bit of refined lyrium. Potentially fatal if ingested in quantity.
  • Gin – A distilled alcoholic drink flavored with juniper berries.
  • Lichen ale – A toxic ale common in the feywild.
 

Drinking culture

Alcohol is typically consumed during holidays. It is also commonly featured at weddings and other grand celebrations. Tavern's customer often engage in drinking contests to pass the time. It is said one can learn an awful lot about a dwarf by the mug they carried. Snacks such as beer nuts may be served at the bar to accompany drinks.  

Drinking songs

Iron Bull can be heard singing the "Bottles of Beer on the Wall" song during In Hushed Whispers.   The Bull's Chargers have their own anthem, sung together over drinks in the Herald's Rest:  
"No one can beat us cause we'll hit you where it hurts. Unless you know a tavern with loose cards and looser skirts! For every bloody battlefield, we'll gladly raise a cup. No matter what tomorrow holds, our horns be pointing up!"
 

Drunkenness

An inevitable consequence of excessive drink is drunkenness. Most individuals will exhibit the usual symptoms of lack of motor control, slurred speech, lowered inhibitions, or vomiting. Sometimes, an affinity for drink can become an addiction, particularly after a traumatic event.   A character can consume a number of alcohol drinks equal to his Constitution modifier without suffering any negative effect. Each additional drink will force the character to make a Constitution saving throw against the booze DC.  
Booze save DC = 10 + the number of alcoholic drinks consummed.   A character failing this Constitution saving throw is drunk and gains the poisoned condition.
  Additionaly, a character drinking a number of alcohol drinks equal to his Constitution score will pass out an suffer a level of exhaustion.  

Drugs

Almost no substances in Toriel are outright banned, and consumption of narcotics for leisure is especially commonplace among nobles during parties, or by the poor population. Among people of Toriel, smoking tends to be more of an upper-class practice. Smoking is done thanks to a pipe.    
  • Nilhogg’s Nose (Mushroom) - A Nilhogg’s nose is a small mushroom that grants any creature that eats it advantage on Wisdom (Perception) checks based on smell for 1d4 hours. However, the creature suffers disadvantage on saving throws against effects based on smell for the same amount of time.
  • Timmask (Mushroom) - Also known as “the devil’s mushroom,” a timmask is a two-foot-tall toadstool with orange and red stripes across its beige cap. Uprooting or destroying a timmask causes it to expel a 15-foot-radius cloud of poisonous spores. Creatures in the area must succeed at a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, the creature is under the effect of a confusion spell with a duration of 1 minute. When the spell effect ends, the poisoned condition also ends.
  • Tongue of Madness (Mushroom) - Tongue of madness is an edible fungus that looks somewhat like a large human tongue. A creature that eats a tongue of madness must succeed on a DC 12 Constitution saving throw or compulsively speak aloud its every thought for the next hour. The effect can be ended with a lesser restoration spell or similar magic.
  • Trippy mushroom (Mushroom) - Some hallucinatory mushrooms cause effect similar to illusion spell-like hallucinatory terrain.
  • Lyrium - A dangerous and highly addictive magical substance. Some individuals may go on lyrium binges.
  Druids and shamans are said to have used sacred herbs ritualistically.



Cover image: Farewell by Greg Rutkowski

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