The beginning of the 700 year period of disaster that spelled the end of the Hazrad Imperium.
The beginning of the 700 year period of disaster that spelled the end of the Hazrad Imperium.
Following the collapse of the Hazrad Imperium, the 5 nations that formed from the rubble spent 25 years erasing all record of what came before.
The Dreamweavers emerge from the ashes of the Purge, a cataclysmic event that wiped out most knowledge and history from the world. They dedicate themselves to the protection of IAE's Dream and the recovery of lost knowledge. The Order establishes its first temple in the Ochal Confederacy, known as the Sanctuary of Slumber.
The Order forms the Dreamseeker Council, a group of wise and experienced priests responsible for guiding the organization and interpreting the will of IAE. They also establish a network of temples and enclaves across the Ochal Confederacy.
A faction within the Order becomes convinced that the Dreamseeker Council is corrupt and seeks to awaken IAE, believing that a new Dream will bring a more prosperous world. The resulting schism leads to a brief but intense conflict between the two factions. The traditionalists, loyal to the Council, ultimately prevail, and the separatists are exiled.
The Order launches the Astral Crusade, a bold mission to explore the Astral Sea and recover the husks of dead Minor Arcana. The Dreamweavers believe that these relics hold the key to unlocking lost knowledge from before the Purge. Over the course of several decades, the Order recovers many artifacts, leading to a golden age of discovery and arcane advancement.
The Undead are discovered to still exist, having thought to be extinct following The Purge.
The Ochal Confederacy officially recognizes the Order of the Dreamweavers as a vital institution, granting them significant influence in the government. The Dreamer's Accord is signed, establishing a mutually beneficial relationship between the Order and the Confederacy. The Order agrees to provide guidance and magical support to the nation, while the Confederacy promises to protect and aid the Order in its endeavors.
A dark force emerges from the depths of the Astral Sea, unleashing nightmarish creatures upon Autumna. The Order of the Dreamweavers plays a crucial role in repelling the invasion, using their mastery of dreams and illusion magic to turn the tide. Their actions during the Nightmare War solidify their place as protectors of the realm.
The central nation of Asha falls to the Undead in a devastating 9 month onslaught.
The Grey Plague is discovered in the Ochal Confederacy and sweeps through its northern most territory. The Grey Plague causes victims to quickly degenerate into mindless beasts reduced to their base instincts before dying within a week of infection. Three attempts were made to recolonise the region in the next decade, which all ended in further outbreaks of the disease. Efforts were finally abandoned, and the region renamed the Lost Barony.
Following the fall of Asha, it's last surviving city is finally invaded by the Grey Horde. After weeks of grueling close quarter and arcane combat, the dead are finally driven from the floating city.
The Cult of the Lost and Damned grows in power and influence, posing a significant threat to the Order of the Dreamweavers. Clashes between the two factions become increasingly common, as the Dreamweavers struggle to contain the dark ambitions of the cult.
The eastern nations of Ula and Andasand begin low level border conflicts over access to limited water sources in the region, which are still ongoing to this day. This negatively impacts regional trade routes, resulting in drought and famine.
Simple flintlock firearms are invented using industrial black powder by the Orc Artificer Ugak-Morn.
The Singing Monolith rises from beneath the Crooked Hills, marking the return of the Arcana of the Ancients to Autumna. Across the world lost caches of arcana and long dormant creatures awake.
The misnamed War of Three Tribes begins with the events of The Wheel Campaign.