The Pantheon in The Wheel | World Anvil

The Pantheon

The pantheon of The Wheel is both complex, and surprisingly simply. Ultimately, there is a single supreme being from which all of Creation springs - IAE. She is the GODHEAD, the Dreamer, and it is from her Dream that the rest of creation is birthed. Beneath IAE are two further 'teirs' of divinity, known as the Major and Minor Arcana.  


  IAE, the GODHEAD of this Karanth. The Dreamer. Once mortal in another Wheel. Iae resides at the centre of The Wheel, within the Barbican of the Mind, the central spire in the City of Iae. About her turns The Wheel, and from her flows all magic. In her slumber she dreams of Creation, and so Creation is. She is everything, and everything is her. Should she awaken, the Karanth will end, Creation will cease, along with every being without sufficient willpower to create their own Karanth.   There are three aspects under which IAE is directly worshipped across Autumna, as follows.  
The Dreamer
The being from whose Dream flows Creation.
The Blind Mother
The uncaring and unknowing mother to all.
The Hollow Destroyer
The being who must be appeased, less she awake and destroy reality.
— IAE.

The Major Arcana - The Aspects of IAE

  Iae cannot preside over Creation whilst she sleeps, so she has placed the Major Arcana in her stead. These are 24 beings that embody various aspects of Iae's personality, and each has Domain over different aspects of the Natural and Unnatural world. Depending on the observer, these beings can appear as heavenly divinities, accursed beasts from the furthest Hell, or cosmic horrors from between the Spokes, depending on the whim of the Major Arcana in question. The Major Arcana go by many names, and usually differ from one Mortal Sphere to another, though the same being is always known as the same aspect of Iae (The Fool, etc). Often, the Major Arcana are known differently from one region of the same world to another. These beings are eternal and can never be destroyed, for to attempt the destruction of one is to attempt the destruction of a major part of IAE, which would result in the destruction of all of creation.  
The Chariot
Succour, providence; also war, triumph, presumption, vengeance, trouble.
End, mortality, destruction, corruption.
The Devil
Ravage, violence, vehemence, extraordinary efforts, force, fatality.
The Emperor
Stability, power, protection, logic, realization.
The Empress
Fruitfulness, action, initiative, length of days; the unknown, clandestine; also difficulty, doubt, ignorance.
The Fool
Folly, mania, extravagance, intoxication, delirium, frenzy, bewrayment.
The Hanged Man
Wisdom, discernment, trials, sacrifice, intuition, divination, prophecy.
The Hermit
Prudence, circumspection; also and especially treason, dissimulation, roguery, corruption
The Hierophant
Marriage, alliance, captivity, servitude; by another account, mercy, and goodness; inspiration.
The High Priestess
Secrets, mystery, the future as yet unrevealed, silence, tenacity; mystery, wisdom, science.
Judgement, rebirth, inner-calling, absolution, karma, causality, second chances.
Equity, rightness, probity, executive; triumph of the deserving side in law.
The Lovers
Attraction, love, beauty, trials overcome.
The Magician
Willpower, passion, egotism, rage, revenge, the arcane arts.
The Moon
Hidden enemies, danger, calumny, darkness, terror, deception, occult forces, error.
The Star
Hope and bright prospects.
Power, energy, action, courage, magnanimity; also complete success and honours.
The Sun
Material happiness, fortunate marriage, contentment.
Economy, moderation, frugality, management, accommodation.
The Tower
Misery, distress, indigence, adversity, calamity, disgrace, deception, ruin.
The Wheel of Fortune
Destiny, fortune, success, elevation, luck, felicity.
The World
Assured success, recompense, voyage, route, emigration, flight, change of place.
The Lost God
The domains of this Major Arcana are unknown.
The Damned God
The domains of this Major Arcana are unknown.

The Minor Arcana - The Multitude

  As the Major Arcana are aspects of Iae, so too are the Minor Arcana aspects of the Major, and are often formed from blends of their “parent” Gods. The Raven Queen, for example, might be a blend of Traits from The Mage and the Hermit, and whilst being drawn from 2 real beings, is also an individual in her own right. Every god, primordial power, cosmic entity etc is some blend of the 24 Major Arcana.   The Minor Arcana are the most worshipped gods across The Wheel, with uncounted entities each with domain over specific areas of everyday life.  
Divine Ascension and Death
  Whilst extremely uncommon, it is not unknown of for a mortal to ascend to the ranks of the Minor Arcana through great occult or arcane rituals. Similarly, Minor Arcana may be killed should sufficient power be channelled to the task. These dead Minor Arcana are never truly destroyed, but it is said dead that Gods dream, and may awaken again should the right conditions be met. Regardless, the husks of several dead gods may be found floating in the Astral Sea, the vast emptiness between the Spokes of The Wheel.  
An example of a mortal raised to the status of Minor Arcana is the Gnoll God, Qhumos. Unhappy with their millenia of servitude to the Minor Arcana Yeenoghu, the Gnolls of the Onderhawe Tribe enacted a great ritual and created their own God. Upon the completion of the great ritual the Gnoll race on Autumna was decimated, with 1 in 10 becoming unthinking living husks, their souls permanently severed and consumed by the being they elevated. Qhumos was the chief Shaman of the Onderhawe, and through the power of a millon souls consumed in an instant, was briefly raised to one of the most powerful of the Minor Arcana.   In those first moments he used his new found power to battle Yeenoghu, forever severing his binding connection to the Gnoll race. His next act was to reduce of the influence of the jackel on the Gnoll conciousness, allowing rational thought to come more easily to his kin. All of this took mere moments, and at that time Qhumos was one of the most powerful beings in creation, though still bound to a mortal body. Before his soul could sheer itself from his mortal frame, the Gnolls enacted the final part of their plan to be free, and destroyed his mortal form, killing the new God before he could fully become an astral being. Thus did the Gnolls of Onderhawe free themselves of godly servitude.  
No Gods, no masters.
— Dro Godslayer, Chief of the Onderhawe.


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